Пример #1
0
        private unsafe void InitializeImage(DataBox[] dataBoxes)
        {
            var commandBuffer = GraphicsDevice.NativeCopyCommandBuffer;
            var beginInfo = new CommandBufferBeginInfo { StructureType = StructureType.CommandBufferBeginInfo };
            commandBuffer.Begin(ref beginInfo);

            if (dataBoxes != null && dataBoxes.Length > 0)
            {
                // Buffer-to-image copies need to be aligned to the pixel size and 4 (always a power of 2)
                var blockSize = Format.IsCompressed() ? NativeFormat.BlockSizeInBytes() : TexturePixelSize;
                var alignmentMask = (blockSize < 4 ? 4 : blockSize) - 1;

                int totalSize = dataBoxes.Length * alignmentMask;
                for (int i = 0; i < dataBoxes.Length; i++)
                {
                    totalSize += dataBoxes[i].SlicePitch;
                }

                SharpVulkan.Buffer uploadResource;
                int uploadOffset;
                var uploadMemory = GraphicsDevice.AllocateUploadBuffer(totalSize, out uploadResource, out uploadOffset);

                // Upload buffer barrier
                var bufferMemoryBarrier = new BufferMemoryBarrier(uploadResource, AccessFlags.HostWrite, AccessFlags.TransferRead, (ulong)uploadOffset, (ulong)totalSize);

                // Image barrier
                var initialBarrier = new ImageMemoryBarrier(NativeImage, ImageLayout.Undefined, ImageLayout.TransferDestinationOptimal, AccessFlags.None, AccessFlags.TransferWrite, new ImageSubresourceRange(NativeImageAspect));
                commandBuffer.PipelineBarrier(PipelineStageFlags.TopOfPipe, PipelineStageFlags.Transfer, DependencyFlags.None, 0, null, 1, &bufferMemoryBarrier, 1, &initialBarrier);

                // Copy data boxes to upload buffer
                var copies = new BufferImageCopy[dataBoxes.Length];
                for (int i = 0; i < copies.Length; i++)
                {
                    var slicePitch = dataBoxes[i].SlicePitch;

                    int arraySlice = i / MipLevels;
                    int mipSlice = i % MipLevels;
                    var mipMapDescription = GetMipMapDescription(mipSlice);

                    SubresourceLayout layout;
                    GraphicsDevice.NativeDevice.GetImageSubresourceLayout(NativeImage, new ImageSubresource(NativeImageAspect, (uint)arraySlice, (uint)mipSlice), out layout);

                    var alignment = ((uploadOffset + alignmentMask) & ~alignmentMask) - uploadOffset;
                    uploadMemory += alignment;
                    uploadOffset += alignment;

                    Utilities.CopyMemory(uploadMemory, dataBoxes[i].DataPointer, slicePitch);

                    // TODO VULKAN: Check if pitches are valid
                    copies[i] = new BufferImageCopy
                    {
                        BufferOffset = (ulong)uploadOffset,
                        ImageSubresource = new ImageSubresourceLayers(ImageAspectFlags.Color, (uint)arraySlice, 1, (uint)mipSlice),
                        BufferRowLength = 0, //(uint)(dataBoxes[i].RowPitch / pixelSize),
                        BufferImageHeight = 0, //(uint)(dataBoxes[i].SlicePitch / dataBoxes[i].RowPitch),
                        ImageOffset = new Offset3D(0, 0, arraySlice),
                        ImageExtent = new Extent3D((uint)mipMapDescription.Width, (uint)mipMapDescription.Height, 1)
                    };

                    uploadMemory += slicePitch;
                    uploadOffset += slicePitch;
                }

                // Copy from upload buffer to image
                fixed (BufferImageCopy* copiesPointer = &copies[0])
                {
                    commandBuffer.CopyBufferToImage(uploadResource, NativeImage, ImageLayout.TransferDestinationOptimal, (uint)copies.Length, copiesPointer);
                }

                IsInitialized = true;
            }

            // Transition to default layout
            var imageMemoryBarrier = new ImageMemoryBarrier(NativeImage,
                dataBoxes == null || dataBoxes.Length == 0 ? ImageLayout.Undefined : ImageLayout.TransferDestinationOptimal, NativeLayout,
                dataBoxes == null || dataBoxes.Length == 0 ? AccessFlags.None : AccessFlags.TransferWrite, NativeAccessMask, new ImageSubresourceRange(NativeImageAspect));
            commandBuffer.PipelineBarrier(PipelineStageFlags.Transfer, PipelineStageFlags.AllCommands, DependencyFlags.None, 0, null, 0, null, 1, &imageMemoryBarrier);

            // Close and submit
            commandBuffer.End();

            var submitInfo = new SubmitInfo
            {
                StructureType = StructureType.SubmitInfo,
                CommandBufferCount = 1,
                CommandBuffers = new IntPtr(&commandBuffer),
            };

            lock (GraphicsDevice.QueueLock)
            {
                GraphicsDevice.NativeCommandQueue.Submit(1, &submitInfo, Fence.Null);
                GraphicsDevice.NativeCommandQueue.WaitIdle();
                commandBuffer.Reset(CommandBufferResetFlags.None);
            }
        }
Пример #2
0
        /// <summary>
        /// Explicitly recreate buffer with given data. Usually called after a <see cref="GraphicsDevice"/> reset.
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="dataPointer"></param>
        public unsafe void Recreate(IntPtr dataPointer)
        {
            var createInfo = new BufferCreateInfo
            {
                StructureType = StructureType.BufferCreateInfo,
                Size = (ulong)bufferDescription.SizeInBytes,
                Flags = BufferCreateFlags.None,
            };

            createInfo.Usage |= BufferUsageFlags.TransferSource;

            // We always fill using transfer
            //if (bufferDescription.Usage != GraphicsResourceUsage.Immutable)
                createInfo.Usage |= BufferUsageFlags.TransferDestination;

            if ((ViewFlags & BufferFlags.VertexBuffer) != 0)
            {
                createInfo.Usage |= BufferUsageFlags.VertexBuffer;
                NativeAccessMask |= AccessFlags.VertexAttributeRead;
                NativePipelineStageMask |= PipelineStageFlags.VertexInput;
            }

            if ((ViewFlags & BufferFlags.IndexBuffer) != 0)
            {
                createInfo.Usage |= BufferUsageFlags.IndexBuffer;
                NativeAccessMask |= AccessFlags.IndexRead;
                NativePipelineStageMask |= PipelineStageFlags.VertexInput;
            }

            if ((ViewFlags & BufferFlags.ConstantBuffer) != 0)
            {
                createInfo.Usage |= BufferUsageFlags.UniformBuffer;
                NativeAccessMask |= AccessFlags.UniformRead;
                NativePipelineStageMask |= PipelineStageFlags.VertexShader | PipelineStageFlags.FragmentShader;
            }

            if ((ViewFlags & BufferFlags.ShaderResource) != 0)
            {
                createInfo.Usage |= BufferUsageFlags.UniformTexelBuffer;
                NativeAccessMask |= AccessFlags.ShaderRead;
                NativePipelineStageMask |= PipelineStageFlags.VertexShader | PipelineStageFlags.FragmentShader;

                if ((ViewFlags & BufferFlags.UnorderedAccess) != 0)
                {
                    createInfo.Usage |= BufferUsageFlags.StorageTexelBuffer;
                    NativeAccessMask |= AccessFlags.ShaderWrite;
                }
            }

            // Create buffer
            NativeBuffer = GraphicsDevice.NativeDevice.CreateBuffer(ref createInfo);

            // Allocate memory
            var memoryProperties = MemoryPropertyFlags.DeviceLocal;
            if (bufferDescription.Usage == GraphicsResourceUsage.Staging)
            {
                throw new NotImplementedException();
            }
            else if (Usage == GraphicsResourceUsage.Dynamic)
            {
                memoryProperties = MemoryPropertyFlags.HostVisible | MemoryPropertyFlags.HostCoherent;
            }

            MemoryRequirements memoryRequirements;
            GraphicsDevice.NativeDevice.GetBufferMemoryRequirements(NativeBuffer, out memoryRequirements);

            AllocateMemory(memoryProperties, memoryRequirements);

            if (NativeMemory != DeviceMemory.Null)
            {
                GraphicsDevice.NativeDevice.BindBufferMemory(NativeBuffer, NativeMemory, 0);
            }

            if (SizeInBytes > 0)
            {
                // Begin copy command buffer
                var commandBufferAllocateInfo = new CommandBufferAllocateInfo
                {
                    StructureType = StructureType.CommandBufferAllocateInfo,
                    CommandPool = GraphicsDevice.NativeCopyCommandPool,
                    CommandBufferCount = 1,
                    Level = CommandBufferLevel.Primary
                };
                CommandBuffer commandBuffer;
                GraphicsDevice.NativeDevice.AllocateCommandBuffers(ref commandBufferAllocateInfo, &commandBuffer);
                var beginInfo = new CommandBufferBeginInfo { StructureType = StructureType.CommandBufferBeginInfo, Flags = CommandBufferUsageFlags.OneTimeSubmit };
                commandBuffer.Begin(ref beginInfo);

                // Copy to upload buffer
                if (dataPointer != IntPtr.Zero)
                {
                    if (Usage == GraphicsResourceUsage.Dynamic)
                    {
                        var uploadMemory = GraphicsDevice.NativeDevice.MapMemory(NativeMemory, 0, (ulong)SizeInBytes, MemoryMapFlags.None);
                        Utilities.CopyMemory(uploadMemory, dataPointer, SizeInBytes);
                        GraphicsDevice.NativeDevice.UnmapMemory(NativeMemory);
                    }
                    else
                    {
                        var sizeInBytes = bufferDescription.SizeInBytes;
                        SharpVulkan.Buffer uploadResource;
                        int uploadOffset;
                        var uploadMemory = GraphicsDevice.AllocateUploadBuffer(sizeInBytes, out uploadResource, out uploadOffset);

                        Utilities.CopyMemory(uploadMemory, dataPointer, sizeInBytes);

                        // Barrier
                        var memoryBarrier = new BufferMemoryBarrier(uploadResource, AccessFlags.HostWrite, AccessFlags.TransferRead, (ulong)uploadOffset, (ulong)sizeInBytes);
                        commandBuffer.PipelineBarrier(PipelineStageFlags.Host, PipelineStageFlags.Transfer, DependencyFlags.None, 0, null, 1, &memoryBarrier, 0, null);

                        // Copy
                        var bufferCopy = new BufferCopy
                        {
                            SourceOffset = (uint)uploadOffset,
                            DestinationOffset = 0,
                            Size = (uint)sizeInBytes
                        };
                        commandBuffer.CopyBuffer(uploadResource, NativeBuffer, 1, &bufferCopy);
                    }
                }
                else
                {
                    commandBuffer.FillBuffer(NativeBuffer, 0, (uint)bufferDescription.SizeInBytes, 0);
                }

                // Barrier
                var bufferMemoryBarrier = new BufferMemoryBarrier(NativeBuffer, AccessFlags.TransferWrite, NativeAccessMask);
                commandBuffer.PipelineBarrier(PipelineStageFlags.Transfer, PipelineStageFlags.AllCommands, DependencyFlags.None, 0, null, 1, &bufferMemoryBarrier, 0, null);

                // Close and submit
                commandBuffer.End();

                var submitInfo = new SubmitInfo
                {
                    StructureType = StructureType.SubmitInfo,
                    CommandBufferCount = 1,
                    CommandBuffers = new IntPtr(&commandBuffer),
                };

                lock (GraphicsDevice.QueueLock)
                {
                    GraphicsDevice.NativeCommandQueue.Submit(1, &submitInfo, Fence.Null);
                    GraphicsDevice.NativeCommandQueue.WaitIdle();
                    //commandBuffer.Reset(CommandBufferResetFlags.None);
                    GraphicsDevice.NativeDevice.FreeCommandBuffers(GraphicsDevice.NativeCopyCommandPool, 1, &commandBuffer);
                }

                InitializeViews();
            }
        }
Пример #3
0
 internal static unsafe extern void vkCmdWaitEvents(CommandBuffer commandBuffer, uint eventCount, Event* events, PipelineStageFlags sourceStageMask, PipelineStageFlags destinationStageMask, uint memoryBarrierCount, MemoryBarrier* memoryBarriers, uint bufferMemoryBarrierCount, BufferMemoryBarrier* bufferMemoryBarriers, uint imageMemoryBarrierCount, ImageMemoryBarrier* imageMemoryBarriers);
Пример #4
0
 internal static unsafe extern void vkCmdPipelineBarrier(CommandBuffer commandBuffer, PipelineStageFlags sourceStageMask, PipelineStageFlags destinationStageMask, DependencyFlags dependencyFlags, uint memoryBarrierCount, MemoryBarrier* memoryBarriers, uint bufferMemoryBarrierCount, BufferMemoryBarrier* bufferMemoryBarriers, uint imageMemoryBarrierCount, ImageMemoryBarrier* imageMemoryBarriers);
Пример #5
0
 public unsafe void WaitEvents(uint eventCount, Event events, PipelineStageFlags sourceStageMask, PipelineStageFlags destinationStageMask, uint memoryBarrierCount, MemoryBarrier* memoryBarriers, uint bufferMemoryBarrierCount, BufferMemoryBarrier* bufferMemoryBarriers, uint imageMemoryBarrierCount, ImageMemoryBarrier* imageMemoryBarriers)
 {
     vkCmdWaitEvents(this, eventCount, &events, sourceStageMask, destinationStageMask, memoryBarrierCount, memoryBarriers, bufferMemoryBarrierCount, bufferMemoryBarriers, imageMemoryBarrierCount, imageMemoryBarriers);
 }
Пример #6
0
 public unsafe void PipelineBarrier(PipelineStageFlags sourceStageMask, PipelineStageFlags destinationStageMask, DependencyFlags dependencyFlags, uint memoryBarrierCount, MemoryBarrier* memoryBarriers, uint bufferMemoryBarrierCount, BufferMemoryBarrier* bufferMemoryBarriers, uint imageMemoryBarrierCount, ImageMemoryBarrier* imageMemoryBarriers)
 {
     vkCmdPipelineBarrier(this, sourceStageMask, destinationStageMask, dependencyFlags, memoryBarrierCount, memoryBarriers, bufferMemoryBarrierCount, bufferMemoryBarriers, imageMemoryBarrierCount, imageMemoryBarriers);
 }