Пример #1
0
        private void updateCollision()
        {
            Location leftFoot  = Location.valueOf(ScreenPosition.Left + Settings.BLOCK_SIZE / 16, ScreenPosition.Bottom);
            Location rightFoot = Location.valueOf(ScreenPosition.Right - Settings.BLOCK_SIZE / 16, ScreenPosition.Bottom);

            Block left  = getWorld().getBlockAt(leftFoot);
            Block right = getWorld().getBlockAt(rightFoot);

            if (moveState == MovementState.WALKING)
            {
                if ((!left.getType().isSolid() && !right.getType().isSolid()) /*|| coordinates.getY() % 1 != 0*/)
                {
                    speed.Y   = -4;
                    moveState = MovementState.FALLING;
                }
            }
            else if (moveState == MovementState.FALLING)
            {
                if (left.getType().isSolid() || right.getType().isSolid())
                {
                    speed.Y   = 0;
                    moveState = MovementState.WALKING;
                }
            }

            Block    sideBlock, topBlock, botBlock;
            Location top, side, bottom;

            if (DIRECTION.X != STABLE)
            {
                if (DIRECTION.X == RIGHT)
                {
                    side   = Location.valueOf(getBounds().Right + Settings.BLOCK_SIZE / 8, getBounds().Center.Y);
                    top    = Location.valueOf(getBounds().Right + Settings.BLOCK_SIZE / 8, getBounds().Top);
                    bottom = Location.valueOf(getBounds().Right + Settings.BLOCK_SIZE / 8, getBounds().Bottom);
                }
                else   //left
                {
                    side   = Location.valueOf(getBounds().Left - Settings.BLOCK_SIZE / 8, getBounds().Center.Y);
                    top    = Location.valueOf(getBounds().Left - Settings.BLOCK_SIZE / 8, getBounds().Top);
                    bottom = Location.valueOf(getBounds().Left - Settings.BLOCK_SIZE / 8, getBounds().Bottom);
                }

                sideBlock = getWorld().getBlockAt(side);
                topBlock  = getWorld().getBlockAt(top);
                botBlock  = getWorld().getBlockAt(bottom);

                if (sideBlock.getType().isSolid() || topBlock.getType().isSolid() || (botBlock.getType().isSolid() && moveState == MovementState.FALLING))
                {
                    DIRECTION.X = 0;
                }
            }
        }
Пример #2
0
        /*
         * To do: Clean up all of this to match new use of rectangles
         */

        private void updateMovement(GameTime gameTime)
        {
            if (kbState.IsKeyDown(Keys.A) || kbState.IsKeyDown(Keys.S))
            {
                speed.X     = MOVEMENT_SPEED * (float)gameTime.ElapsedGameTime.TotalSeconds;
                DIRECTION.X = LEFT;
            }
            else if (kbState.IsKeyDown(Keys.W) || kbState.IsKeyDown(Keys.D))
            {
                speed.X     = MOVEMENT_SPEED * (float)gameTime.ElapsedGameTime.TotalSeconds;
                DIRECTION.X = RIGHT;
            }
            else
            {
                DIRECTION.X = STABLE;
                speed.X     = 0;
            }

            float left  = ScreenPosition.Left;
            float right = ScreenPosition.Right;

            Location leftFoot  = Location.valueOf(left + Settings.BLOCK_SIZE / 8, ScreenPosition.Bottom);
            Location rightFoot = Location.valueOf(right - Settings.BLOCK_SIZE / 8, ScreenPosition.Bottom);
            Location rightEar  = Location.valueOf(right - Settings.BLOCK_SIZE / 8, ScreenPosition.Top);
            Location leftEar   = Location.valueOf(left + Settings.BLOCK_SIZE / 8, ScreenPosition.Top);
            Location above     = Location.valueOf(ScreenPosition.Center.X, ScreenPosition.Top + Settings.BLOCK_SIZE / 8);

            if (moveState == MovementState.WALKING)
            {
                if (Keyboard.GetState().IsKeyDown(Keys.Space) && (getWorld().getBlockAt(leftFoot).getType().isSolid()) && (getWorld().getBlockAt(rightFoot).getType().isSolid()) && !getWorld().getBlockAt(above).getType().isSolid())
                {
                    speed.Y     = 4;
                    DIRECTION.Y = UP;
                    moveState   = MovementState.JUMPING;
                    originalY   = coordinates.getY();
                }
                else
                {
                    speed.Y = 0;
                }
            }

            if (moveState == MovementState.JUMPING && ((coordinates.getY() - this.originalY >= JUMP_HEIGHT) || !(getWorld().getBlockAt(above).getType() is Air)))
            {
                moveState = MovementState.FALLING;
                speed.Y   = -4;
                originalY = 0;
            }
        }
Пример #3
0
        private void updateInteraction(GameTime gameTime)
        {
            if (Mouse.GetState().LeftButton == ButtonState.Pressed)
            {
                Location mouseCoords = Location.valueOf(Mouse.GetState().X, Mouse.GetState().Y);

                milliseconds += (long)gameTime.ElapsedGameTime.TotalMilliseconds;

                if (milliseconds >= interval)
                {
                    milliseconds = 0;

                    if (Math.Abs(mouseCoords.getX() - coordinates.getX()) <= 4 && Math.Abs(mouseCoords.getY() - coordinates.getY()) <= 4)
                    {
                        Block block = getWorld().getBlockAt(mouseCoords);

                        if (block.getType() is Air)
                        {
                            return;
                        }

                        getWorld().getBlockAt(mouseCoords).damage(5);
                    }
                }
            }
            else if (Mouse.GetState().RightButton == ButtonState.Pressed)
            {
                Location mouseCoords = Location.valueOf(Mouse.GetState().X, Mouse.GetState().Y);
                Block    block       = getWorld().getBlockAt(mouseCoords);

                if (canPlaceBlock(block))
                {
                    block.setType(getToolbar().getSelectedObj().getType());
                    getToolbar().getSelectedObj().modifyAmount(-1);

                    if (getToolbar().getSelectedObj().getAmount() <= 0)
                    {
                        getInventory().setAt(getToolbar().getCurrentIndex(), 0, null);
                    }
                }
            }
        }
Пример #4
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CadetBlue);

            player.getWorld().draw();
            player.Draw(spriteBatch);

            Location mouseCoords     = Location.valueOf(Mouse.GetState().X, Mouse.GetState().Y);
            Location mouseroofCoords = new Location(mouseCoords.getX(), Math.Ceiling(mouseCoords.getY()));

            if (Math.Abs(mouseCoords.getX() - player.coordinates.getX()) <= 4 && Math.Abs(mouseCoords.getY() - player.coordinates.getY()) <= 4)
            {
                Screen.render(player.getWorld().getBlockAt(mouseCoords).getLocation(), selectionTile, Settings.BLOCK_SIZE, Settings.BLOCK_SIZE, false);
            }

            if (Settings.DEBUG)
            {
                Screen.renderString(font, SideCraft.player.getLocation().toString() + Environment.NewLine + mouseCoords.toString() + Environment.NewLine + "Mouse position" + mouseCoords.toVector2().ToString(), new Vector2(10, 10), Color.Black);
                Screen.renderString(font, "0", new Location(0, 0).toVector2(), Color.White);
            }
            base.Draw(gameTime);
        }