Пример #1
0
        private UIElement CreateMainSceneShipStatusPanel()
        {
            // Status star bars {Power, Life, Speed}
            var powerStatusDecorator = CreateMainSceneShipStatusStars("power", powerStatusStar, 0);
            var controlStatusDecorator = CreateMainSceneShipStatusStars("control", controlStatusStar, 1);
            var speedStatusDecorator = CreateMainSceneShipStatusStars("speed", speedStatusStar, 2);
            PowerStatus = shipList[activeShipIndex].Power;
            ControlStatus = shipList[activeShipIndex].Control;
            SpeedStatus = shipList[activeShipIndex].Speed;

            // Put the stats (Stars) in 3x1 uniform grid
            var statusPanel = new UniformGrid { Rows = 3 };
            statusPanel.Children.Add(powerStatusDecorator);
            statusPanel.Children.Add(controlStatusDecorator);
            statusPanel.Children.Add(speedStatusDecorator);
            statusPanel.SetGridColumn(1);

            // SpaceShip Button
            currentShipImage = new ImageElement { Source = mainScreneImages[shipList[activeShipIndex].Name], };
            currentShipImage.SetGridRow(1);

            var shipImageSpacerGrid = new Grid { HorizontalAlignment = HorizontalAlignment.Center };
            shipImageSpacerGrid.Children.Add(currentShipImage);
            shipImageSpacerGrid.RowDefinitions.Add(new StripDefinition(StripType.Star, 2));
            shipImageSpacerGrid.RowDefinitions.Add(new StripDefinition(StripType.Star, 6));
            shipImageSpacerGrid.RowDefinitions.Add(new StripDefinition(StripType.Star, 2));
            shipImageSpacerGrid.ColumnDefinitions.Add(new StripDefinition());
            shipImageSpacerGrid.LayerDefinitions.Add(new StripDefinition());

            var shipButtonDesign = mainScreneImages["display_element"];
            var currentShipButton = new Button
            {
                NotPressedImage = shipButtonDesign,
                PressedImage = shipButtonDesign,
                MouseOverImage = shipButtonDesign,
                Content = shipImageSpacerGrid,
                Padding = new Thickness(45, 20, 10, 25),
                VerticalAlignment = VerticalAlignment.Center
            };
            currentShipButton.Click += delegate
            {
                // Once click, update the SpaceShip status pop-up and show it.
                UpdateShipStatus();
                ShowShipSelectionPopup();
            };
            currentShipButton.SetGridColumn(3);

            // Status upgrade buttons
            var powerUpgradeButton = CreateIncreaseStatusButton("P", 0, 0, 2, 0, () => PowerStatus, () => PowerStatus++);
            var controlUpgradeButton = CreateIncreaseStatusButton("C", 0, 1, 2, 0, () => ControlStatus, () => ControlStatus++);
            var speedUpgradeButton = CreateIncreaseStatusButton("S", 1, 0, 2, 0, () => SpeedStatus, () => SpeedStatus++);
            var lifeUpgradeButton = CreateIncreaseStatusButton("L", 1, 1, 1, 1, () => 0, () => LifeStatus++);

            // Arrange the status up buttons in a 2x2 Uniform grid.
            var statusUpgradeGridPanel = new UniformGrid
            {
                Rows = 2,
                Columns = 2,
                VerticalAlignment = VerticalAlignment.Center,
                HorizontalAlignment = HorizontalAlignment.Center
            };
            statusUpgradeGridPanel.Children.Add(powerUpgradeButton);
            statusUpgradeGridPanel.Children.Add(controlUpgradeButton);
            statusUpgradeGridPanel.Children.Add(speedUpgradeButton);
            statusUpgradeGridPanel.Children.Add(lifeUpgradeButton);
            statusUpgradeGridPanel.SetGridColumn(5);

            // Put together bottom region in horizontal Stack panel, arranging it from left to right
            var mainPanel = new Grid();
            mainPanel.RowDefinitions.Add(new StripDefinition());
            mainPanel.ColumnDefinitions.Add(new StripDefinition(StripType.Fixed, 10)); // space
            mainPanel.ColumnDefinitions.Add(new StripDefinition(StripType.Star, 4));
            mainPanel.ColumnDefinitions.Add(new StripDefinition(StripType.Fixed, 25)); // space
            mainPanel.ColumnDefinitions.Add(new StripDefinition(StripType.Star, 4));
            mainPanel.ColumnDefinitions.Add(new StripDefinition(StripType.Fixed, 25)); // space
            mainPanel.ColumnDefinitions.Add(new StripDefinition(StripType.Star, 3));
            mainPanel.ColumnDefinitions.Add(new StripDefinition(StripType.Fixed, 10)); // space
            mainPanel.LayerDefinitions.Add(new StripDefinition());

            mainPanel.Children.Add(statusPanel);
            mainPanel.Children.Add(currentShipButton);
            mainPanel.Children.Add(statusUpgradeGridPanel);

            return mainPanel;
        }
Пример #2
0
        private Button CreateIncreaseStatusButton(string text, int rowIndex, int columnIndex, int moneyCost, int bonuscost, Func<int> getProperty, Action setProperty)
        {
            var button = new Button
            {
                NotPressedImage = mainScreneImages["small_display_element"],
                MouseOverImage = mainScreneImages["small_display_element"],
                PressedImage = mainScreneImages["small_display_element_pressed"],
                MinimumWidth = 80,
                Name = text,
                Content = new TextBlock
                {
                    Font = westernFont,
                    TextColor = Color.Black,
                    Text = text,
                    TextSize = 54,
                    HorizontalAlignment = HorizontalAlignment.Center,
                    VerticalAlignment = VerticalAlignment.Center
                },
                Padding = new Thickness(22, 11, 22, 15)
            };

            button.SetGridColumn(columnIndex);
            button.SetGridRow(rowIndex);

            button.Click += delegate
            {
                if (!CanPurchase(moneyCost, bonuscost) || getProperty() >= MaximumStar)
                    return;

                setProperty();
                PurchaseWithBonus(bonuscost);
                PurchaseWithMoney(moneyCost);
            };

            return button;
        }
Пример #3
0
        private void BuildUI()
        {
            var width = 400;
            var bufferRatio = GraphicsDevice.Presenter.BackBuffer.Width / (float)GraphicsDevice.Presenter.BackBuffer.Height;
            var ui = new UIComponent { VirtualResolution = new Vector3(width, width / bufferRatio, 500) };
            SceneSystem.SceneInstance.Scene.Entities.Add(new Entity { ui });

            currentText = new TextBlock { Font = font, TextColor = Color.White, VerticalAlignment = VerticalAlignment.Bottom, HorizontalAlignment = HorizontalAlignment.Center };

            var buttonBack = new Button { Content = new TextBlock { Font = font, Text = "Previous" }, VerticalAlignment = VerticalAlignment.Bottom, HorizontalAlignment = HorizontalAlignment.Left };
            var buttonNext = new Button { Content = new TextBlock { Font = font, Text = "Next" }, VerticalAlignment = VerticalAlignment.Bottom, HorizontalAlignment = HorizontalAlignment.Right };

            currentText.SetGridColumn(1);
            buttonNext.SetGridColumn(2);

            buttonBack.Click += (o, _) => ChangeScene(-1);
            buttonNext.Click += (o, _) => ChangeScene(+1);

            ui.RootElement = new UniformGrid { Columns = 3, Children = { buttonBack, currentText, buttonNext } };
        }