public static void Update(GameTime gameTime) { GameObjectManager.UpdateObjects(gameTime); ParticleManager.Update(gameTime); TaskScheduler.Update(gameTime); ControllerVibration.Update(gameTime); stateMachine.StateDo(gameTime); }
public static void Update(GameTime gameTime) { GameObjectManager.UpdateObjects(gameTime); ParticleManager.Update(gameTime); TaskScheduler.Update(gameTime); ControllerVibration.Update(gameTime); stateMachine.StateDo(gameTime); }