Пример #1
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 public static extern void bgfx_set_transient_index_buffer(ref TransientIndexBuffer tib, int startIndex, int numIndices);
Пример #2
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 public static extern void bgfx_encoder_set_transient_index_buffer(IntPtr encoder, ref TransientIndexBuffer tib, int startIndex, int numIndices);
Пример #3
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 public static extern void bgfx_alloc_transient_index_buffer(out TransientIndexBuffer tib, int num);
Пример #4
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 public static extern bool bgfx_alloc_transient_buffers(out TransientVertexBuffer tvb, ref VertexLayout.Data decl, ushort numVertices, out TransientIndexBuffer tib, ushort numIndices);
Пример #5
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 /// <summary>
 /// Sets the index buffer to use for drawing primitives.
 /// </summary>
 /// <param name="indexBuffer">The index buffer to set.</param>
 /// <param name="firstIndex">The first index in the buffer to use.</param>
 /// <param name="count">The number of indices to pull from the buffer.</param>
 public void SetIndexBuffer(TransientIndexBuffer indexBuffer, int firstIndex, int count)
 {
     NativeMethods.bgfx_encoder_set_transient_index_buffer(ptr, ref indexBuffer, firstIndex, count);
 }
Пример #6
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 /// <summary>
 /// Sets the index buffer to use for drawing primitives.
 /// </summary>
 /// <param name="indexBuffer">The index buffer to set.</param>
 public void SetIndexBuffer(TransientIndexBuffer indexBuffer)
 {
     NativeMethods.bgfx_encoder_set_transient_index_buffer(ptr, ref indexBuffer, 0, -1);
 }
Пример #7
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 /// <summary>
 /// Sets the index buffer to use for drawing primitives.
 /// </summary>
 /// <param name="indexBuffer">The index buffer to set.</param>
 public static void SetIndexBuffer(TransientIndexBuffer indexBuffer)
 {
     NativeMethods.bgfx_set_transient_index_buffer(ref indexBuffer, 0, -1);
 }
Пример #8
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 /// <summary>
 /// Attempts to allocate both a transient vertex buffer and index buffer.
 /// </summary>
 /// <param name="vertexCount">The number of vertices to allocate.</param>
 /// <param name="layout">The layout of each vertex.</param>
 /// <param name="indexCount">The number of indices to allocate.</param>
 /// <param name="vertexBuffer">Returns the allocated transient vertex buffer.</param>
 /// <param name="indexBuffer">Returns the allocated transient index buffer.</param>
 /// <returns><c>true</c> if both space requirements are satisfied and the buffers were allocated.</returns>
 public static bool AllocateTransientBuffers(int vertexCount, VertexLayout layout, int indexCount, out TransientVertexBuffer vertexBuffer, out TransientIndexBuffer indexBuffer)
 {
     return(NativeMethods.bgfx_alloc_transient_buffers(out vertexBuffer, ref layout.data, (ushort)vertexCount, out indexBuffer, (ushort)indexCount));
 }
Пример #9
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 /// <summary>
 /// Sets the index buffer to use for drawing primitives.
 /// </summary>
 /// <param name="indexBuffer">The index buffer to set.</param>
 /// <param name="firstIndex">The first index in the buffer to use.</param>
 /// <param name="count">The number of indices to pull from the buffer.</param>
 public static void SetIndexBuffer(TransientIndexBuffer indexBuffer, int firstIndex = 0, int count = -1)
 {
     NativeMethods.bgfx_set_transient_index_buffer(ref indexBuffer, firstIndex, count);
 }