public Point2D( Vector2D _Source ) { Set( _Source ); }
public float3( Vector2D _Source ) { Set( _Source ); }
public void Set( Vector2D _Source ) { x = _Source.x; y = _Source.y; }
public void Min( Vector2D _Op ) { x = System.Math.Min( x, _Op.x ); y = System.Math.Min( y, _Op.y ); }
public Vector2D( Vector2D _Source ) { Set( _Source ); }
public void Set( Vector2D _Source ) { x = _Source.x; y = _Source.y; z = w = 0.0f; }
public void Set(Vector2D _Source) { x = _Source.x; y = _Source.y; }
public Point2D(Vector2D _Source) { Set(_Source); }