SlurpBlock() публичный Метод

Update the value for the running CRC32 using the given block of bytes. This is useful when using the CRC32() class in a Stream.
public SlurpBlock ( byte block, int offset, int count ) : void
block byte block of bytes to slurp
offset int starting point in the block
count int how many bytes within the block to slurp
Результат void
Пример #1
0
        /// <summary>
        /// Read from the stream
        /// </summary>
        /// <param name="buffer">the buffer to read</param>
        /// <param name="offset">the offset at which to start</param>
        /// <param name="count">the number of bytes to read</param>
        /// <returns>the number of bytes actually read</returns>
        public override int Read(byte[] buffer, int offset, int count)
        {
            int bytesToRead = count;

            // Need to limit the # of bytes returned, if the stream is intended to have
            // a definite length.  This is especially useful when returning a stream for
            // the uncompressed data directly to the application.  The app won't
            // necessarily read only the UncompressedSize number of bytes.  For example
            // wrapping the stream returned from OpenReader() into a StreadReader() and
            // calling ReadToEnd() on it, We can "over-read" the zip data and get a
            // corrupt string.  The length limits that, prevents that problem.

            if (_lengthLimit != CrcCalculatorStream.UnsetLengthLimit)
            {
                if (_Crc32.TotalBytesRead >= _lengthLimit)
                {
                    return(0);                                                       // EOF
                }
                Int64 bytesRemaining = _lengthLimit - _Crc32.TotalBytesRead;
                if (bytesRemaining < count)
                {
                    bytesToRead = (int)bytesRemaining;
                }
            }
            int n = _innerStream.Read(buffer, offset, bytesToRead);

            if (n > 0)
            {
                _Crc32.SlurpBlock(buffer, offset, n);
            }
            return(n);
        }
Пример #2
0
        // workitem 7813 - totally unnecessary
        //         public override void WriteByte(byte b)
        //         {
        //             _buf1[0] = (byte)b;
        //             // workitem 7159
        //             if (crc != null)
        //                 crc.SlurpBlock(_buf1, 0, 1);
        //             Write(_buf1, 0, 1);
        //         }



        public override void Write(System.Byte[] buffer, int offset, int count)
        {
            // workitem 7159
            // calculate the CRC on the unccompressed data  (before writing)
            if (crc != null)
            {
                crc.SlurpBlock(buffer, offset, count);
            }

            if (_streamMode == StreamMode.Undefined)
            {
                _streamMode = StreamMode.Writer;
            }
            else if (_streamMode != StreamMode.Writer)
            {
                throw new ZlibException("Cannot Write after Reading.");
            }

            if (count == 0)
            {
                return;
            }

            // first reference of z property will initialize the private var _z
            z.InputBuffer       = buffer;
            _z.NextIn           = offset;
            _z.AvailableBytesIn = count;
            bool done = false;

            do
            {
                _z.OutputBuffer      = workingBuffer;
                _z.NextOut           = 0;
                _z.AvailableBytesOut = _workingBuffer.Length;
                //int rc = (_wantCompress)
                //    ? _z.Deflate(_flushMode)
                //    : _z.Inflate(_flushMode);
                int rc = _z.Inflate(_flushMode);
                if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END)
                {
                    throw new ZlibException("inflating: " + _z.Message);
                }

                _stream.Write(_workingBuffer, 0, _workingBuffer.Length - _z.AvailableBytesOut);

                done = _z.AvailableBytesIn == 0 && _z.AvailableBytesOut != 0;

                // If GZIP and de-compress, we're done when 8 bytes remain.
                if (_flavor == ZlibStreamFlavor.GZIP)
                {
                    done = (_z.AvailableBytesIn == 8 && _z.AvailableBytesOut != 0);
                }
            }while (!done);
        }