Пример #1
0
        public void Dispose()
        {
            brush.Dispose();

            wrFactory.Dispose();
            target.Dispose();
            bb.Dispose();
            fac.Dispose();
            d2dDevice.Dispose();
            dxgiFactory2.Dispose();
            dxgiAdapter.Dispose();
            dxgiDevice2.Dispose();
            defDevice.Dispose();
            d3device.Dispose();
            swapChain.Dispose();
            d2dContext.Dispose();
        }
Пример #2
0
        protected override void PlatformDispose()
        {
            _d3d11ResourceFactory.Dispose();
            _mainSwapchain?.Dispose();
            _immediateContext.Dispose();

            DeviceDebug deviceDebug = _device.QueryInterfaceOrNull <DeviceDebug>();

            _device.Dispose();
            _dxgiAdapter?.Dispose();

            if (deviceDebug != null)
            {
                deviceDebug.ReportLiveDeviceObjects(ReportingLevel.Summary);
                deviceDebug.ReportLiveDeviceObjects(ReportingLevel.Detail);
                deviceDebug.Dispose();
            }
        }