private static void Project(Vector2 axis, Hitbox hitbox, ref float min, ref float max) { var dotProduct = Vector2.Dot(axis, hitbox[0]); min = dotProduct; max = dotProduct; for (var i = 1; i < hitbox.VertexCount; i++) { dotProduct = Vector2.Dot(hitbox[i], axis); if (dotProduct < min) { min = dotProduct; } else if (dotProduct > max) { max = dotProduct; } } }
public CollisionResult CollidesWith(ICollidable c) { return(Hitbox.CheckCollision(this, c, new Vector2(0, 0))); }
protected override void OnUnload() { Hitbox.RemoveCollidable(this); }