Пример #1
0
        public D2D.GeometryRealization CreateSymbol(ShowSymbol sym, DW.TextFormat format)
        {
            D2D.GeometryRealization cached_geo = null;
            bool result = symbol_cache.TryGetValue(sym, out cached_geo);

            if (!result)
            {
                const int        margin = 2;
                D2D.Geometry     geo    = null;
                DW.TextLayout    layout = null;
                D2D.PathGeometry path   = null;
                DW.TextMetrics   metrics;
                D2D.StrokeStyle  stroke = null;
                switch (sym)
                {
                case ShowSymbol.FullSpace:
                    layout  = new DW.TextLayout(this._DWFactory, " ", format, float.MaxValue, float.MaxValue);
                    metrics = layout.Metrics;
                    Rectangle rect = new Rectangle(margin, margin, Math.Max(1, metrics.WidthIncludingTrailingWhitespace - margin * 2), Math.Max(1, metrics.Height - margin * 2));
                    geo    = new D2D.RectangleGeometry(this.Factory, rect);
                    stroke = this.GetStroke(HilightType.Dash);
                    break;

                case ShowSymbol.HalfSpace:
                    layout  = new DW.TextLayout(this._DWFactory, " ", format, float.MaxValue, float.MaxValue);
                    metrics = layout.Metrics;
                    rect    = new Rectangle(margin, margin, Math.Max(1, metrics.WidthIncludingTrailingWhitespace - margin * 2), Math.Max(1, metrics.Height - margin * 2));
                    geo     = new D2D.RectangleGeometry(this.Factory, rect);
                    stroke  = this.GetStroke(HilightType.Sold);
                    break;

                case ShowSymbol.Tab:
                    layout  = new DW.TextLayout(this._DWFactory, "0", format, float.MaxValue, float.MaxValue);
                    metrics = layout.Metrics;
                    path    = new D2D.PathGeometry(this.Factory);
                    var sink = path.Open();
                    sink.BeginFigure(new SharpDX.Mathematics.Interop.RawVector2(1, 1), D2D.FigureBegin.Filled);     //少し隙間を開けないと描写されない
                    sink.AddLine(new SharpDX.Mathematics.Interop.RawVector2((float)1, (float)metrics.Height));
                    sink.EndFigure(D2D.FigureEnd.Closed);
                    sink.Close();
                    geo    = path;
                    stroke = this.GetStroke(HilightType.Sold);
                    break;
                }
                cached_geo = new D2D.GeometryRealization(this.Device, geo, 1.0f, 1.0f, stroke);
                this.symbol_cache.Add(sym, cached_geo);
            }
            return(cached_geo);
        }
Пример #2
0
        /// <summary>
        /// Draws a bitmap image.
        /// </summary>
        /// <param name="source">The bitmap image.</param>
        /// <param name="opacityMask">The opacity mask to draw with.</param>
        /// <param name="opacityMaskRect">The destination rect for the opacity mask.</param>
        /// <param name="destRect">The rect in the output to draw to.</param>
        public void DrawImage(IBitmapImpl source, IBrush opacityMask, Rect opacityMaskRect, Rect destRect)
        {
            using (var d2dSource = ((BitmapImpl)source).GetDirect2DBitmap(_renderTarget))
                using (var sourceBrush = new BitmapBrush(_renderTarget, d2dSource))
                    using (var d2dOpacityMask = CreateBrush(opacityMask, opacityMaskRect.Size))
                        using (var geometry = new SharpDX.Direct2D1.RectangleGeometry(_renderTarget.Factory, destRect.ToDirect2D()))
                        {
                            d2dOpacityMask.PlatformBrush.Transform = Matrix.CreateTranslation(opacityMaskRect.Position).ToDirect2D();

                            _renderTarget.FillGeometry(
                                geometry,
                                sourceBrush,
                                d2dOpacityMask.PlatformBrush);
                        }
        }
        /// <summary>
        /// Draws a bitmap image.
        /// </summary>
        /// <param name="source">The bitmap image.</param>
        /// <param name="opacityMask">The opacity mask to draw with.</param>
        /// <param name="opacityMaskRect">The destination rect for the opacity mask.</param>
        /// <param name="destRect">The rect in the output to draw to.</param>
        public void DrawImage(IRef <IBitmapImpl> source, IBrush opacityMask, Rect opacityMaskRect, Rect destRect)
        {
            using (var d2dSource = ((BitmapImpl)source.Item).GetDirect2DBitmap(_deviceContext))
                using (var sourceBrush = new BitmapBrush(_deviceContext, d2dSource.Value))
                    using (var d2dOpacityMask = CreateBrush(opacityMask, opacityMaskRect.Size))
                        using (var geometry = new SharpDX.Direct2D1.RectangleGeometry(_deviceContext.Factory, destRect.ToDirect2D()))
                        {
                            if (d2dOpacityMask.PlatformBrush != null)
                            {
                                d2dOpacityMask.PlatformBrush.Transform = Matrix.CreateTranslation(opacityMaskRect.Position).ToDirect2D();
                            }

                            _deviceContext.FillGeometry(
                                geometry,
                                sourceBrush,
                                d2dOpacityMask.PlatformBrush);
                        }
        }
Пример #4
0
 public static Geometry MarkerGeometry(MarkersType markersType, Factory factory, float width, float height)
 {
     Geometry geometry = null;
     switch (markersType)
     {
         case MarkersType.None:
             break;
         case MarkersType.Square:
             geometry = new RectangleGeometry(factory, new SharpDX.RectangleF()
             {
                 X = 0,
                 Y = 0,
                 Width = width,
                 Height = height
             });
             break;
         case MarkersType.Circle:
             geometry = new EllipseGeometry(factory, new Ellipse()
             {
                 Point = new Vector2(0, 0),
                 RadiusX = width / 2,
                 RadiusY = height / 2,
             });
             break;
         default:
             GenericMarker markerSpecification = MarkerGeometries.GenericMarkerLookup[markersType];
             geometry = new PathGeometry(factory);
             using (GeometrySink sink = (geometry as PathGeometry).Open())
             {
                 Vector2 p0 = new Vector2((float)markerSpecification.X[0] * width, (float)markerSpecification.Y[0] * height); 
                 sink.BeginFigure(p0, FigureBegin.Hollow);
                 int n = markerSpecification.X.Length;
                 for (int i = 1; i < n; ++i)
                 {
                     sink.AddLine(new Vector2((float)markerSpecification.X[i] * width, (float)markerSpecification.Y[i] * height)); 
                 }
                 sink.EndFigure(FigureEnd.Closed);
                 sink.Close();
             }
             break;
     }
     return geometry;
 }
Пример #5
0
		/// <summary>
		/// 判断当前拼图碎片与指定矩形是否相交。
		/// </summary>
		/// <param name="rect">要判断的矩形。</param>
		/// <returns>是否相交。</returns>
		public bool TestHit(RectangleF rect)
		{
			if (this.bounds.Right < rect.X)
			{
				return false;
			}
			if (this.bounds.X > rect.Right)
			{
				return false;
			}
			if (this.bounds.Bottom < rect.Y)
			{
				return false;
			}
			if (this.bounds.Y > rect.Bottom)
			{
				return false;
			}
			RectangleGeometry rectGeom = new RectangleGeometry(this.factory, rect);
			return this.path.Compare(rectGeom) != GeometryRelation.Disjoint;
		}
Пример #6
0
        public void Rectangle(Rectangle rectangle)
        {
            endOpenFigure();

            using (var geometry = new RectangleGeometry(_factory, Import.Rectangle(rectangle)))
            {
                geometry.Simplify(SimplificationOption, _sink);
            }
        }
Пример #7
0
        public void Clear(SolidBrush brush)
        {
            if (Control != null)
            {
                var color = brush != null ? brush.Color : Colors.Transparent;
                // drawing to an image, so we can clear to transparent
                if (image != null)
                {
                    if (clipParams != null)
                    {
                        // can't clear the current layer otherwise it will not be applied to main layer
                        // This creates a copy of the current context, inverses the current clip, and draws the image back clipping
                        // the cleared path.

                        // end clip layer and current drawing session
                        Control.PopLayer();
                        Control.EndDraw();

                        // create a copy of the current state
                        var copy = image.Clone();
                        var bmp  = copy.ToDx(Control);

                        Control.BeginDraw();

                        // clear existing contents
                        Control.Clear(null);
                        var size = Control.Size;

                        // create an inverse geometry
                        var inverse = new sd.PathGeometry(SDFactory.D2D1Factory);
                        var sink    = inverse.Open();
                        var bounds  = new s.RectangleF(0, 0, size.Width, size.Height);
                        var geom    = new sd.RectangleGeometry(SDFactory.D2D1Factory, bounds);
                        geom.Combine(clipGeometry, sd.CombineMode.Exclude, sink);
                        sink.Close();

                        // create a new mask layer with inverse geometry
                        var parameters = new sd.LayerParameters
                        {
                            ContentBounds     = bounds,
                            GeometricMask     = inverse,
                            MaskAntialiasMode = Control.AntialiasMode,
                            MaskTransform     = s.Matrix3x2.Identity,
                            Opacity           = 1f
                        };
                        Control.PushLayer(ref parameters, HelperLayer);

                        // draw bitmap of contents back, clipping to the inverse of the clip region
                        Control.DrawBitmap(bmp, 1f, sd.BitmapInterpolationMode.NearestNeighbor);
                        Control.PopLayer();

                        // restore our clip path
                        parameters = clipParams.Value;
                        Control.PushLayer(ref parameters, HelperLayer);

                        copy.Dispose();
                    }
                }
                else
                {
                    // alpha is not supported on a drawable, so blend with black as the base color.
                    color = Color.Blend(Colors.Black, color);
                }

                Control.Clear(color.ToDx());
            }
        }
Пример #8
0
        public Result DrawStrikethrough(object clientDrawingContext, float baselineOriginX, float baselineOriginY, ref Strikethrough strikethrough, ComObject clientDrawingEffect)
        {
            var rect = new SharpDX.RectangleF(0, strikethrough.Offset, strikethrough.Width, strikethrough.Offset + strikethrough.Thickness);
            var rectangleGeometry = new RectangleGeometry(_d2DFactory, rect);
            var matrix = new Matrix3x2()
            {
                M11 = 1,
                M12 = 0,
                M21 = 0,
                M22 = 1,
                M31 = baselineOriginX,
                M32 = baselineOriginY
            };
            var transformedGeometry = new TransformedGeometry(_d2DFactory, rectangleGeometry, matrix);
            
            var  brushColor = (Color4)Color.Black;

            if (clientDrawingEffect != null && clientDrawingEffect is ColorDrawingEffect)
                brushColor = (Color4)(clientDrawingEffect as ColorDrawingEffect).Color;

            var brush = new SolidColorBrush(_renderTarget, brushColor);

            _renderTarget.DrawGeometry(transformedGeometry, brush);
            _renderTarget.FillGeometry(transformedGeometry, brush);

            rectangleGeometry.Dispose();
            transformedGeometry.Dispose();
            brush.Dispose();

            return Result.Ok;
        }
        public Result DrawUnderline(object clientDrawingContext, float baselineOriginX, float baselineOriginY, ref Underline underline, ComObject clientDrawingEffect)
        {
            var rect = new SharpDX.RectangleF(0, underline.Offset, underline.Width, underline.Offset + underline.Thickness);
            var rectangleGeometry = new RectangleGeometry(_d2DFactory, rect);
            var matrix = new Matrix3x2()
            {
                M11 = 1,
                M12 = 0,
                M21 = 0,
                M22 = 1,
                M31 = baselineOriginX,
                M32 = baselineOriginY
            };
            var transformedGeometry = new TransformedGeometry(_d2DFactory, rectangleGeometry, matrix);

            var brushColor = new Color4(1, 0, 0, 0);
            if (clientDrawingEffect != null && clientDrawingEffect is ColorDrawingEffect)
                brushColor = (clientDrawingEffect as ColorDrawingEffect).Color;

            var brush = new SolidColorBrush(_renderTarget, brushColor);

            _renderTarget.DrawGeometry(transformedGeometry, brush);
            _renderTarget.FillGeometry(transformedGeometry, brush);

            rectangleGeometry.Dispose();
            transformedGeometry.Dispose();
            brush.Dispose();

            return SharpDX.Result.Ok;
        }