Пример #1
0
 public static double VectorAngleToVector(XYZDouble VectorA, XYZDouble VectorB)
 {
     var epy = new Angles.AnglePY();
     var matrix = new Matrix3D();
     VectorToPY(VectorA, ref epy);
     MatrixSetToPY(matrix, epy);
     return MatrixAngleToVector(matrix, VectorB);
 }
Пример #2
0
 public static void MatrixToRPY(Matrix3D Matrix, ref Angles.AngleRPY ResultRPY)
 {
     var epy = new Angles.AnglePY();
     var _dbl = new XYZDouble();
     var _dbl2 = new XYZDouble();
     var matrix = new Matrix3D();
     var matrixd = new Matrix3D();
     VectorForwardsRotationByMatrix(Matrix, ref _dbl2);
     VectorToPY(_dbl2, ref epy);
     ResultRPY.PY = epy;
     VectorRightRotationByMatrix(Matrix, ref _dbl2);
     MatrixSetToXAngle(matrixd, -epy.Pitch);
     MatrixSetToYAngle(matrix, -epy.Yaw);
     VectorRotationByMatrix(matrix, _dbl2, ref _dbl);
     VectorRotationByMatrix(matrixd, _dbl, ref _dbl2);
     ResultRPY.Roll = Math.Atan2(_dbl2.Y, _dbl2.X);
 }