Пример #1
0
        private void Reset()
        {
            explosions.Clear();

            diagonals.Clear();

            drawer = new Drawer();

            collision = new Collision();

            //Set player's score to zero
            missileCount = 3;
            secondTimer = 60;
            difficultyFactor = 1.0f;

            projectiles.Clear();

            missiles.Clear();

            // Initialize the enemies list
            enemies.Clear();

            // Initialize the health power up list
            healthPowerUps.Clear();

            // Initialize the missile power up list
            missilePowerUps.Clear();

            // Initialize the rapid fire power up list
            rapidFirePowerUps.Clear();

            // Initialize the heavyEnemies list
            heavyEnemies.Clear();

            //Reset fire time
            collision.fireTime = TimeSpan.FromSeconds(.15f);
        }
Пример #2
0
        //============================================================================================================================
        protected override void Initialize()
        {
            explosions = new List<Animation>();
            diagonals = new List<Diagonal>();
            state = gameState.startScreen;
            drawer = new Drawer();
            collision = new Collision();
            waveTimer = new WaveTimer();

            //Initial values of variables
            score = 0;
            missileCount = 3;
            secondTimer = 60;
            difficultyFactor = 1.0f;
            transportShipHealth = 300;
            timePlayed = 0;

            projectiles = new List<Laser>();

            missiles = new List<Missile>();

            healthPowerUps = new List<HealthPowerUp>();

            missilePowerUps = new List<MissilePowerUp>();

            rapidFirePowerUps = new List<RapidFirePowerUp>();

            transportHealTime = TimeSpan.FromSeconds(1.1);

            // Initialize the enemies list
            enemies = new List<Enemy>();

            // Initialize the heavyEnemies list
            heavyEnemies = new List<HeavyEnemy>();

            // Set the time keepers to zero
            waveTimer.previousEnemySpawnTime = TimeSpan.Zero;

            // Set the time keepers to zero
            previousHealthPowerUpSpawnTime = TimeSpan.Zero;
            previousMissilePowerUpSpawnTime = TimeSpan.Zero;
            previousRapidFirePowerUpSpawnTime = TimeSpan.Zero;

            //Used to determine how fast health power ups respawn
            healthPowerUpSpawnTime = TimeSpan.FromSeconds(12.5f);

            //Used to determine how fast health power ups respawn
            missilePowerUpSpawnTime = TimeSpan.FromSeconds(20.0f);

            //Used to determine how fast rapid fire power ups respawn
            rapidFirePowerUpSpawnTime = TimeSpan.FromSeconds(17.0f);

            // Initialize our random number generator
            random = new Random();

            bgLayer1 = new ParallaxingBackground();
            bgLayer2 = new ParallaxingBackground();

            // Initialize the player class
            player = new Player();

            // Set a constant player move speed
            playerMoveSpeed = 12.0f;

            viewportHeight = GraphicsDevice.Viewport.Height;
            viewportWidth = GraphicsDevice.Viewport.Width;
            transportShip = new TransportShip();
            transportShip.Initialize(viewportWidth,viewportHeight);
            playerCutscene = new PlayerCutscene();
            playerCutscene.Initialize(viewportWidth, viewportHeight, GraphicsDevice.Viewport.TitleSafeArea.X, (GraphicsDevice.Viewport.TitleSafeArea.Y
            + GraphicsDevice.Viewport.TitleSafeArea.Height / 2) - 34);
            base.Initialize();
        }