LoadWadFile() публичный статический Метод

public static LoadWadFile ( string filename ) : void
filename string
Результат void
Пример #1
0
        public static void Init(quakeparms_t parms)
        {
            _Params = parms;

            Cache.Init(1024 * 1024 * 16); // debug
            Cbuf.Init();
            Cmd.Init();
            View.Init();
            Chase.Init();
            InitVCR(parms);
            Common.Init(parms.basedir, parms.argv);
            InitLocal();
            Wad.LoadWadFile("gfx.wad");
            Key.Init();
            Con.Init();
            Menu.Init();
            Progs.Init();
            Mod.Init();
            Net.Init();
            Server.Init();

            //Con.Print("Exe: "__TIME__" "__DATE__"\n");
            //Con.Print("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0));

            Render.InitTextures();              // needed even for dedicated servers

            if (Client.Cls.state != ClientActivityState.Dedicated)
            {
                _BasePal = Common.LoadFile("gfx/palette.lmp");
                if (_BasePal == null)
                {
                    Sys.Error("Couldn't load gfx/palette.lmp");
                }

                _ColorMap = Common.LoadFile("gfx/colormap.lmp");
                if (_ColorMap == null)
                {
                    Sys.Error("Couldn't load gfx/colormap.lmp");
                }

                // on non win32, mouse comes before video for security reasons
                Input.Init();
                Vid.Init(_BasePal);
                Drawer.Init();
                Scr.Init();
                Render.Init();
                Sound.Init();
                CDAudio.Init();
                Sbar.Init();
                Client.Init();
            }

            Cbuf.InsertText("exec quake.rc\n");

            _IsInitialized = true;

            Con.DPrint("========Quake Initialized=========\n");
        }
Пример #2
0
        public void Initialise(QuakeParameters parms)
        {
            Parameters = parms;

            //Command.SetupWrapper( ); // Temporary workaround - change soon!
            Cache.Initialise(1024 * 1024 * 512);   // debug

            Commands.Add("flush", Cache.Flush);

            //CommandBuffer.Initialise( );
            // Command.Initialise( );
            View.Initialise( );
            ChaseView.Initialise( );
            InitialiseVCR(parms);
            MainWindow.Common.Initialise(MainWindow, parms.basedir, parms.argv);
            InitialiseLocal( );

            // Search wads
            foreach (var wadFile in FileSystem.Search("*.wad"))
            {
                if (wadFile == "radiant.wad")
                {
                    continue;
                }

                if (wadFile == "gfx.wad")
                {
                    continue;
                }

                var data = FileSystem.LoadFile(wadFile);

                if (data == null)
                {
                    continue;
                }

                var wad = new Wad( );
                wad.LoadWadFile(wadFile, data);

                WadFiles.Add(wadFile, wad);

                var textures = wad._Lumps.Values
                               .Select(s => Encoding.ASCII.GetString(s.name).Replace("\0", ""))
                               .ToArray( );

                foreach (var texture in textures)
                {
                    if (!WadTextures.ContainsKey(texture))
                    {
                        WadTextures.Add(texture, wadFile);
                    }
                }
            }

            GfxWad.LoadWadFile("gfx.wad");
            Keyboard.Initialise( );
            Console.Initialise( );
            Menu.Initialise( );
            Programs.Initialise( );
            ProgramsBuiltIn.Initialise( );
            Model.Initialise( );
            Network.Initialise( );
            Server.Initialise( );

            //Con.Print("Exe: "__TIME__" "__DATE__"\n");
            //Con.Print("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0));

            RenderContext.InitTextures( );              // needed even for dedicated servers

            if (Client.cls.state != cactive_t.ca_dedicated)
            {
                BasePal = FileSystem.LoadFile("gfx/palette.lmp");
                if (BasePal == null)
                {
                    Utilities.Error("Couldn't load gfx/palette.lmp");
                }
                ColorMap = FileSystem.LoadFile("gfx/colormap.lmp");
                if (ColorMap == null)
                {
                    Utilities.Error("Couldn't load gfx/colormap.lmp");
                }

                // on non win32, mouse comes before video for security reasons
                MainWindow.Input.Initialise(this);
                Video.Initialise(BasePal);
                DrawingContext.Initialise( );
                Screen.Initialise( );
                RenderContext.Initialise( );
                Sound.Initialise( );
                CDAudio.Initialise( );
                Hud.Initialise( );
                Client.Initialise( );
            }
            else
            {
                DedicatedServer.Initialise( );
            }

            Commands.Buffer.Insert("exec quake.rc\n");

            IsInitialised = true;

            Console.DPrint("========Quake Initialized=========\n");
        }