Пример #1
0
        private static void doExit()
        {
            if (!_inited)
            {
                return;
            }

            if (_exited)
            {
                return;
            }

            _exited = true;

            Ctrl.print("shine exit");

            if (_exitRun != null)
            {
                _exitRun();
            }

            NetControl.dispose();
            ThreadControl.dispose();
            SystemControl.dispose();

#if UNITY_EDITOR
            UnityEditor.EditorApplication.isPlaying = false;
#else
            Application.Quit();
#endif
        }
Пример #2
0
        private void OnApplicationPause(bool pauseStatus)
        {
            if (pauseStatus)
            {
                Ctrl.print("暂停游戏");
            }
            else
            {
                Ctrl.print("暂停结束,恢复游戏");
            }

            SystemControl.onApplicationPause(pauseStatus);
        }
Пример #3
0
        private void OnApplicationQuit()
        {
            //退出就开编辑器模式

            if (!ShineSetting.isRelease)
            {
                ShineSetting.isEditor = true;
            }

            SystemControl.onApplicationQuit();

            Ctrl.print("应用结束");
        }
Пример #4
0
        /// <summary>
        /// 启动
        /// </summary>
        public static void setup(GameObject root, Action exitRun = null)
        {
            if (_inited)
            {
                return;
            }

            _inited = true;

            _root = root;

            GameObject.DontDestroyOnLoad(_root);

            _exitRun = exitRun;

            _rootBehavious = _root.AddComponent <ShineBehavious>();

            SystemControl.init();
            ThreadControl.init();
            DateControl.init();
            NetControl.init();
            BytesControl.init();

            //显示部分
            if (ShineSetting.isWholeClient)
            {
                SKeyboardControl.init();
                STouchControl.init();
                UIControl.init();

                CameraControl.init();
                Tween.init();

                LoadControl.init();
                ResourceInfoControl.init();
                AssetPoolControl.init();
            }
            else
            {
                //gm指令所需
                if (ShineSetting.needGMCommandUI)
                {
                    SKeyboardControl.init();
                    STouchControl.init();
                    UIControl.init();
                }

                ShineSetting.debugJumpResourceVersion = true;
                ResourceInfoControl.initBase();
            }
        }
Пример #5
0
        public static void setupForEditor()
        {
            SystemControl.init();
            DateControl.init();
            BytesControl.init();

            if (ShineSetting.isWholeClient)
            {
                ResourceInfoControl.init();
            }
            else
            {
                ResourceInfoControl.initBase();
            }
        }
Пример #6
0
        private void Update()
        {
            if (_testPause)
            {
                if (Ctrl.getTimer() >= _resumeTime)
                {
                    Ctrl.print("暂停恢复");
                    _testPause = false;
                }
                else
                {
                    return;
                }
            }

            Ctrl.makeFixDirty();

            long now = Ctrl.getTimer();
            int  dd  = (int)(now - _lastTime);

            _lastTime = now;

            if (dd > 0)
            {
                if ((_dateFixDelayTick -= dd) <= 0)
                {
                    _dateFixDelayTick = ShineSetting.dateFixDelay;

                    DateControl.makeFixDirty();
                }

                //系统逻辑
                SystemControl.onFrame();
                //计时器
                TimeDriver.instance.tick(dd);
            }

            TimeDriver.instance.update();

            //线程事务最后执行
            if (dd > 0)
            {
                //线程
                ThreadControl.onFrame();
            }
        }