private UIElement CreateMainSceneShipStatusPanel() { // Status star bars {Power, Life, Speed} var powerStatusDecorator = CreateMainSceneShipStatusStars("power", powerStatusStar, 0); var controlStatusDecorator = CreateMainSceneShipStatusStars("control", controlStatusStar, 1); var speedStatusDecorator = CreateMainSceneShipStatusStars("speed", speedStatusStar, 2); PowerStatus = shipList[activeShipIndex].Power; ControlStatus = shipList[activeShipIndex].Control; SpeedStatus = shipList[activeShipIndex].Speed; // Put the stats (Stars) in 3x1 uniform grid var statusPanel = new UniformGrid { Rows = 3 }; statusPanel.Children.Add(powerStatusDecorator); statusPanel.Children.Add(controlStatusDecorator); statusPanel.Children.Add(speedStatusDecorator); statusPanel.SetGridColumn(1); // SpaceShip Button currentShipImage = new ImageElement { Source = mainScreneImages[shipList[activeShipIndex].Name], }; currentShipImage.SetGridRow(1); var shipImageSpacerGrid = new Grid { HorizontalAlignment = HorizontalAlignment.Center }; shipImageSpacerGrid.Children.Add(currentShipImage); shipImageSpacerGrid.RowDefinitions.Add(new StripDefinition(StripType.Star, 2)); shipImageSpacerGrid.RowDefinitions.Add(new StripDefinition(StripType.Star, 6)); shipImageSpacerGrid.RowDefinitions.Add(new StripDefinition(StripType.Star, 2)); shipImageSpacerGrid.ColumnDefinitions.Add(new StripDefinition()); shipImageSpacerGrid.LayerDefinitions.Add(new StripDefinition()); var shipButtonDesign = mainScreneImages["display_element"]; var currentShipButton = new Button { NotPressedImage = shipButtonDesign, PressedImage = shipButtonDesign, MouseOverImage = shipButtonDesign, Content = shipImageSpacerGrid, Padding = new Thickness(45, 20, 10, 25), VerticalAlignment = VerticalAlignment.Center }; currentShipButton.Click += delegate { // Once click, update the SpaceShip status pop-up and show it. UpdateShipStatus(); ShowShipSelectionPopup(); }; currentShipButton.SetGridColumn(3); // Status upgrade buttons var powerUpgradeButton = CreateIncreaseStatusButton("P", 0, 0, 2, 0, () => PowerStatus, () => PowerStatus++); var controlUpgradeButton = CreateIncreaseStatusButton("C", 0, 1, 2, 0, () => ControlStatus, () => ControlStatus++); var speedUpgradeButton = CreateIncreaseStatusButton("S", 1, 0, 2, 0, () => SpeedStatus, () => SpeedStatus++); var lifeUpgradeButton = CreateIncreaseStatusButton("L", 1, 1, 1, 1, () => 0, () => LifeStatus++); // Arrange the status up buttons in a 2x2 Uniform grid. var statusUpgradeGridPanel = new UniformGrid { Rows = 2, Columns = 2, VerticalAlignment = VerticalAlignment.Center, HorizontalAlignment = HorizontalAlignment.Center }; statusUpgradeGridPanel.Children.Add(powerUpgradeButton); statusUpgradeGridPanel.Children.Add(controlUpgradeButton); statusUpgradeGridPanel.Children.Add(speedUpgradeButton); statusUpgradeGridPanel.Children.Add(lifeUpgradeButton); statusUpgradeGridPanel.SetGridColumn(5); // Put together bottom region in horizontal Stack panel, arranging it from left to right var mainPanel = new Grid(); mainPanel.RowDefinitions.Add(new StripDefinition()); mainPanel.ColumnDefinitions.Add(new StripDefinition(StripType.Fixed, 10)); // space mainPanel.ColumnDefinitions.Add(new StripDefinition(StripType.Star, 4)); mainPanel.ColumnDefinitions.Add(new StripDefinition(StripType.Fixed, 25)); // space mainPanel.ColumnDefinitions.Add(new StripDefinition(StripType.Star, 4)); mainPanel.ColumnDefinitions.Add(new StripDefinition(StripType.Fixed, 25)); // space mainPanel.ColumnDefinitions.Add(new StripDefinition(StripType.Star, 3)); mainPanel.ColumnDefinitions.Add(new StripDefinition(StripType.Fixed, 10)); // space mainPanel.LayerDefinitions.Add(new StripDefinition()); mainPanel.Children.Add(statusPanel); mainPanel.Children.Add(currentShipButton); mainPanel.Children.Add(statusUpgradeGridPanel); return mainPanel; }
private Button CreateIncreaseStatusButton(string text, int rowIndex, int columnIndex, int moneyCost, int bonuscost, Func<int> getProperty, Action setProperty) { var button = new Button { NotPressedImage = mainScreneImages["small_display_element"], MouseOverImage = mainScreneImages["small_display_element"], PressedImage = mainScreneImages["small_display_element_pressed"], MinimumWidth = 80, Name = text, Content = new TextBlock { Font = westernFont, TextColor = Color.Black, Text = text, TextSize = 54, HorizontalAlignment = HorizontalAlignment.Center, VerticalAlignment = VerticalAlignment.Center }, Padding = new Thickness(22, 11, 22, 15) }; button.SetGridColumn(columnIndex); button.SetGridRow(rowIndex); button.Click += delegate { if (!CanPurchase(moneyCost, bonuscost) || getProperty() >= MaximumStar) return; setProperty(); PurchaseWithBonus(bonuscost); PurchaseWithMoney(moneyCost); }; return button; }
private void BuildUI() { var width = 400; var bufferRatio = GraphicsDevice.Presenter.BackBuffer.Width / (float)GraphicsDevice.Presenter.BackBuffer.Height; var ui = new UIComponent { VirtualResolution = new Vector3(width, width / bufferRatio, 500) }; SceneSystem.SceneInstance.Scene.Entities.Add(new Entity { ui }); currentText = new TextBlock { Font = font, TextColor = Color.White, VerticalAlignment = VerticalAlignment.Bottom, HorizontalAlignment = HorizontalAlignment.Center }; var buttonBack = new Button { Content = new TextBlock { Font = font, Text = "Previous" }, VerticalAlignment = VerticalAlignment.Bottom, HorizontalAlignment = HorizontalAlignment.Left }; var buttonNext = new Button { Content = new TextBlock { Font = font, Text = "Next" }, VerticalAlignment = VerticalAlignment.Bottom, HorizontalAlignment = HorizontalAlignment.Right }; currentText.SetGridColumn(1); buttonNext.SetGridColumn(2); buttonBack.Click += (o, _) => ChangeScene(-1); buttonNext.Click += (o, _) => ChangeScene(+1); ui.RootElement = new UniformGrid { Columns = 3, Children = { buttonBack, currentText, buttonNext } }; }