Пример #1
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        protected internal Texture3D(GraphicsDevice device, TextureDescription description3D, DataBox[] dataBoxes = null) : base(device, description3D, ViewType.Full, 0, 0)
        {
#if SILICONSTUDIO_XENKO_GRAPHICS_API_OPENGLES
            throw new NotImplementedException();
#else
            Target = TextureTarget.Texture3D;
#endif
        }
Пример #2
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 /// <summary>
 /// Creates a new 1D <see cref="Texture" /> with a single level of mipmap.
 /// </summary>
 /// <typeparam name="T">Type of the initial data to upload to the texture</typeparam>
 /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
 /// <param name="width">The width.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="usage">The usage.</param>
 /// <param name="textureData">Texture data. Size of must be equal to sizeof(Format) * width </param>
 /// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
 /// <returns>A new instance of <see cref="Texture" /> class.</returns>
 /// <remarks>
 /// The first dimension of mipMapTextures describes the number of array (Texture Array), second dimension is the mipmap, the third is the texture data for a particular mipmap.
 /// </remarks>
 public unsafe static Texture New1D <T>(GraphicsDevice device, int width, PixelFormat format, T[] textureData, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Immutable) where T : struct
 {
     return(New(device, TextureDescription.New1D(width, format, textureFlags, usage), new[] { GetDataBox(format, width, 1, 1, textureData, (IntPtr)Interop.Fixed(textureData)) }));
 }
Пример #3
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 // Gets a new temporary render target matching the description, but with scale and format overridable.
 private Texture GetScopedRenderTarget(TextureDescription desc, float scale, PixelFormat format) 
 {
     return NewScopedRenderTarget2D(
                 (int)(desc.Width  * scale),
                 (int)(desc.Height * scale),
                 format,
                 TextureFlags.ShaderResource | TextureFlags.RenderTarget);
 }
Пример #4
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        internal Texture InitializeFromPersistent(TextureDescription description, SharpVulkan.Image nativeImage)
        {
            NativeImage = nativeImage;

            return InitializeFrom(description);
        }
Пример #5
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 /// <summary>
 /// Creates a texture for output.
 /// </summary>
 /// <param name="description">The description.</param>
 /// <param name="viewFormat">The pixel format seen by the shader</param>
 /// <returns>Texture.</returns>
 protected virtual Texture CreateTexture(TextureDescription description, PixelFormat viewFormat)
 {
     return(Texture.New(GraphicsDevice, description));
 }
Пример #6
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 /// <summary>
 /// Gets a render target with the specified description, scoped for the duration of the <see cref="DrawEffect.DrawCore"/>.
 /// </summary>
 /// <returns>A new instance of texture.</returns>
 protected Texture NewScopedRenderTarget2D(TextureDescription description)
 {
     // TODO: Check if we should introduce an enum for the kind of scope (per DrawCore, per Frame...etc.)
     CheckIsInDrawCore();
     return PushScopedResource(Context.Allocator.GetTemporaryTexture2D(description));
 }
Пример #7
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 protected internal Texture2D(GraphicsDevice device, TextureDescription description2D, DataBox[] dataBoxes = null, bool initialize = true) : base(device, description2D, TextureTarget.Texture2D, dataBoxes, initialize)
 {
 }
Пример #8
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        private unsafe void CreateBackBuffers()
        {
            // Create the texture object
            var backBufferDescription = new TextureDescription
            {
                ArraySize        = 1,
                Dimension        = TextureDimension.Texture2D,
                Height           = Description.BackBufferHeight,
                Width            = Description.BackBufferWidth,
                Depth            = 1,
                Flags            = TextureFlags.RenderTarget,
                Format           = Description.BackBufferFormat,
                MipLevels        = 1,
                MultiSampleLevel = MSAALevel.None,
                Usage            = GraphicsResourceUsage.Default
            };

            backbuffer.InitializeWithoutResources(backBufferDescription);

            var createInfo = new ImageViewCreateInfo
            {
                StructureType    = StructureType.ImageViewCreateInfo,
                SubresourceRange = new ImageSubresourceRange(ImageAspectFlags.Color, 0, 1, 0, 1),
                Format           = backbuffer.NativeFormat,
            };

            // We initialize swapchain images to PresentSource, since we swap them out while in this layout.
            backbuffer.NativeAccessMask = AccessFlags.MemoryRead;
            backbuffer.NativeLayout     = ImageLayout.PresentSource;

            var imageMemoryBarrier = new ImageMemoryBarrier
            {
                StructureType         = StructureType.ImageMemoryBarrier,
                SubresourceRange      = new ImageSubresourceRange(ImageAspectFlags.Color, 0, 1, 0, 1),
                OldLayout             = ImageLayout.Undefined,
                NewLayout             = ImageLayout.PresentSource,
                SourceAccessMask      = AccessFlags.None,
                DestinationAccessMask = AccessFlags.MemoryRead
            };

            var commandBuffer = GraphicsDevice.NativeCopyCommandBuffer;
            var beginInfo     = new CommandBufferBeginInfo {
                StructureType = StructureType.CommandBufferBeginInfo
            };

            commandBuffer.Begin(ref beginInfo);

            var buffers = GraphicsDevice.NativeDevice.GetSwapchainImages(swapChain);

            swapchainImages = new SwapChainImageInfo[buffers.Length];

            for (int i = 0; i < buffers.Length; i++)
            {
                // Create image views
                swapchainImages[i].NativeImage = createInfo.Image = buffers[i];
                swapchainImages[i].NativeColorAttachmentView = GraphicsDevice.NativeDevice.CreateImageView(ref createInfo);

                // Transition to default layout
                imageMemoryBarrier.Image = buffers[i];
                commandBuffer.PipelineBarrier(PipelineStageFlags.AllCommands, PipelineStageFlags.AllCommands, DependencyFlags.None, 0, null, 0, null, 1, &imageMemoryBarrier);
            }

            // Close and submit
            commandBuffer.End();

            var submitInfo = new SubmitInfo
            {
                StructureType      = StructureType.SubmitInfo,
                CommandBufferCount = 1,
                CommandBuffers     = new IntPtr(&commandBuffer),
            };

            GraphicsDevice.NativeCommandQueue.Submit(1, &submitInfo, Fence.Null);
            GraphicsDevice.NativeCommandQueue.WaitIdle();
            commandBuffer.Reset(CommandBufferResetFlags.None);

            // Get next image
            currentBufferIndex = GraphicsDevice.NativeDevice.AcquireNextImage(swapChain, ulong.MaxValue, GraphicsDevice.GetNextPresentSemaphore(), Fence.Null);

            // Apply the first swap chain image to the texture
            backbuffer.SetNativeHandles(swapchainImages[currentBufferIndex].NativeImage, swapchainImages[currentBufferIndex].NativeColorAttachmentView);
        }
Пример #9
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 protected internal TextureCube(GraphicsDevice device, TextureDescription description2D, DataBox[] dataBoxes = null) : base(device, description2D, TextureTarget.TextureCubeMap)
 {
     throw new NotImplementedException();
 }
Пример #10
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 /// <summary>
 /// Creates a new Cube <see cref="Texture" />.
 /// </summary>
 /// <param name="device">The <see cref="GraphicsDevice" />.</param>
 /// <param name="size">The size (in pixels) of the top-level faces of the cube texture.</param>
 /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int &gt;=1 for a particular mipmap count.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="textureFlags">The texture flags.</param>
 /// <param name="usage">The usage.</param>
 /// <returns>A new instance of 2D <see cref="Texture" /> class.</returns>
 public static Texture NewCube(GraphicsDevice device, int size, MipMapCount mipCount, PixelFormat format, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
 {
     return(new Texture(device).InitializeFrom(TextureDescription.NewCube(size, mipCount, format, textureFlags, usage)));
 }
Пример #11
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 protected internal Texture2DBase(GraphicsDevice device, TextureDescription description2D, TextureTarget textureTarget, DataBox[] dataBoxes = null, bool initialize = true) : base(device, description2D, ViewType.Full, 0, 0)
 {
     Target = textureTarget;
     if (initialize)
         Init(dataBoxes);
 }
Пример #12
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 protected Texture2D(GraphicsDevice device, TextureDescription description2D, DataBox[] dataBoxes = null)
     : base(device, description2D, dataBoxes)
 {
 }
        private static TextureDescription ConvertFromNativeDescription(ResourceDescription description, bool isShaderResource = false)
        {
            var desc = new TextureDescription()
            {
                Dimension = TextureDimension.Texture2D,
                Width = (int)description.Width,
                Height = description.Height,
                Depth = 1,
                MultiSampleLevel = (MSAALevel)description.SampleDescription.Count,
                Format = (PixelFormat)description.Format,
                MipLevels = description.MipLevels,
                Usage = GraphicsResourceUsage.Default,
                ArraySize = description.DepthOrArraySize,
                Flags = TextureFlags.None
            };

            if ((description.Flags & ResourceFlags.AllowRenderTarget) != 0)
                desc.Flags |= TextureFlags.RenderTarget;
            if ((description.Flags & ResourceFlags.AllowUnorderedAccess) != 0)
                desc.Flags |= TextureFlags.UnorderedAccess;
            if ((description.Flags & ResourceFlags.AllowDepthStencil) != 0)
                desc.Flags |= TextureFlags.DepthStencil;
            if ((description.Flags & ResourceFlags.DenyShaderResource) == 0 && isShaderResource)
                desc.Flags |= TextureFlags.ShaderResource;

            return desc;
        }
Пример #14
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 /// <summary>
 /// Creates a new 1D <see cref="Texture" /> with a single level of mipmap.
 /// </summary>
 /// <param name="device">The <see cref="GraphicsDevice" />.</param>
 /// <param name="width">The width.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="dataPtr">Data ptr</param>
 /// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
 /// <param name="usage">The usage.</param>
 /// <returns>A new instance of 1D <see cref="Texture" /> class.</returns>
 /// <remarks>The first dimension of mipMapTextures describes the number of array (Texture Array), second dimension is the mipmap, the third is the texture data for a particular mipmap.</remarks>
 public static Texture New1D(GraphicsDevice device, int width, PixelFormat format, IntPtr dataPtr, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Immutable)
 {
     return(New(device, TextureDescription.New1D(width, format, textureFlags, usage), new[] { new DataBox(dataPtr, 0, 0), }));
 }
Пример #15
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 protected Texture2D(GraphicsDevice device, TextureDescription description2D, DataBox[] dataBoxes = null)
     : base(device, description2D, dataBoxes)
 {
 }
Пример #16
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 protected internal Texture2DBase(GraphicsDevice device, TextureDescription description2D, DataBox[] dataBoxes = null) : base(device, description2D)
 {
 }
Пример #17
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 /// <summary>
 /// Creates a new 2D <see cref="Texture" />.
 /// </summary>
 /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.</param>
 /// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
 /// <param name="arraySize">Size of the texture 2D array, default to 1.</param>
 /// <param name="usage">The usage.</param>
 /// <returns>A new instance of 2D <see cref="Texture" /> class.</returns>
 public static Texture New2D(GraphicsDevice device, int width, int height, MipMapCount mipCount, PixelFormat format, TextureFlags textureFlags = TextureFlags.ShaderResource, int arraySize = 1, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
 {
     return(new Texture(device).InitializeFrom(TextureDescription.New2D(width, height, mipCount, format, textureFlags, arraySize, usage)));
 }
Пример #18
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 /// <summary>
 /// Creates a new 3D <see cref="Texture"/>.
 /// </summary>
 /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="depth">The depth.</param>
 /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="usage">The usage.</param>
 /// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
 /// <returns>
 /// A new instance of 3D <see cref="Texture"/> class.
 /// </returns>
 public static Texture New3D(GraphicsDevice device, int width, int height, int depth, MipMapCount mipCount, PixelFormat format, DataBox[] textureData, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
 {
     return(new Texture(device).InitializeFrom(TextureDescription.New3D(width, height, depth, mipCount, format, textureFlags, usage), textureData));
 }
Пример #19
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        private static TextureDescription ConvertFromNativeDescription(Texture2DDescription description)
        {
            var desc = new TextureDescription()
            {
                Dimension = TextureDimension.Texture2D,
                Width = description.Width,
                Height = description.Height,
                Depth = 1,
                MultiSampleLevel = (MSAALevel)description.SampleDescription.Count,
                Format = (PixelFormat)description.Format,
                MipLevels = description.MipLevels,
                Usage = (GraphicsResourceUsage)description.Usage,
                ArraySize = description.ArraySize,
                Flags = TextureFlags.None
            };

            if ((description.BindFlags & BindFlags.RenderTarget) != 0)
                desc.Flags |= TextureFlags.RenderTarget;
            if ((description.BindFlags & BindFlags.UnorderedAccess) != 0)
                desc.Flags |= TextureFlags.UnorderedAccess;
            if ((description.BindFlags & BindFlags.DepthStencil) != 0)
                desc.Flags |= TextureFlags.DepthStencil;
            if ((description.BindFlags & BindFlags.ShaderResource) != 0)
                desc.Flags |= TextureFlags.ShaderResource;

            return desc;
        }
Пример #20
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 protected internal Texture1D(GraphicsDevice device, TextureDescription description1D, DataBox[] dataBox = null)
     : base(device, description1D, ViewType.Full, 0, 0)
 {
     Target = TextureTarget1D;
 }
Пример #21
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 protected internal Texture1D(GraphicsDevice device, TextureDescription description1D, DataBox[] dataBox = null)
     : base(device, description1D, ViewType.Full, 0, 0)
 {
     Target = TextureTarget1D;
 }
Пример #22
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        internal Texture InitializeFromPersistent(TextureDescription description, SharpVulkan.Image nativeImage)
        {
            NativeImage = nativeImage;

            return(InitializeFrom(description));
        }
Пример #23
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 protected internal Texture2D(GraphicsDevice device, TextureDescription description2D, DataBox[] dataBoxes = null, bool initialize = true) : base(device, description2D, TextureTarget.Texture2D, dataBoxes, initialize)
 {
 }
Пример #24
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 internal Texture InitializeWithoutResources(TextureDescription description)
 {
     isNotOwningResources = true;
     return(InitializeFrom(description));
 }
Пример #25
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 /// <summary>
 /// Check and modify if necessary the mipmap levels of the image (Troubles with DXT images whose resolution in less than 4x4 in DX9.x).
 /// </summary>
 /// <param name="device">The graphics device.</param>
 /// <param name="description">The texture description.</param>
 /// <returns>The updated texture description.</returns>
 private static TextureDescription CheckMipLevels(GraphicsDevice device, ref TextureDescription description)
 {
     if (device.Features.CurrentProfile < GraphicsProfile.Level_10_0 && (description.Flags & TextureFlags.DepthStencil) == 0 && description.Format.IsCompressed())
     {
         description.MipLevels = Math.Min(CalculateMipCount(description.Width, description.Height), description.MipLevels);
     }
     return description;
 }
Пример #26
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 protected internal TextureCube(GraphicsDevice device, TextureDescription description2D, DataBox[] dataBoxes = null) : base(device, description2D, TextureTarget.TextureCubeMap)
 {
     throw new NotImplementedException();
 }
Пример #27
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 internal Texture InitializeWithoutResources(TextureDescription description)
 {
     isNotOwningResources = true;
     return InitializeFrom(description);
 }
Пример #28
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 protected internal Texture2DBase(GraphicsDevice device, TextureDescription description2D, DataBox[] dataBoxes = null) : base(device, description2D)
 {
 }
        private unsafe void CreateBackBuffers()
        {
            // Create the texture object
            var backBufferDescription = new TextureDescription
            {
                ArraySize = 1,
                Dimension = TextureDimension.Texture2D,
                Height = Description.BackBufferHeight,
                Width = Description.BackBufferWidth,
                Depth = 1,
                Flags = TextureFlags.RenderTarget,
                Format = Description.BackBufferFormat,
                MipLevels = 1,
                MultiSampleLevel = MSAALevel.None,
                Usage = GraphicsResourceUsage.Default
            };
            backbuffer.InitializeWithoutResources(backBufferDescription);

            var createInfo = new ImageViewCreateInfo
            {
                StructureType = StructureType.ImageViewCreateInfo,
                SubresourceRange = new ImageSubresourceRange(ImageAspectFlags.Color, 0, 1, 0, 1),
                Format = backbuffer.NativeFormat,
            };

            // We initialize swapchain images to PresentSource, since we swap them out while in this layout.
            backbuffer.NativeAccessMask = AccessFlags.MemoryRead;
            backbuffer.NativeLayout = ImageLayout.PresentSource;

            var imageMemoryBarrier = new ImageMemoryBarrier
            {
                StructureType = StructureType.ImageMemoryBarrier,
                SubresourceRange = new ImageSubresourceRange(ImageAspectFlags.Color, 0, 1, 0, 1),
                OldLayout = ImageLayout.Undefined,
                NewLayout = ImageLayout.PresentSource,
                SourceAccessMask = AccessFlags.None,
                DestinationAccessMask = AccessFlags.MemoryRead
            };

            var commandBuffer = GraphicsDevice.NativeCopyCommandBuffer;
            var beginInfo = new CommandBufferBeginInfo { StructureType = StructureType.CommandBufferBeginInfo };
            commandBuffer.Begin(ref beginInfo);

            var buffers = GraphicsDevice.NativeDevice.GetSwapchainImages(swapChain);
            swapchainImages = new SwapChainImageInfo[buffers.Length];

            for (int i = 0; i < buffers.Length; i++)
            {
                // Create image views
                swapchainImages[i].NativeImage = createInfo.Image = buffers[i];
                swapchainImages[i].NativeColorAttachmentView = GraphicsDevice.NativeDevice.CreateImageView(ref createInfo);

                // Transition to default layout
                imageMemoryBarrier.Image = buffers[i];
                commandBuffer.PipelineBarrier(PipelineStageFlags.AllCommands, PipelineStageFlags.AllCommands, DependencyFlags.None, 0, null, 0, null, 1, &imageMemoryBarrier);
            }

            // Close and submit
            commandBuffer.End();

            var submitInfo = new SubmitInfo
            {
                StructureType = StructureType.SubmitInfo,
                CommandBufferCount = 1,
                CommandBuffers = new IntPtr(&commandBuffer),
            };
            GraphicsDevice.NativeCommandQueue.Submit(1, &submitInfo, Fence.Null);
            GraphicsDevice.NativeCommandQueue.WaitIdle();
            commandBuffer.Reset(CommandBufferResetFlags.None);

            // Get next image
            currentBufferIndex = GraphicsDevice.NativeDevice.AcquireNextImage(swapChain, ulong.MaxValue, GraphicsDevice.GetNextPresentSemaphore(), Fence.Null);
            
            // Apply the first swap chain image to the texture
            backbuffer.SetNativeHandles(swapchainImages[currentBufferIndex].NativeImage, swapchainImages[currentBufferIndex].NativeColorAttachmentView);
        }
Пример #30
0
 /// <summary>
 /// Creates a new 1D <see cref="Texture"/>.
 /// </summary>
 /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
 /// <param name="width">The width.</param>
 /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="usage">The usage.</param>
 /// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
 /// <param name="arraySize">Size of the texture 2D array, default to 1.</param>
 /// <returns>
 /// A new instance of 1D <see cref="Texture"/> class.
 /// </returns>
 public static Texture New1D(GraphicsDevice device, int width, MipMapCount mipCount, PixelFormat format, TextureFlags textureFlags = TextureFlags.ShaderResource, int arraySize = 1, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
 {
     return(New(device, TextureDescription.New1D(width, mipCount, format, textureFlags, arraySize, usage)));
 }