Пример #1
0
        public float ToCanvasSize(ICanvas canvas, IPositionable parentElement)
        {
            // FIXME: for now as x

            Vector2f leftBottom, rightTop;

            parentElement.GetBoundingBox(out leftBottom, out rightTop);

            Vector2f pixel = GuiVector2.PixelToCanvas(canvas,
                                                      new Vector2f(this.pixelCoordinate, this.pixelCoordinate));

            // We now construct canvas position.
            return(this.parentCoordinate * (rightTop - leftBottom).X +
                   this.canvasCoordinate + pixel.X);
        }
Пример #2
0
 /// <summary>
 /// The most common constructor.
 /// </summary>
 /// <param name="leftBottom"></param>
 /// <param name="rightTop"></param>
 /// <returns></returns>
 public static GuiRect CreateRectangle(GuiVector2 leftBottom, GuiVector2 rightTop)
 {
     return(new GuiRect(RectangleMode.MinMax, leftBottom, rightTop));
 }
Пример #3
0
 /// <summary>
 /// Creates a rectangle.
 /// </summary>
 public GuiRect(RectangleMode mode, GuiVector2 arg1, GuiVector2 arg2)
 {
     this.mode = mode;
     this.arg1 = arg1;
     this.arg2 = arg2;
 }