public static unsafe void Uniform3(this NVGpuShader5 thisApi, [Flow(FlowDirection.In)] int location, [Flow(FlowDirection.In)] uint count, [Count(Parameter = "count"), Flow(FlowDirection.In)] ReadOnlySpan <long> value)
 {
     // SpanOverloader
     thisApi.Uniform3(location, count, in value.GetPinnableReference());
 }
 public static unsafe void GetUniform(this NVGpuShader5 thisApi, [Flow(FlowDirection.In)] uint program, [Flow(FlowDirection.In)] int location, [Count(Computed = "program, location"), Flow(FlowDirection.Out)] Span <long> @params)
 {
     // SpanOverloader
     thisApi.GetUniform(program, location, out @params.GetPinnableReference());
 }