/// <summary> /// Initialises a new instance using a seed generated from the class's static seed RNG. /// </summary> public FastRandom() { DisplaySeed(); int nextSeed = __seedRng.NextInt(); // Reinitialise(__seedRng.NextInt()); Reinitialise(nextSeed); }
/// <summary> /// Initialises a new instance using a seed generated from the class's static seed RNG. /// </summary> public FastRandom() { int nextSeed = __seedRng.NextInt(); // Reinitialise(__seedRng.NextInt()); Reinitialise(nextSeed); //UnityEngine.Debug.Log("FastRandom original seed " + seed0); //UnityEngine.Debug.Log("FastRandom initialize seed " + nextSeed); }
/// <summary> /// Initialises a new instance using a seed generated from the class's static seed RNG. /// </summary> public FastRandom() { Reinitialise(__seedRng.NextInt()); }