Пример #1
0
        private void OnMouseDown(object sender, MouseButtonEventArgs e)
        {
            UiSpikeElement uiSpikeElement = (UiSpikeElement)sender;

            OnSpikeClicked?.Invoke(uiSpikeElement.Row, uiSpikeElement.Column, cube1, cube2);
            Update();
        }
Пример #2
0
 private void SetInGrid(UiSpikeElement element, int row, int column)
 {
     if (column > 5)
     {
         column++;
     }
     Grid.SetRow(element, row);
     Grid.SetColumn(element, column);
     BoardGrid.Children.Add(element);
 }
Пример #3
0
        public MainWindow()
        {
            InitializeComponent();
            LogicBoard           = new Board();
            UiBoard              = new UiSpikeElement[2, 12];
            Board.RollCubeEvent += BoardOnRollCubeEvent;

            for (int i = 0; i < 2; i++)
            {
                for (int j = 0; j < 12; j++)
                {
                    Spike spike = LogicBoard[i, j];
                    UiBoard[i, j]            = new UiSpikeElement(i, j);
                    UiBoard[i, j].MouseDown += OnMouseDown;
                    // UiBoard[i, j].MouseEnter += OnMouseEnter;
                    // UiBoard[i, j].MouseLeave += OnMouseLeave;
                    SetInGrid(UiBoard[i, j], i, j);
                    UiBoard[i, j].Update(spike);
                }
            }
        }