public static void NewRound() { RoundTimer = 0; RoundEnded = false; for (byte i = 0; i < Players.Length; i++) { if (Players[i] != null) { Players[i].Dead = false; } } Point Spawn = Map.GetSpawn(Self.Team); Self.Respawn(new Vector2(((Spawn.X * Tile.Width) + (Tile.Width / 2f)), ((Spawn.Y * Tile.Height) + (Tile.Height / 2f)))); if (MultiPlayer.Type() == MultiPlayer.Types.Server) { MultiPlayer.Send(MultiPlayer.Construct(Packets.NewRound)); } }
public override void Update(GameTime Time) { if ((Animation == null) || Animation.Finished) { ; } if (FireRate > 0) { FireRate -= Time.ElapsedGameTime.TotalSeconds; } if (this == Self) { if (Globe.Active && !Dead) { var OldPosition = Position; var Run = (Keyboard.Holding(Keyboard.Keys.LeftShift) || Keyboard.Holding(Keyboard.Keys.RightShift)); if (Keyboard.Holding(Keyboard.Keys.W)) { if (Keyboard.Holding(Keyboard.Keys.A)) { Move(new Vector2(-(float)(Speed.X * Time.ElapsedGameTime.TotalSeconds), -(float)(Speed.Y * Time.ElapsedGameTime.TotalSeconds))); } else if (Keyboard.Holding(Keyboard.Keys.D)) { Move(new Vector2((float)(Speed.X * Time.ElapsedGameTime.TotalSeconds), -(float)(Speed.Y * Time.ElapsedGameTime.TotalSeconds))); } else { Move(new Vector2(0, -(float)(Speed.Y * Time.ElapsedGameTime.TotalSeconds))); } } else if (Keyboard.Holding(Keyboard.Keys.S)) { if (Keyboard.Holding(Keyboard.Keys.A)) { Move(new Vector2(-(float)(Speed.X * Time.ElapsedGameTime.TotalSeconds), (float)(Speed.Y * Time.ElapsedGameTime.TotalSeconds))); } else if (Keyboard.Holding(Keyboard.Keys.D)) { Move(new Vector2((float)(Speed.X * Time.ElapsedGameTime.TotalSeconds), (float)(Speed.Y * Time.ElapsedGameTime.TotalSeconds))); } else { Move(new Vector2(0, (float)(Speed.Y * Time.ElapsedGameTime.TotalSeconds))); } } else if (Keyboard.Holding(Keyboard.Keys.A)) { Move(new Vector2(-(float)(Speed.X * Time.ElapsedGameTime.TotalSeconds), 0)); } else if (Keyboard.Holding(Keyboard.Keys.D)) { Move(new Vector2((float)(Speed.X * Time.ElapsedGameTime.TotalSeconds), 0)); } if (OldPosition != Position) { } Angle = Globe.Lerp(Angle, Globe.Angle(Position, Mouse.CameraPosition), .1f); Camera.Position = Globe.Move(Position, Globe.Angle(Position, Mouse.CameraPosition), (Vector2.Distance(Position, Mouse.CameraPosition) / 4)); //Camera.Angle = Angle; if (Mouse.Pressed(Mouse.Buttons.Left) && (FireRate <= 0)) { Fire(Position, Angle); } } if (RespawnTimer > 0) { RespawnTimer -= Time.ElapsedGameTime.TotalSeconds; } else if (Dead) { if ((GameType == GameTypes.Deathmatch) || (GameType == GameTypes.TeamDeathmatch)) { Point Spawn = Map.GetSpawn(Team); Respawn(new Vector2(((Spawn.X * Tile.Width) + (Tile.Width / 2f)), ((Spawn.Y * Tile.Height) + (Tile.Height / 2f)))); } } if ((Health <= 0) && !Dead) { Die(); } if (Timers.Tick("Positions") && (MultiPlayer.Type("Game") == MultiPlayer.Types.Client)) { MultiPlayer.Send("Game", MultiPlayer.Construct("Game", Game.Packets.Position, Position, Angle), NetDeliveryMethod.UnreliableSequenced, 1); } } Globe.Move(ref InterpolatedPosition, Position, (Vector2.Distance(InterpolatedPosition, Position) / 6)); InterpolatedAngle = Globe.Lerp(InterpolatedAngle, Angle, .125f); base.Update(Time); }