Пример #1
0
        public void Load(Texture2D texture, int tileSize)
        {
            var maxX = texture.Width / tileSize;
            var maxY = texture.Height / tileSize - 1;

            var info = new TileSource(texture);

            this.cache = info.Load(tileSize);
        }
Пример #2
0
        public Tile(string name, TileSource tileSource, Rectangle sourceRect, Rectangle collisionBox, CollisionType collisionType)
        {
            this.Name       = name;
            this.tileSource = tileSource;
            this.sourceRect = sourceRect;

            this.Size          = new Vector2(sourceRect.Width, sourceRect.Height);
            this.CollisionBox  = collisionBox;
            this.CollisionType = collisionType;
        }