Пример #1
0
        private void ParseTechnique()
        {
            var technique = new Ast.Technique()
            {
                Span = currentToken.Span
            };

            // Get Technique name if any.
            var ident = NextToken();

            if (ident.Type == TokenType.Identifier)
            {
                technique.Name = ident.Value;
                NextToken();
            }

            if (!Expect(TokenType.LeftCurlyBrace))
            {
                return;
            }

            // Add the technique being parsed
            currentTechnique = technique;

            bool continueParsingTecnhique = true;
            bool isParseOk = false;

            do
            {
                var token = NextToken();
                switch (token.Type)
                {
                case TokenType.Identifier:
                    if (token.EqualString("pass"))
                    {
                        ParsePass();
                    }
                    break;

                case TokenType.RightCurlyBrace:
                    isParseOk = true;
                    continueParsingTecnhique = false;
                    break;

                default:
                    Logger.Error("Unexpected token [{0}]. Expecting tokens ['pass','}}']", currentToken.Span, currentToken);
                    continueParsingTecnhique = false;
                    break;
                }
            } while (continueParsingTecnhique);

            if (isParseOk)
            {
                if (result.Shader == null)
                {
                    result.Shader = new Ast.Shader();
                }
                result.Shader.Techniques.Add(technique);
            }
        }
Пример #2
0
        private void ParseTechnique()
        {
            var technique = new Ast.Technique() {Span = currentToken.Span};

            // Get Technique name if any.
            var ident = NextToken();
            if (ident.Type == TokenType.Identifier)
            {
                technique.Name = ident.Value;
                NextToken();
            }

            if (!Expect(TokenType.LeftCurlyBrace))
                return;

            // Add the technique being parsed
            currentTechnique = technique;

            bool continueParsingTecnhique = true;
            bool isParseOk = false;

            do
            {
                var token = NextToken();
                switch (token.Type)
                {
                    case TokenType.Identifier:
                        if (token.EqualString("pass"))
                            ParsePass();
                        break;

                    case TokenType.RightCurlyBrace:
                        isParseOk = true;
                        continueParsingTecnhique = false;
                        break;

                    default:
                        Logger.Error("Unexpected token [{0}]. Expecting tokens ['pass','}}']", currentToken.Span, currentToken);
                        continueParsingTecnhique = false;
                        break;
                }
            } while (continueParsingTecnhique);

            if (isParseOk)
            {
                if (result.Shader == null)
                    result.Shader = new Ast.Shader();
                result.Shader.Techniques.Add(technique);
            }
        }