public Model_Triangle( Device DeviceMain, TextureObject TxtureObject, string Name, Vector2 LeftTop, Vector2 RightTop, Vector2 LeftBottom, int Width, int Height) { this.TransparentValue = (int)byte.MaxValue; this.ColorValue = Color.White; this.DeviceMain = DeviceMain; this.TxtureObject = TxtureObject; this.Name = Name; this.LeftTop = LeftTop; this.RightTop = RightTop; this.LeftBottom = LeftBottom; this.Width = Width; this.Height = Height; this.vertexDecl = new VertexDeclaration(DeviceMain, TexturedVertex.VertexElements); this.vertexBuffer = new VertexBuffer(DeviceMain, 3 * TexturedVertex.SizeBytes, Usage.WriteOnly, VertexFormat.None, Pool.Managed); this.material = new Material(); this.SetupVertex(); }
public override void Show() { if (this.TxtureObject == null) { return; } PointF position = new PointF((float)(((double)this.OriginalPosition.X + (double)this.LastPoints[this.LastPoints.Length - 1].X) / 2.0), (float)(((double)this.OriginalPosition.Y + (double)this.LastPoints[this.LastPoints.Length - 1].Y) / 2.0)); position = new PointF(position.X + (float)this.BoundRect.Left, position.Y + (float)this.BoundRect.Top); this.SpriteMain.Draw2D(this.TxtureObject, this.ScaleWidth, this.ScaleLength, (float)(this.Direction - Math.PI / 2.0 + this.Angle), position, Color.FromArgb(this.TransparentValue, this.ColorValue), this.Mirrored); if (!this.LaserHead) { return; } TextureObject textureObject = this.TextureObjectDictionary["光点"]; if ((byte)0 < this.ColorType && this.ColorType <= (byte)2) { textureObject = this.TextureObjectDictionary["FY_Particle6_0"]; } else if ((byte)2 < this.ColorType && this.ColorType <= (byte)4) { textureObject = this.TextureObjectDictionary["FY_Particle4_0"]; } else if ((byte)4 < this.ColorType && this.ColorType <= (byte)8) { textureObject = this.TextureObjectDictionary["FY_Particle5_0"]; } this.SpriteMain.Draw2D(textureObject, 0.4f, 0.4f, (float)(this.Direction - Math.PI / 2.0 + this.Angle + (double)this.Time / 10.0), this.Position, Color.FromArgb(this.HeadTransparent, this.ColorValue), this.Mirrored); }
public void SetRenderPara() { this.DeviceMain.Clear(ClearFlags.Target, (Color4)this.FogColor, 0.0f, 0); this.SpriteMain.Begin(SpriteFlags.AlphaBlend); MySprite spriteMain = this.SpriteMain; TextureObject textureObject = this.StageData.TextureObjectDictionary["BG01a"]; Rectangle boundRect = this.BoundRect; double num1 = (double)(boundRect.Left + 256); boundRect = this.BoundRect; double num2 = (double)(boundRect.Top + 256); PointF position = new PointF((float)num1, (float)num2); Color white = Color.White; spriteMain.Draw2D(textureObject, 1f, 0.0f, position, white); this.SpriteMain.End(); this.DeviceMain.SetRenderState(RenderState.ZEnable, false); this.DeviceMain.SetRenderState(RenderState.CullMode, true); this.DeviceMain.SetRenderState(RenderState.AlphaBlendEnable, true); this.DeviceMain.SetRenderState <Blend>(RenderState.SourceBlend, Blend.SourceAlpha); this.DeviceMain.SetRenderState <Blend>(RenderState.DestinationBlend, Blend.InverseSourceAlpha); this.DeviceMain.SetTextureStageState(0, TextureStage.AlphaArg1, TextureArgument.Texture); this.DeviceMain.SetTextureStageState(0, TextureStage.AlphaOperation, TextureOperation.Modulate); this.DeviceMain.SetTextureStageState(0, TextureStage.AlphaArg2, TextureArgument.Diffuse); this.DeviceMain.SetTransform(TransformState.View, Matrix.LookAtLH(this.CameraPosition, this.CameraTarget, this.CameraDirection)); this.DeviceMain.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH(1.570796f, 1f, 1f, this.FogEnd + 200f)); this.DeviceMain.SetRenderState(RenderState.FogEnable, true); this.DeviceMain.SetRenderState <FogMode>(RenderState.FogTableMode, FogMode.Linear); this.DeviceMain.SetRenderState(RenderState.FogColor, this.FogColor.ToArgb()); this.DeviceMain.SetRenderState(RenderState.FogStart, this.FogStart); this.DeviceMain.SetRenderState(RenderState.FogEnd, this.FogEnd); this.DeviceMain.SetLight(0, this.light); this.DeviceMain.SetRenderState(RenderState.Lighting, true); this.DeviceMain.EnableLight(0, true); }
public MyLife_Line( StageDataPackage StageData, TextureObject TxtureObject, PointF OriginalPosition) : base(StageData, TxtureObject, OriginalPosition) { this.size = 16f; }
public Life_Line( StageDataPackage StageData, TextureObject TxtureObject, PointF OriginalPosition) : base(StageData, (string)null, OriginalPosition) { this.TxtureObject = TxtureObject; }
public void SetRenderPara() { this.DeviceMain.Clear(ClearFlags.ZBuffer | ClearFlags.Target, (Color4)this.FogColor, 1f, 0); this.SpriteMain.Begin(SpriteFlags.AlphaBlend); MySprite spriteMain1 = this.SpriteMain; TextureObject textureObject1 = this.StageData.TextureObjectDictionary["夜空底色"]; Rectangle boundRect1 = this.BoundRect; double num1 = (double)(boundRect1.Left + 205); boundRect1 = this.BoundRect; double num2 = (double)(boundRect1.Top + 240); PointF position1 = new PointF((float)num1, (float)num2); Color white = Color.White; spriteMain1.Draw2D(textureObject1, 1f, 0.0f, position1, white); MySprite spriteMain2 = this.SpriteMain; TextureObject textureObject2 = this.StageData.TextureObjectDictionary["星星1"]; Rectangle boundRect2 = this.BoundRect; double num3 = (double)(boundRect2.Left + 205); boundRect2 = this.BoundRect; double num4 = (double)(boundRect2.Top + 240); PointF position2 = new PointF((float)num3, (float)num4); Color color1 = Color.FromArgb((int)(128.0 + (double)sbyte.MaxValue * Math.Sin((double)this.Time / 200.0 * 2.0 * Math.PI)), Color.White); spriteMain2.Draw2D(textureObject2, 1f, 0.0f, position2, color1); MySprite spriteMain3 = this.SpriteMain; TextureObject textureObject3 = this.StageData.TextureObjectDictionary["星星2"]; Rectangle boundRect3 = this.BoundRect; double num5 = (double)(boundRect3.Left + 205); boundRect3 = this.BoundRect; double num6 = (double)(boundRect3.Top + 240); PointF position3 = new PointF((float)num5, (float)num6); Color color2 = Color.FromArgb((int)(128.0 - (double)sbyte.MaxValue * Math.Sin((double)this.Time / 200.0 * 2.0 * Math.PI)), Color.White); spriteMain3.Draw2D(textureObject3, 1f, 0.0f, position3, color2); this.SpriteMain.End(); this.DeviceMain.SetRenderState(RenderState.ZEnable, true); this.DeviceMain.SetRenderState(RenderState.ZWriteEnable, true); this.DeviceMain.SetRenderState(RenderState.CullMode, true); this.DeviceMain.SetRenderState(RenderState.AlphaBlendEnable, true); this.DeviceMain.SetRenderState <Blend>(RenderState.SourceBlend, Blend.SourceAlpha); this.DeviceMain.SetRenderState <Blend>(RenderState.DestinationBlend, Blend.InverseSourceAlpha); this.DeviceMain.SetTextureStageState(0, TextureStage.AlphaArg1, TextureArgument.Texture); this.DeviceMain.SetTextureStageState(0, TextureStage.AlphaOperation, TextureOperation.Modulate); this.DeviceMain.SetTextureStageState(0, TextureStage.AlphaArg2, TextureArgument.Diffuse); this.DeviceMain.SetTransform(TransformState.View, Matrix.LookAtLH(this.CameraPosition, this.CameraTarget, this.CameraDirection)); this.DeviceMain.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH(0.7853982f, 1f, 1f, this.FogEnd + 400f)); this.DeviceMain.SetRenderState(RenderState.FogEnable, true); this.DeviceMain.SetRenderState <FogMode>(RenderState.FogTableMode, FogMode.Linear); this.DeviceMain.SetRenderState(RenderState.FogColor, this.FogColor.ToArgb()); this.DeviceMain.SetRenderState(RenderState.FogStart, this.FogStart); this.DeviceMain.SetRenderState(RenderState.FogEnd, this.FogEnd); this.DeviceMain.SetLight(0, this.light); this.DeviceMain.SetRenderState(RenderState.Lighting, true); this.DeviceMain.EnableLight(0, true); }
public void Draw2D( TextureObject txtureObject, float scale, float rotationAngle, PointF position, int transpanrent) { this.Draw2D(txtureObject, scale, rotationAngle, position, Color.FromArgb(transpanrent, Color.White)); }
public void Draw2D( TextureObject txtureObject, float scale, float rotationAngle, PointF position, Color color) { this.Draw2D(txtureObject, scale, rotationAngle, position, txtureObject.RotatingCenter, color); }
public void Draw2D( TextureObject txtureObject, float scale, float rotationAngle, PointF position, PointF rotationCenter, Color color) { this.Draw2D(txtureObject, scale, rotationAngle, position, rotationCenter, color, false); }
public void Draw2D( TextureObject txtureObject, float scaleX, float scaleY, float rotationAngle, PointF position, Color color, bool mirrored) { this.Draw2D(txtureObject, scaleX, scaleY, rotationAngle, position, txtureObject.RotatingCenter, color, mirrored); }
public Model(Device DeviceMain, TextureObject TxtureObject, string Name) { TransparentValue = byte.MaxValue; ColorValue = Color.White; this.DeviceMain = DeviceMain; this.TxtureObject = TxtureObject; this.Name = Name; vertexDecl = new VertexDeclaration(DeviceMain, TexturedVertex.VertexElements); vertexBuffer = new VertexBuffer(DeviceMain, 4 * TexturedVertex.SizeBytes, Usage.WriteOnly, VertexFormat.None, Pool.Managed); material = new Material(); SetupVertex(); }
public Model_Circle(Device DeviceMain, TextureObject TxtureObject, string Name) { this.TransparentValue = (int)byte.MaxValue; this.ColorValue = Color.White; this.DeviceMain = DeviceMain; this.TxtureObject = TxtureObject; this.Name = Name; this.vertexDecl = new VertexDeclaration(DeviceMain, TexturedVertex.VertexElements); this.vertexBuffer = new VertexBuffer(DeviceMain, 2 * (this.Length + 1) * TexturedVertex.SizeBytes, Usage.WriteOnly, VertexFormat.None, Pool.Managed); this.material = new Material(); this.SetupVertex(); }
public void Draw2D(TextureObject txtureObject, float scaleX, float scaleY, float rotationAngle, PointF position, PointF rotationCenter, Color color, bool mirrored) { Vector3 vector3_1 = new Vector3(rotationCenter.X, rotationCenter.Y, 0.0f); Vector3 vector3_2 = new Vector3(position.X, position.Y, 0.0f); Color4 color1 = new Color4(color); Vector2 vector2_1 = new Vector2(rotationCenter.X, rotationCenter.Y); Vector2 vector2_2 = new Vector2(position.X, position.Y); Vector2 vector2_3 = vector2_1 + vector2_2; Vector2 scaling = mirrored ? new Vector2(-scaleX, scaleY) : new Vector2(scaleX, scaleY); sprite.Transform = Matrix.Transformation2D(vector2_2, 0.0f, scaling, vector2_2, rotationAngle, new Vector2(0.0f, 0.0f)); sprite.Draw(txtureObject.TXTure, new Rectangle?(txtureObject.PosRect), new Vector3?(vector3_1), new Vector3?(vector3_2), color1); sprite.Transform = Matrix.Identity; }
public override void Show() { SizeF destinationSize = new SizeF(this.size, this.size); PointF position = new PointF(); PointF originalPosition; for (int index = 0; index < 8; ++index) { TextureObject textureObject = this.TextureObjectDictionary["Life0d"]; ref PointF local = ref position; originalPosition = this.OriginalPosition; double num = (double)originalPosition.X + (double)index * (double)this.size; originalPosition = this.OriginalPosition; double y = (double)originalPosition.Y; local = new PointF((float)num, (float)y); this.SpriteMain.Draw2D(textureObject.TXTure, textureObject.PosRect, destinationSize, new PointF(0.0f, 0.0f), 0.0f, position, Color.FromArgb(this.TransparentValue, Color.White)); }
public override void ShowCenter() { if (!this.SlowMove) { return; } MySprite spriteMain1 = this.SpriteMain; TextureObject textureObject1 = this.TextureObjectDictionary["SlowEffect01"]; double num1 = -this.Direction * 4.0; PointF position1 = this.Position; double x1 = (double)position1.X; position1 = this.Position; double y1 = (double)position1.Y; PointF position2 = new PointF((float)x1, (float)y1); spriteMain1.Draw2D(textureObject1, 1f, (float)num1, position2, 120); MySprite spriteMain2 = this.SpriteMain; TextureObject textureObject2 = this.TextureObjectDictionary["SlowEffect01"]; double num2 = this.Direction * 4.0; PointF position3 = this.Position; double x2 = (double)position3.X; position3 = this.Position; double y2 = (double)position3.Y; PointF position4 = new PointF((float)x2, (float)y2); spriteMain2.Draw2D(textureObject2, 1f, (float)num2, position4, 120); MySprite spriteMain3 = this.SpriteMain; TextureObject textureObject3 = this.TextureObjectDictionary["Center"]; double num3 = this.Direction * 4.0; PointF position5 = this.Position; double x3 = (double)position5.X; position5 = this.Position; double y3 = (double)position5.Y; PointF position6 = new PointF((float)x3, (float)y3); Color white = Color.White; spriteMain3.Draw2D(textureObject3, 1f, (float)num3, position6, white); }
public override void Show() { base.Show(); if (this.TxtureObject == null) { return; } MySprite spriteMain = this.SpriteMain; TextureObject txtureObject = this.TxtureObject; double scaleWidth = (double)this.ScaleWidth; double scaleLength = (double)this.ScaleLength; PointF position1 = this.Position; double num1 = (double)position1.X + (double)this.TxtureObject.Width * (double)this.Scale / 2.0 + (double)this.OffX; position1 = this.Position; double num2 = (double)position1.Y + (double)this.OffY + (double)this.TxtureObject.Height * (double)this.Scale / 2.0; PointF position2 = new PointF((float)num1, (float)num2); Color color = Color.FromArgb(this.TransparentValue, this.ColorValue); int num3 = this.Mirrored ? 1 : 0; spriteMain.Draw2D(txtureObject, (float)scaleWidth, (float)scaleLength, 0.0f, position2, color, num3 != 0); }
public override void Show() { int num1 = this.Num; for (int index = 0; index < this.Count; ++index) { int num2 = num1 % 10; num1 /= 10; TextureObject textureObject = this.TextureObjectDictionary[num2.ToString()]; MySprite spriteMain = this.SpriteMain; Texture txTure = textureObject.TXTure; Rectangle posRect = textureObject.PosRect; SizeF destinationSize = new SizeF((float)textureObject.Width, (float)textureObject.Height); PointF rotatingCenter = textureObject.RotatingCenter; PointF position1 = this.Position; double num3 = (double)position1.X + (double)(16 * (this.Count - index - 1)); position1 = this.Position; double y = (double)position1.Y; PointF position2 = new PointF((float)num3, (float)y); Color white = Color.White; spriteMain.Draw2D(txTure, posRect, destinationSize, rotatingCenter, 0.0f, position2, white); } }
public override void Show() { TextureObject textureObject = this.StageData.TextureObjectDictionary["tiaotiao2"]; MySprite spriteMain = this.SpriteMain; Texture txTure = textureObject.TXTure; Rectangle posRect = textureObject.PosRect; SizeF destinationSize = new SizeF((float)textureObject.Width * this.Scale, (float)textureObject.Height * this.Scale); PointF rightTop = textureObject.GetRightTop(); PointF position1 = this.Position; double x = (double)position1.X; position1 = this.Position; double num = (double)position1.Y - 16.0; PointF position2 = new PointF((float)x, (float)num); Color color = Color.FromArgb(this.TransparentValue, Color.White); spriteMain.Draw2D(txTure, posRect, destinationSize, rightTop, 0.0f, position2, color); base.Show(); if (this.StageData.SCBstring == null) { return; } this.DrawText(this.StageData.SCBstring, new Point(240, 68), 0.6f); }
public void Draw2D(TextureObject txtureObject, float scale, float rotationAngle, PointF position, PointF rotationCenter, Color color, bool mirrored) => Draw2D(txtureObject, scale, scale, rotationAngle, position, rotationCenter, color, mirrored);