Пример #1
0
        /// <summary>
        /// 重启项目(动更完成后)
        /// </summary>
        private void Relaunch()
        {
            // destroy
            Common.luaMgr.Destroy();
            Destroy(Common.looper);
            Destroy(Stage.uiCanvas.gameObject);

            // clear reference
            Stage.ClearReference();
            AudioManager.ClearReference();
            SafeAreaLayout.ClearReference();
            LocalizationText.ClearReference();
            ViewPager.ClearReference();
            TcpSocket.ClearReference();
            UdpSocket.ClearReference();
            NetHelper.ClearReference();
            DestroyEventDispatcher.ClearReference();
            PointerEventDispatcher.ClearReference();
            TriggerEventDispatcher.ClearReference();
            DragDropEventDispatcher.ClearReference();
            StageTouchEventDispatcher.ClearReference();
            AvailabilityEventDispatcher.ClearReference();

            // unload
            ResManager.UnloadAll();

            // relaunch
            StartCoroutine(Launch());
        }
 static int UpdateLayout(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         ShibaInu.SafeAreaLayout obj = (ShibaInu.SafeAreaLayout)ToLua.CheckObject <ShibaInu.SafeAreaLayout>(L, 1);
         obj.UpdateLayout();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }