Пример #1
0
        public static IADTFile CreateADT(WDTFile wdt, string fileName, uint indexX, uint indexY, bool initial = false)
        {
            if (Game.GameManager.BuildNumber <= 12340)
                return new Wotlk.ADTFile(fileName, indexX, indexY, initial);

            return new Cataclysm.ADTFile(wdt, fileName, indexX, indexY, initial);
        }
Пример #2
0
        public static IADTFile CreateADT(WDTFile wdt, string fileName, uint indexX, uint indexY, bool initial = false)
        {
            if (Game.GameManager.BuildNumber <= 12340)
            {
                return(new Wotlk.ADTFile(fileName, indexX, indexY, initial));
            }

            return(new Cataclysm.ADTFile(wdt, fileName, indexX, indexY, initial));
        }
Пример #3
0
        public WDTFile getWDT(string continent)
        {
            lock (mWdtFiles)
            {
                if (mWdtFiles.ContainsKey(continent) == true)
                    return mWdtFiles[continent];

                WDTFile wdt = new WDTFile(continent);
                mWdtFiles.Add(continent, wdt);
                return wdt;
            }
        }
Пример #4
0
        public WDTFile getWDT(string continent)
        {
            lock (mWdtFiles)
            {
                if (mWdtFiles.ContainsKey(continent) == true)
                {
                    return(mWdtFiles[continent]);
                }

                WDTFile wdt = new WDTFile(continent);
                mWdtFiles.Add(continent, wdt);
                return(wdt);
            }
        }