Пример #1
0
 // Add a new trophy.
 public void AddTrophy(Trophies trophy)
 {
     connection.Insert(trophy);
 }
Пример #2
0
        }         // End of roundToCheck

        public async void AwardChecker()
        {
            loadedGamesPlayed = await GamesPlayed();

            Console.WriteLine("Games played: " + loadedGamesPlayed);


            //**** DEBUGGING ********//
            Console.WriteLine("Trophies Already Earned: ");
            foreach (Trophies trophy in localTrophyList)
            {
                Console.WriteLine(trophy.TrophyPic);
            }
            //**** DEBUGGING ********//

            //******* NOVICE AWARD ***********//
            var matchNoviceAward = localTrophyList.Where(Trophies => String.Equals(Trophies.TrophyPic, "noviceAward", StringComparison.CurrentCulture));

            Console.WriteLine(matchNoviceAward.Any());

            if (roundCount == 2 && matchNoviceAward.Any() == false)
            {
                Trophies trophy = new Trophies();

                trophy.Trophy    = "Novice Award";
                trophy.TrophyPic = "noviceAward";

                newTrophiesList.Add(trophy);
                newAward = true;
            }// End of novice award.

            //******* Bronze 5 AWARD ***********//
            var matchBronze5Award = localTrophyList.Where(Trophies => String.Equals(Trophies.TrophyPic, "bronze5Award", StringComparison.CurrentCulture));

            Console.WriteLine(matchBronze5Award.Any());

            if (roundCount >= 5 && matchBronze5Award.Any() == false)
            {
                Trophies trophy = new Trophies();

                trophy.Trophy    = "Bronze 5 Award";
                trophy.TrophyPic = "bronze5Award";

                newTrophiesList.Add(trophy);
                newAward = true;
            }// End of bronze 5 award.


            //******* Silver 10 AWARD ***********//
            var matchSilver10Award = localTrophyList.Where(Trophies => String.Equals(Trophies.TrophyPic, "silver10Award", StringComparison.CurrentCulture));

            Console.WriteLine(matchSilver10Award.Any());

            if (roundCount >= 10 && matchSilver10Award.Any() == false)
            {
                Trophies trophy = new Trophies();

                trophy.Trophy    = "Silver 10 Award";
                trophy.TrophyPic = "silver10Award";

                newTrophiesList.Add(trophy);
                newAward = true;
            }// End of silver 10 award.

            //******* Gold 25 AWARD ***********//
            var matchGold25Award = localTrophyList.Where(Trophies => String.Equals(Trophies.TrophyPic, "gold25Award", StringComparison.CurrentCulture));

            Console.WriteLine(matchGold25Award.Any());


            if (roundCount >= 25 && matchGold25Award.Any() == false)
            {
                Trophies trophy = new Trophies();

                trophy.Trophy    = "Gold 25 Award";
                trophy.TrophyPic = "gold25Award";

                newTrophiesList.Add(trophy);
                newAward = true;
            }// End of gold 25 award.

            //******* Platinum 50 AWARD ***********//
            var matchPlatinum50Award = localTrophyList.Where(Trophies => String.Equals(Trophies.TrophyPic, "platinum50Award", StringComparison.CurrentCulture));

            Console.WriteLine(matchPlatinum50Award.Any());


            if (roundCount >= 50 && matchPlatinum50Award.Any() == false)
            {
                Trophies trophy = new Trophies();

                trophy.Trophy    = "Platinum 50 Award";
                trophy.TrophyPic = "platinum50Award";

                newTrophiesList.Add(trophy);
                newAward = true;
            }// End of platinum 50 award.

            //******* Hayden's 100 AWARD ***********//
            var matchHaydens100Award = localTrophyList.Where(Trophies => String.Equals(Trophies.TrophyPic, "haydens100Award", StringComparison.CurrentCulture));

            Console.WriteLine(matchHaydens100Award.Any());

            if (roundCount >= 100 && matchHaydens100Award.Any() == false)
            {
                Trophies trophy = new Trophies();

                trophy.Trophy    = "Hayden's 100 Award";
                trophy.TrophyPic = "haydens100Award";

                newTrophiesList.Add(trophy);
                newAward = true;
            }// End of Hayden's 100 award.


            //******* Multi AWARD ***********//
            var matchMultiAward = localTrophyList.Where(Trophies => String.Equals(Trophies.TrophyPic, "multiAward", StringComparison.CurrentCulture));

            Console.WriteLine(matchMultiAward.Any());


            if (playerMode == "multi" && matchMultiAward.Any() == false)
            {
                Trophies trophy = new Trophies();

                trophy.Trophy    = "Multiplayer Award";
                trophy.TrophyPic = "multiAward";

                newTrophiesList.Add(trophy);
                newAward = true;
            }// End of multi award.

            //******* Multi 20 AWARD ***********//
            var matchMulti20Award = localTrophyList.Where(Trophies => String.Equals(Trophies.TrophyPic, "multi20Award", StringComparison.CurrentCulture));

            Console.WriteLine(matchMulti20Award.Any());


            if (playerMode == "multi" && roundCount >= 20 && matchMulti20Award.Any() == false)
            {
                Trophies trophy = new Trophies();

                trophy.Trophy    = "Multiplayer 20 Award";
                trophy.TrophyPic = "multi20Award";

                newTrophiesList.Add(trophy);
                newAward = true;
            }// End of multi award.


            //******* Played 20 AWARD ***********//
            var matchPlayed20Award = localTrophyList.Where(Trophies => String.Equals(Trophies.TrophyPic, "played20Award", StringComparison.CurrentCulture));

            Console.WriteLine(matchPlayed20Award.Any());


            if (loadedGamesPlayed == 20 && matchPlayed20Award.Any() == false)
            {
                Trophies trophy = new Trophies();

                trophy.Trophy    = "Played 20 Games Award";
                trophy.TrophyPic = "played20Award";

                newTrophiesList.Add(trophy);
                newAward = true;
            }// End of played 20 award.

            //******* Played 50 AWARD ***********//
            var matchPlayed50Award = localTrophyList.Where(Trophies => String.Equals(Trophies.TrophyPic, "played50Award", StringComparison.CurrentCulture));

            Console.WriteLine(matchPlayed50Award.Any());


            if (loadedGamesPlayed == 50 && matchPlayed50Award.Any() == false)
            {
                Trophies trophy = new Trophies();

                trophy.Trophy    = "Played 50 Games Award";
                trophy.TrophyPic = "played50Award";

                newTrophiesList.Add(trophy);
                newAward = true;
            }// End of played 50 award.

            //******* Played 100 AWARD ***********//
            var matchPlayed100Award = localTrophyList.Where(Trophies => String.Equals(Trophies.TrophyPic, "played100Award", StringComparison.CurrentCulture));

            Console.WriteLine(matchPlayed100Award.Any());


            if (loadedGamesPlayed == 100 && matchPlayed100Award.Any() == false)
            {
                Trophies trophy = new Trophies();

                trophy.Trophy    = "Played 100 Games Award";
                trophy.TrophyPic = "played100Award";

                newTrophiesList.Add(trophy);
                newAward = true;
            }// End of played 100 award.

            //******* Pro Hard 20 AWARD ***********//
            var matchProHard20Award = localTrophyList.Where(Trophies => String.Equals(Trophies.TrophyPic, "proHard20Award", StringComparison.CurrentCulture));

            Console.WriteLine(matchProHard20Award.Any());


            if (roundCount >= 20 && difFlag == "hard" && matchProHard20Award.Any() == false)
            {
                Trophies trophy = new Trophies();

                trophy.Trophy    = "Pro on Hard 20 Award";
                trophy.TrophyPic = "proHard20Award";

                newTrophiesList.Add(trophy);
                newAward = true;
            }// End of pro on hard 20 award.

            //******* Goldfish AWARD ***********//
            var matchGoldfishAward = localTrophyList.Where(Trophies => String.Equals(Trophies.TrophyPic, "goldfishAward", StringComparison.CurrentCulture));

            Console.WriteLine(matchGoldfishAward.Any());

            if (roundCount == 1 && matchGoldfishAward.Any() == false)
            {
                Trophies trophy = new Trophies();

                trophy.Trophy    = "Goldfish Award";
                trophy.TrophyPic = "goldfishAward";

                newTrophiesList.Add(trophy);
                newAward = true;
            }// End of goldfish award.


            //**** DEBUGGING ********//
            Console.WriteLine("Trophies Earned During This Game: ");
            foreach (Trophies trophy in newTrophiesList)
            {
                Console.WriteLine(trophy.TrophyPic);
            }
            //**** DEBUGGING ********//

            if (newAward == true)
            {
                awardStack.IsVisible = true;

                if (newTrophiesList.Count > 1)
                {
                    newAwardLabel.Text = "You earned new awards!";
                }

                int rowAmount = newTrophiesList.Count;
                int counter   = 0;

                for (int rowIndex = 0; rowIndex < rowAmount; rowIndex++)      // Adds all the Rows
                {
                    for (int columnIndex = 0; columnIndex < 1; columnIndex++) // Adds all the columns
                    {
                        if (counter == newTrophiesList.Count)                 // Amount of trophies to display
                        {
                            break;
                        }

                        var trophyStack = new StackLayout {
                        };
                        var imageTrophy = new Image {
                            HeightRequest = 100, HorizontalOptions = LayoutOptions.Center
                        };
                        var trophyLabel = new Label {
                            FontAttributes = FontAttributes.Bold, FontSize = Device.GetNamedSize(NamedSize.Large, typeof(Label)), HorizontalOptions = LayoutOptions.Center
                        };

                        trophyStack.Children.Add(imageTrophy);
                        trophyStack.Children.Add(trophyLabel);

                        //iOS stuff
                        if (Device.RuntimePlatform == Device.iOS)
                        {
                            imageTrophy.Source = newTrophiesList[counter].TrophyPic;//sets the images to go into the grid
                        }

                        //Android stuff
                        if (Device.RuntimePlatform == Device.Android)
                        {
                            imageTrophy.Source = newTrophiesList[counter].TrophyPic;//sets the images to go into the grid
                        }


                        trophyLabel.Text = newTrophiesList[counter].Trophy;

                        awardsGridLayout.Children.Add(trophyStack, columnIndex, rowIndex);

                        counter++;
                    } // End of for column
                }     // End of for row
            }         // End of if newAward == true
        }             // End of award checker.