/// <summary> /// Closes the current session. /// </summary> internal static void Shutdown() { State = EngineState.NotInitialized; Components.Get <GameLoop>().Stop(); GameInstance.OnUnload(); }
/// <summary> /// Closes the current session. /// </summary> internal static void Shutdown() { State = EngineState.NotInitialized; Components.Get <GameLoop>().Stop(); GameInstance.OnUnload(); }