Пример #1
0
 public void LoadPlayer()
 {
     string savename = ServerSettings.OnlineMode ? Uuid : Username;
     if (File.Exists("Players/" + savename + ".pdata"))
     {
         byte[] data = File.ReadAllBytes("Players/" + savename + ".pdata");
         data = Globals.Decompress(data);
         DataBuffer reader = new DataBuffer(data);
         double x = reader.ReadDouble();
         double y = reader.ReadDouble();
         double z = reader.ReadDouble();
         float yaw = reader.ReadFloat();
         float pitch = reader.ReadFloat();
         bool onGround = reader.ReadBool();
         KnownPosition = new PlayerLocation(x, y, z) {Yaw = yaw, Pitch = pitch, OnGround = onGround};
         Gamemode = (Gamemode) reader.ReadVarInt();
         int healthLength = reader.ReadVarInt();
         byte[] healthData = reader.Read(healthLength);
         int inventoryLength = reader.ReadVarInt();
         byte[] inventoryData = reader.Read(inventoryLength);
         HealthManager.Import(healthData);
         Inventory.Import(inventoryData);
     }
     else
     {
         KnownPosition = Level.GetSpawnPoint();
     }
     Loaded = true;
 }
Пример #2
0
        private bool ReadUncompressed(ClientWrapper client, NetworkStream clientStream, int dlength)
        {
            var buffie = new byte[dlength];
            int receivedData;
            receivedData = clientStream.Read(buffie, 0, buffie.Length);
            if (receivedData > 0)
            {
                var buf = new DataBuffer(client);

                if (client.Decrypter != null)
                {
                    var date = new byte[4096];
                    client.Decrypter.TransformBlock(buffie, 0, buffie.Length, date, 0);
                    buf.BufferedData = date;
                }
                else
                {
                    buf.BufferedData = buffie;
                }

                buf.BufferedData = buffie;

                buf.Size = dlength;
                var packid = buf.ReadVarInt();

                if (!new PackageFactory(client, buf).Handle(packid))
                {
                    ConsoleFunctions.WriteWarningLine("Unknown packet received! \"0x" + packid.ToString("X2") + "\"");
                }

                buf.Dispose();
                return true;
            }
            else
            {
                return false;
            }
        }