Пример #1
0
        public virtual float GetValue(InputManagerBase manager)
        {
            float value = 0.0f;

            foreach (var virtualButton in Items)
            {
                float newValue = virtualButton != null?virtualButton.GetValue(manager) : 0.0f;

                // In case of a || (disjunction) set, we return the latest non-zero value.
                if (IsDisjunction)
                {
                    if (newValue != 0.0f)
                    {
                        value = newValue;
                    }
                }
                else
                {
                    // In case of a && (conjunction) set, we return the last non-zero value unless there is a zero value.
                    if (newValue == 0.0f)
                    {
                        return(0.0f);
                    }

                    value = newValue;
                }
            }
            return(value);
        }
Пример #2
0
        public override void Initialize()
        {
            base.Initialize();

            input = Services.GetServiceAs<InputManager>();

            Enabled = true;
            Visible = false;

            if (Game != null) // thumbnail system has no game
            {
                Game.Activated += OnApplicationResumed;
                Game.Deactivated += OnApplicationPaused;
            }
        }
Пример #3
0
        public virtual float GetValue(InputManagerBase inputManager, object name)
        {
            float value = 0.0f;
            List <VirtualButtonBinding> bindingsPerName;

            if (mapBindings.TryGetValue(name, out bindingsPerName))
            {
                foreach (var virtualButtonBinding in bindingsPerName)
                {
                    float newValue = virtualButtonBinding.GetValue(inputManager);
                    if (Math.Abs(newValue) > Math.Abs(value))
                    {
                        value = newValue;
                    }
                }
            }

            return(value);
        }
        private void InterpretKey(Keys key, InputManagerBase input)
        {
            // delete and back space have same behavior when there is a selection 
            if (SelectionLength > 0 && (key == Keys.Delete || key == Keys.Back))
            {
                SelectedText = "";
                return;
            }

            // backspace with caret 
            if (key == Keys.Back)
            {
                selectionStart = Math.Max(0, selectionStart - 1);
                SelectedText = "";
                return;
            }

            // delete with caret
            if (key == Keys.Delete)
            {
                SelectionLength = 1;
                SelectedText = "";
                return;
            }

            // select backward 
            if (key == Keys.Left && (input.IsKeyDown(Keys.LeftShift) || input.IsKeyDown(Keys.RightShift)))
            {
                if (caretAtStart || selectionStart == selectionStop)
                    Select(selectionStart - 1, SelectionLength + 1, true);
                else
                    Select(selectionStart, SelectionLength - 1);

                return;
            }

            // select forward
            if (key == Keys.Right && (input.IsKeyDown(Keys.LeftShift) || input.IsKeyDown(Keys.RightShift)))
            {
                if (caretAtStart && selectionStart != selectionStop)
                    Select(selectionStart + 1, SelectionLength - 1, true);
                else
                    Select(selectionStart, SelectionLength + 1);

                return;
            }

            // move backward
            if (key == Keys.Left)
            {
                CaretPosition = CaretPosition - 1;
                return;
            }

            // move forward
            if (key == Keys.Right)
            {
                CaretPosition = CaretPosition + 1;
                return;
            }

            // validate the text with "enter" or "escape"
            if (key == Keys.Enter || key == Keys.Escape)
            {
                IsSelectionActive = false;
                return;
            }

            // try to convert the key to character and insert it at the caret position or replace the current selection
            var character = '\0';
            if (TryConvertKeyToCharacter(key, input.IsKeyDown(Keys.LeftShift) || input.IsKeyDown(Keys.RightShift), ref character))
                SelectedText = new string(character, 1);
        }
Пример #5
0
 public abstract float GetValue(InputManagerBase manager);
Пример #6
0
 public abstract float GetValue(InputManagerBase manager);