protected override void Initialize() { textureParam = Parameters["Texture"]; samplerParam = Parameters["TextureSampler"]; diffuseColorParam = Parameters["DiffuseColor"]; emissiveColorParam = Parameters["EmissiveColor"]; specularColorParam = Parameters["SpecularColor"]; specularPowerParam = Parameters["SpecularPower"]; eyePositionParam = Parameters["EyePosition"]; fogColorParam = Parameters["FogColor"]; fogVectorParam = Parameters["FogVector"]; worldParam = Parameters["World"]; worldInverseTransposeParam = Parameters["WorldInverseTranspose"]; worldViewProjParam = Parameters["WorldViewProj"]; light0 = new DirectionalLight(Parameters["DirLight0Direction"], Parameters["DirLight0DiffuseColor"], Parameters["DirLight0SpecularColor"], null); light1 = new DirectionalLight(Parameters["DirLight1Direction"], Parameters["DirLight1DiffuseColor"], Parameters["DirLight1SpecularColor"], null); light2 = new DirectionalLight(Parameters["DirLight2Direction"], Parameters["DirLight2DiffuseColor"], Parameters["DirLight2SpecularColor"], null); samplerParam.SetResource(GraphicsDevice.SamplerStates.Default); }
/// <summary> /// Initializes a new instance of the <see cref="PrimitiveQuad" /> class. /// </summary> /// <param name="graphicsDevice">The graphics device.</param> public PrimitiveQuad(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; quadEffect = ToDispose(new Effect(GraphicsDevice, effectBytecode)); quadPass = quadEffect.CurrentTechnique.Passes[0]; matrixParameter = quadEffect.Parameters["MatrixTransform"]; textureCopyPass = quadEffect.CurrentTechnique.Passes[1]; textureParameter = quadEffect.Parameters["Texture"]; colorParameter = quadEffect.Parameters["Color"]; textureSamplerParameter = quadEffect.Parameters["TextureSampler"]; // Default LinearClamp textureSamplerParameter.SetResource(GraphicsDevice.SamplerStates.LinearClamp); Transform = Matrix.Identity; Color = new Color4(1.0f); sharedData = GraphicsDevice.GetOrCreateSharedData(SharedDataType.PerDevice, "Toolkit::PrimitiveQuad::VertexBuffer", () => new SharedData(GraphicsDevice)); }