Пример #1
0
 static int GetView(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         ShibaInu.PageList obj = (ShibaInu.PageList)ToLua.CheckObject <ShibaInu.PageList>(L, 1);
         int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         UnityEngine.GameObject o = obj.GetView(arg0);
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #2
0
    static int get_itemPrefab(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.PageList      obj = (ShibaInu.PageList)o;
            UnityEngine.GameObject ret = obj.itemPrefab;
            ToLua.PushSealed(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index itemPrefab on a nil value"));
        }
    }
Пример #3
0
    static int set_verticalGap(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.PageList obj = (ShibaInu.PageList)o;
            int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
            obj.verticalGap = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalGap on a nil value"));
        }
    }
Пример #4
0
    static int set_luaTarget(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.PageList obj  = (ShibaInu.PageList)o;
            LuaTable          arg0 = ToLua.CheckLuaTable(L, 2);
            obj.luaTarget = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index luaTarget on a nil value"));
        }
    }
Пример #5
0
    static int set_itemPrefab(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.PageList      obj  = (ShibaInu.PageList)o;
            UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
            obj.itemPrefab = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index itemPrefab on a nil value"));
        }
    }
Пример #6
0
    static int get_content(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.PageList         obj = (ShibaInu.PageList)o;
            UnityEngine.RectTransform ret = obj.content;
            ToLua.PushSealed(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index content on a nil value"));
        }
    }
Пример #7
0
    static int get_verticalGap(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.PageList obj = (ShibaInu.PageList)o;
            int ret = obj.verticalGap;
            LuaDLL.lua_pushinteger(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalGap on a nil value"));
        }
    }
Пример #8
0
    static int get_columnCount(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.PageList obj = (ShibaInu.PageList)o;
            uint ret = obj.columnCount;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index columnCount on a nil value"));
        }
    }
Пример #9
0
 static int SyncPropertys(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 6);
         ShibaInu.PageList      obj  = (ShibaInu.PageList)ToLua.CheckObject <ShibaInu.PageList>(L, 1);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
         uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 3);
         uint arg2 = (uint)LuaDLL.luaL_checknumber(L, 4);
         int  arg3 = (int)LuaDLL.luaL_checknumber(L, 5);
         int  arg4 = (int)LuaDLL.luaL_checknumber(L, 6);
         obj.SyncPropertys(arg0, arg1, arg2, arg3, arg4);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }