Пример #1
0
        private void PerformAction(clsAction Action, sPosNum PosNum, XYInt LastValidNum)
        {
            int XNum = 0;
            int X = 0;
            int Y = 0;
            XYInt Centre = new XYInt(0, 0);

            if ( Action.Map == null )
            {
                Debugger.Break();
                return;
            }

            Centre = GetPosNum(PosNum);

            Action.Effect = 1.0D;
            for ( Y = MathUtil.Clamp_int(Tiles.YMin + Centre.Y, 0, LastValidNum.Y) - Centre.Y;
                Y <= MathUtil.Clamp_int(Tiles.YMax + Centre.Y, 0, LastValidNum.Y) - Centre.Y;
                Y++ )
            {
                Action.PosNum.Y = Centre.Y + Y;
                XNum = Y - Tiles.YMin;
                for ( X = MathUtil.Clamp_int(Tiles.XMin[XNum] + Centre.X, 0, LastValidNum.X) - Centre.X;
                    X <= MathUtil.Clamp_int(Convert.ToInt32(Tiles.XMax[XNum] + Centre.X), 0, LastValidNum.X) - Centre.X;
                    X++ )
                {
                    Action.PosNum.X = Centre.X + X;
                    if ( Action.UseEffect )
                    {
                        if ( Tiles.ResultRadius > 0.0D )
                        {
                            switch ( _Shape )
                            {
                                case enumShape.Circle:
                                    if ( _Alignment )
                                    {
                                        Action.Effect =
                                            Convert.ToDouble(1.0D -
                                                                    (new XYDouble(Action.PosNum.X, Action.PosNum.Y) -
                                                                     new XYDouble(Centre.X - 0.5D, Centre.Y - 0.5D)).GetMagnitude() /
                                                                    (Tiles.ResultRadius + 0.5D));
                                    }
                                    else
                                    {
                                        Action.Effect = Convert.ToDouble(1.0D - (Centre - Action.PosNum).ToDoubles().GetMagnitude() / (Tiles.ResultRadius + 0.5D));
                                    }
                                    break;
                                case enumShape.Square:
                                    if ( _Alignment )
                                    {
                                        Action.Effect = 1.0D -
                                                        Math.Max(Math.Abs(Action.PosNum.X - (Centre.X - 0.5D)), Math.Abs(Action.PosNum.Y - (Centre.Y - 0.5D))) /
                                                        (Tiles.ResultRadius + 0.5D);
                                    }
                                    else
                                    {
                                        Action.Effect = 1.0D -
                                                        Math.Max(Math.Abs(Action.PosNum.X - Centre.X), Math.Abs(Action.PosNum.Y - Centre.Y)) /
                                                        (Tiles.ResultRadius + 0.5D);
                                    }
                                    break;
                            }
                        }
                    }
                    Action.ActionPerform();
                }
            }
        }
Пример #2
0
 public void PerformActionMapTiles(clsAction Tool, sPosNum Centre)
 {
     PerformAction(Tool, Centre, new XYInt(Tool.Map.Terrain.TileSize.X - 1, Tool.Map.Terrain.TileSize.Y - 1));
 }
Пример #3
0
 public void PerformActionMapVertices(clsAction Tool, sPosNum Centre)
 {
     PerformAction(Tool, Centre, Tool.Map.Terrain.TileSize);
 }
Пример #4
0
 public void PerformActionMapSectors(clsAction Tool, sPosNum Centre)
 {
     PerformAction(Tool, Centre, new XYInt(Tool.Map.SectorCount.X - 1, Tool.Map.SectorCount.Y - 1));
 }