public override void Initialize() { m_color = Color.Black; characternamestring = ""; m_characterinputs = new List <EnterNameInputButton>(); m_characterinputs.Add(new EnterNameInputButton(m_upbuttonTexture, m_downbuttonTexture, new Vector2(290, 200), m_spritefont)); m_characterinputs.Add(new EnterNameInputButton(m_upbuttonTexture, m_downbuttonTexture, new Vector2(350, 200), m_spritefont)); m_characterinputs.Add(new EnterNameInputButton(m_upbuttonTexture, m_downbuttonTexture, new Vector2(410, 200), m_spritefont)); m_submitscore = new Button(m_submitbuttonTexture, new Vector2(260, 330)); SubmitHighscore = new HighscoreFile(); }
public override void Initialize() { renderpositionx = 50; m_color = Color.Black; m_backButton = new MenuButton(m_backbtnsprite, new Vector2(0, 400), MenuButton.MenuNav.MAINMENU, m_graphics); m_highscorefile = new HighscoreFile(); m_highscorefile.SortHighScores(); m_HighscoreCount = m_highscorefile.m_playerScores.Count(); if (m_HighscoreCount > 10) { m_HighscoreCount = 10; } }