Пример #1
0
        private void readJson()
        {
            if (!File.Exists(path))
            {
                cwrite("Could not open movelist.txt", "error", COLOR_ERR);
                cwrite("Analytic mode will not work properly.", "[!]", COLOR_WARN);
                cwrite("Attempting to continue", COLOR_OK);
                return;
            }
            var settings = new JsonSerializerSettings {
            };

            using (var reader = new StreamReader(path))
            {
                string json;
                json = reader.ReadToEnd();
                JObject jo       = JsonConvert.DeserializeObject <JObject>(json);
                string  allmoves = jo.First.ToString();
                var     current  = jo.First;
                for (int i = 0; i < jo.Count; i++)
                {
                    MoveJSONObj mv   = JsonConvert.DeserializeObject <MoveJSONObj>(current.First.ToString());
                    Move        move = new Move(mv);
                    Global.moves.Add(move.name, move);
                    current = current.Next;
                }
            }
        }
Пример #2
0
 public Move(MoveJSONObj obj)
 {
     name         = obj.name;
     type         = Global.types[obj.type.ToLower()];
     bp           = obj.basePower;
     accuracy     = ((float)obj.accuracy / 100f);
     group        = obj.category.ToLower();
     priority     = obj.priority;
     boosts       = obj.boosts;
     desc         = obj.desc;
     statuseffect = obj.status;
     secondary    = obj.secondary;
     if (obj.sideCondition != "none")
     {
         field = true;                              //Hazard moves
     }
     if (obj.isZ != "false")
     {
         isZ = true;
         bp  = 100; //for now just set bp to a high value to encourage usage --otherwise endlessly switches.
     }
     if (statuseffect != "none")
     {
         status = true;
     }
     if (hasBoosts())
     {
         isBoost = true;
     }
     if (Convert.ToBoolean(obj.flags.heal))
     {
         heal = true;
     }
     if (!Object.Equals(obj.flags, null))
     {
         flags = obj.flags;
     }
 }