public static unsafe void GetActiveUniform(this ArbShaderObjects thisApi, [Flow(FlowDirection.In)] uint programObj, [Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] uint maxLength, [Count(Count = 1), Flow(FlowDirection.Out)] Span <uint> length, [Count(Count = 1), Flow(FlowDirection.Out)] int *size, [Count(Count = 1), Flow(FlowDirection.Out)] ARB *type, [Count(Parameter = "maxLength"), Flow(FlowDirection.Out)] Span <string> name) { // SpanOverloader thisApi.GetActiveUniform(programObj, index, maxLength, out length.GetPinnableReference(), size, type, out name.GetPinnableReference()); }
public static unsafe void GetActiveUniform(this ArbShaderObjects thisApi, [Flow(FlowDirection.In)] uint programObj, [Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] uint maxLength, [Count(Count = 1), Flow(FlowDirection.Out)] uint *length, [Count(Count = 1), Flow(FlowDirection.Out)] Span <int> size, [Count(Count = 1), Flow(FlowDirection.Out)] Span <ARB> type, [Count(Parameter = "maxLength"), Flow(FlowDirection.Out)] Span <byte> name) { // SpanOverloader thisApi.GetActiveUniform(programObj, index, maxLength, length, out size.GetPinnableReference(), out type.GetPinnableReference(), out name.GetPinnableReference()); }