Пример #1
0
        /// <inheritdoc/>
        protected internal override void OnDestroyed()
        {
            if (ParentTexture != null || isNotOwningResources)
            {
                NativeImage  = SharpVulkan.Image.Null;
                NativeMemory = DeviceMemory.Null;
            }

            if (!isNotOwningResources)
            {
                if (NativeMemory != DeviceMemory.Null)
                {
                    GraphicsDevice.Collect(NativeMemory);
                    NativeMemory = DeviceMemory.Null;
                    SharedHandle = IntPtr.Zero;
                }

                if (NativeImage != SharpVulkan.Image.Null)
                {
                    GraphicsDevice.Collect(NativeImage);
                    NativeImage = SharpVulkan.Image.Null;
                }

                if (NativeBuffer != SharpVulkan.Buffer.Null)
                {
                    GraphicsDevice.Collect(NativeBuffer);
                    NativeBuffer = SharpVulkan.Buffer.Null;
                }

                if (NativeImageView != ImageView.Null)
                {
                    GraphicsDevice.Collect(NativeImageView);
                    NativeImageView = ImageView.Null;
                }

                if (NativeColorAttachmentView != ImageView.Null)
                {
                    GraphicsDevice.Collect(NativeColorAttachmentView);
                    NativeColorAttachmentView = ImageView.Null;
                }

                if (NativeDepthStencilView != ImageView.Null)
                {
                    GraphicsDevice.Collect(NativeDepthStencilView);
                    NativeDepthStencilView = ImageView.Null;
                }
            }

            base.OnDestroyed();
        }
Пример #2
0
        private void InitializeFromImpl(DataBox[] dataBoxes = null)
        {
            NativeFormat = VulkanConvertExtensions.ConvertPixelFormat(ViewFormat);
            HasStencil   = IsStencilFormat(ViewFormat);

            NativeImageAspect = IsDepthStencil ? ImageAspectFlags.Depth : ImageAspectFlags.Color;
            if (HasStencil)
            {
                NativeImageAspect |= ImageAspectFlags.Stencil;
            }

            // For depth-stencil formats, automatically fall back to a supported one
            if (IsDepthStencil && HasStencil)
            {
                NativeFormat = GetFallbackDepthStencilFormat(GraphicsDevice, NativeFormat);
            }

            if (Usage == GraphicsResourceUsage.Staging)
            {
                if (NativeImage != SharpVulkan.Image.Null)
                {
                    throw new InvalidOperationException();
                }

                if (isNotOwningResources)
                {
                    throw new InvalidOperationException();
                }

                if (ParentTexture != null)
                {
                    // Create only a view
                    NativeBuffer = ParentTexture.NativeBuffer;
                    NativeMemory = ParentTexture.NativeMemory;
                }
                else
                {
                    CreateBuffer();

                    if (dataBoxes != null)
                    {
                        throw new InvalidOperationException();
                    }
                }
            }
            else
            {
                if (NativeImage != SharpVulkan.Image.Null)
                {
                    throw new InvalidOperationException();
                }

                NativeLayout =
                    IsRenderTarget ? ImageLayout.ColorAttachmentOptimal :
                    IsDepthStencil ? ImageLayout.DepthStencilAttachmentOptimal :
                    IsShaderResource ? ImageLayout.ShaderReadOnlyOptimal :
                    ImageLayout.General;

                if (NativeLayout == ImageLayout.TransferDestinationOptimal)
                {
                    NativeAccessMask = AccessFlags.TransferRead;
                }

                if (NativeLayout == ImageLayout.ColorAttachmentOptimal)
                {
                    NativeAccessMask = AccessFlags.ColorAttachmentWrite;
                }

                if (NativeLayout == ImageLayout.DepthStencilAttachmentOptimal)
                {
                    NativeAccessMask = AccessFlags.DepthStencilAttachmentWrite;
                }

                if (NativeLayout == ImageLayout.ShaderReadOnlyOptimal)
                {
                    NativeAccessMask = AccessFlags.ShaderRead | AccessFlags.InputAttachmentRead;
                }

                NativePipelineStageMask =
                    IsRenderTarget ? PipelineStageFlags.ColorAttachmentOutput :
                    IsDepthStencil ? PipelineStageFlags.ColorAttachmentOutput | PipelineStageFlags.EarlyFragmentTests | PipelineStageFlags.LateFragmentTests :
                    IsShaderResource ? PipelineStageFlags.VertexInput | PipelineStageFlags.FragmentShader :
                    PipelineStageFlags.None;

                if (ParentTexture != null)
                {
                    // Create only a view
                    NativeImage  = ParentTexture.NativeImage;
                    NativeMemory = ParentTexture.NativeMemory;
                }
                else
                {
                    if (!isNotOwningResources)
                    {
                        CreateImage();

                        InitializeImage(dataBoxes);
                    }
                }

                if (!isNotOwningResources)
                {
                    NativeImageView           = GetImageView(ViewType, ArraySlice, MipLevel);
                    NativeColorAttachmentView = GetColorAttachmentView(ViewType, ArraySlice, MipLevel);
                    NativeDepthStencilView    = GetDepthStencilView();
                }
            }
        }
Пример #3
0
 internal void SetNativeHandles(SharpVulkan.Image image, ImageView attachmentView)
 {
     NativeImage = image;
     NativeColorAttachmentView = attachmentView;
 }
Пример #4
0
        internal Texture InitializeFromPersistent(TextureDescription description, SharpVulkan.Image nativeImage)
        {
            NativeImage = nativeImage;

            return(InitializeFrom(description));
        }
Пример #5
0
        private unsafe void CreateImage()
        {
            // Create a new image
            var createInfo = new ImageCreateInfo
            {
                StructureType = StructureType.ImageCreateInfo,
                ArrayLayers   = (uint)ArraySize,
                Extent        = new Extent3D((uint)Width, (uint)Height, (uint)Depth),
                MipLevels     = (uint)MipLevels,
                Samples       = SampleCountFlags.Sample1,
                Format        = NativeFormat,
                Flags         = ImageCreateFlags.None,
                Tiling        = ImageTiling.Optimal,
                InitialLayout = ImageLayout.Undefined
            };

            switch (Dimension)
            {
            case TextureDimension.Texture1D:
                createInfo.ImageType = ImageType.Image1D;
                break;

            case TextureDimension.Texture2D:
                createInfo.ImageType = ImageType.Image2D;
                break;

            case TextureDimension.Texture3D:
                createInfo.ImageType = ImageType.Image3D;
                break;

            case TextureDimension.TextureCube:
                createInfo.ImageType = ImageType.Image2D;
                createInfo.Flags    |= ImageCreateFlags.CubeCompatible;
                break;
            }

            // TODO VULKAN: Can we restrict more based on GraphicsResourceUsage?
            createInfo.Usage |= ImageUsageFlags.TransferSource | ImageUsageFlags.TransferDestination;

            if (IsRenderTarget)
            {
                createInfo.Usage |= ImageUsageFlags.ColorAttachment;
            }

            if (IsDepthStencil)
            {
                createInfo.Usage |= ImageUsageFlags.DepthStencilAttachment;
            }

            if (IsShaderResource)
            {
                createInfo.Usage |= ImageUsageFlags.Sampled; // TODO VULKAN: Input attachments
            }
            var memoryProperties = MemoryPropertyFlags.DeviceLocal;

            // Create native image
            // TODO: Multisampling, flags, usage, etc.
            NativeImage = GraphicsDevice.NativeDevice.CreateImage(ref createInfo);

            // Allocate and bind memory
            MemoryRequirements memoryRequirements;

            GraphicsDevice.NativeDevice.GetImageMemoryRequirements(NativeImage, out memoryRequirements);

            AllocateMemory(memoryProperties, memoryRequirements);

            if (NativeMemory != DeviceMemory.Null)
            {
                GraphicsDevice.NativeDevice.BindImageMemory(NativeImage, NativeMemory, 0);
            }
        }
Пример #6
0
        private void InitializeFromImpl(DataBox[] dataBoxes = null)
        {
            NativeFormat = VulkanConvertExtensions.ConvertPixelFormat(ViewFormat);
            HasStencil = IsStencilFormat(ViewFormat);
            
            NativeImageAspect = IsDepthStencil ? ImageAspectFlags.Depth : ImageAspectFlags.Color;
            if (HasStencil)
                NativeImageAspect |= ImageAspectFlags.Stencil;

            // For depth-stencil formats, automatically fall back to a supported one
            if (IsDepthStencil && HasStencil)
            {
                NativeFormat = GetFallbackDepthStencilFormat(GraphicsDevice, NativeFormat);
            }

            if (Usage == GraphicsResourceUsage.Staging)
            {
                if (NativeImage != SharpVulkan.Image.Null)
                    throw new InvalidOperationException();

                if (isNotOwningResources)
                    throw new InvalidOperationException();

                if (ParentTexture != null)
                {
                    // Create only a view
                    NativeBuffer = ParentTexture.NativeBuffer;
                    NativeMemory = ParentTexture.NativeMemory;
                }
                else
                {
                    CreateBuffer();

                    if (dataBoxes != null)
                        throw new InvalidOperationException();
                }
            }
            else
            {
                if (NativeImage != SharpVulkan.Image.Null)
                    throw new InvalidOperationException();

                NativeLayout =
                    IsRenderTarget ? ImageLayout.ColorAttachmentOptimal :
                    IsDepthStencil ? ImageLayout.DepthStencilAttachmentOptimal :
                    IsShaderResource ? ImageLayout.ShaderReadOnlyOptimal :
                    ImageLayout.General;

                if (NativeLayout == ImageLayout.TransferDestinationOptimal)
                    NativeAccessMask = AccessFlags.TransferRead;

                if (NativeLayout == ImageLayout.ColorAttachmentOptimal)
                    NativeAccessMask = AccessFlags.ColorAttachmentWrite;

                if (NativeLayout == ImageLayout.DepthStencilAttachmentOptimal)
                    NativeAccessMask = AccessFlags.DepthStencilAttachmentWrite;

                if (NativeLayout == ImageLayout.ShaderReadOnlyOptimal)
                    NativeAccessMask = AccessFlags.ShaderRead | AccessFlags.InputAttachmentRead;

                NativePipelineStageMask =
                    IsRenderTarget ? PipelineStageFlags.ColorAttachmentOutput :
                    IsDepthStencil ? PipelineStageFlags.ColorAttachmentOutput | PipelineStageFlags.EarlyFragmentTests | PipelineStageFlags.LateFragmentTests :
                    IsShaderResource ? PipelineStageFlags.VertexInput | PipelineStageFlags.FragmentShader :
                    PipelineStageFlags.None;

                if (ParentTexture != null)
                {
                    // Create only a view
                    NativeImage = ParentTexture.NativeImage;
                    NativeMemory = ParentTexture.NativeMemory;
                }
                else
                {
                    if (!isNotOwningResources)
                    {
                        CreateImage();

                        InitializeImage(dataBoxes);
                    }
                }

                if (!isNotOwningResources)
                {
                    NativeImageView = GetImageView(ViewType, ArraySlice, MipLevel);
                    NativeColorAttachmentView = GetColorAttachmentView(ViewType, ArraySlice, MipLevel);
                    NativeDepthStencilView = GetDepthStencilView();
                }
            }
        }
Пример #7
0
 internal void SetNativeHandles(SharpVulkan.Image image, ImageView attachmentView)
 {
     NativeImage = image;
     NativeColorAttachmentView = attachmentView;
 }
Пример #8
0
        internal Texture InitializeFromPersistent(TextureDescription description, SharpVulkan.Image nativeImage)
        {
            NativeImage = nativeImage;

            return InitializeFrom(description);
        }
Пример #9
0
        /// <inheritdoc/>
        protected internal override void OnDestroyed()
        {
            if (ParentTexture != null || isNotOwningResources)
            {
                NativeImage = SharpVulkan.Image.Null;
                NativeMemory = DeviceMemory.Null;
            }

            if (!isNotOwningResources)
            {
                if (NativeMemory != DeviceMemory.Null)
                {
                    GraphicsDevice.Collect(NativeMemory);
                    NativeMemory = DeviceMemory.Null;
                }

                if (NativeImage != SharpVulkan.Image.Null)
                {
                    GraphicsDevice.Collect(NativeImage);
                    NativeImage = SharpVulkan.Image.Null;
                }

                if (NativeBuffer != SharpVulkan.Buffer.Null)
                {
                    GraphicsDevice.Collect(NativeBuffer);
                    NativeBuffer = SharpVulkan.Buffer.Null;
                }

                if (NativeImageView != ImageView.Null)
                {
                    GraphicsDevice.Collect(NativeImageView);
                    NativeImageView = ImageView.Null;
                }

                if (NativeColorAttachmentView != ImageView.Null)
                {
                    GraphicsDevice.Collect(NativeColorAttachmentView);
                    NativeColorAttachmentView = ImageView.Null;
                }

                if (NativeDepthStencilView != ImageView.Null)
                {
                    GraphicsDevice.Collect(NativeDepthStencilView);
                    NativeDepthStencilView = ImageView.Null;
                }
            }

            base.OnDestroyed();
        }
Пример #10
0
        private unsafe void CreateImage()
        {
            // Create a new image
            var createInfo = new ImageCreateInfo
            {
                StructureType = StructureType.ImageCreateInfo,
                ArrayLayers = (uint)ArraySize,
                Extent = new Extent3D((uint)Width, (uint)Height, (uint)Depth),
                MipLevels = (uint)MipLevels,
                Samples = SampleCountFlags.Sample1,
                Format = NativeFormat,
                Flags = ImageCreateFlags.None,
                Tiling = ImageTiling.Optimal,
                InitialLayout = ImageLayout.Undefined
            };

            switch (Dimension)
            {
                case TextureDimension.Texture1D:
                    createInfo.ImageType = ImageType.Image1D;
                    break;
                case TextureDimension.Texture2D:
                    createInfo.ImageType = ImageType.Image2D;
                    break;
                case TextureDimension.Texture3D:
                    createInfo.ImageType = ImageType.Image3D;
                    break;
                case TextureDimension.TextureCube:
                    createInfo.ImageType = ImageType.Image2D;
                    createInfo.Flags |= ImageCreateFlags.CubeCompatible;
                    break;
            }

            // TODO VULKAN: Can we restrict more based on GraphicsResourceUsage? 
            createInfo.Usage |= ImageUsageFlags.TransferSource | ImageUsageFlags.TransferDestination;

            if (IsRenderTarget)
                createInfo.Usage |= ImageUsageFlags.ColorAttachment;

            if (IsDepthStencil)
                createInfo.Usage |= ImageUsageFlags.DepthStencilAttachment;

            if (IsShaderResource)
                createInfo.Usage |= ImageUsageFlags.Sampled; // TODO VULKAN: Input attachments

            var memoryProperties = MemoryPropertyFlags.DeviceLocal;

            // Create native image
            // TODO: Multisampling, flags, usage, etc.
            NativeImage = GraphicsDevice.NativeDevice.CreateImage(ref createInfo);

            // Allocate and bind memory
            MemoryRequirements memoryRequirements;
            GraphicsDevice.NativeDevice.GetImageMemoryRequirements(NativeImage, out memoryRequirements);

            AllocateMemory(memoryProperties, memoryRequirements);

            if (NativeMemory != DeviceMemory.Null)
            {
                GraphicsDevice.NativeDevice.BindImageMemory(NativeImage, NativeMemory, 0);
            }
        }