public void Switch(SwitchableCamera c)
        {
            print ("Switch:" + c.gameObject);
            currentActive = c;

            foreach (SwitchableCamera sc in cameras) {
                if(sc == c){
                    sc.isMain = true;
                    sc.On(true);
                }else{
                    sc.isMain = false;
                    sc.On(false);
                }
            }
        }
 // Use this for initialization
 void Start()
 {
     switchCamera = GetComponent<SwitchableCamera> ();
     org = transform.position;
     orgSize = GetComponent<Camera>().orthographicSize;
 }
 void Start()
 {
     switchCamera = GetComponent<SwitchableCamera>();
     follow = GetComponent<SmoothFollow>();
     //		damping = follow.rotationDamping;
 }