Пример #1
0
        public static F64Quat NormalizeFastest(F64Quat a)
        {
            long inv_norm = F64.RcpFastest(LengthFastest(a)).Raw;

            return(new F64Quat(
                       Fixed64.Mul(a.RawX, inv_norm),
                       Fixed64.Mul(a.RawY, inv_norm),
                       Fixed64.Mul(a.RawZ, inv_norm),
                       Fixed64.Mul(a.RawW, inv_norm)));
        }
Пример #2
0
        public static F64Quat Slerp(F64Quat q1, F64Quat q2, F64 t)
        {
            F64 epsilon   = F64.Ratio(1, 1000000);
            F64 cos_omega = q1.X * q2.X + q1.Y * q2.Y + q1.Z * q2.Z + q1.W * q2.W;

            bool flip = false;

            if (cos_omega < 0)
            {
                flip      = true;
                cos_omega = -cos_omega;
            }

            F64 s1, s2;

            if (cos_omega > (F64.One - epsilon))
            {
                // Too close, do straight linear interpolation.
                s1 = F64.One - t;
                s2 = (flip) ? -t : t;
            }
            else
            {
                F64 omega         = F64.AcosFastest(cos_omega);
                F64 inv_sin_omega = F64.RcpFastest(F64.SinFastest(omega));

                s1 = F64.SinFastest((F64.One - t) * omega) * inv_sin_omega;
                s2 = (flip)
                    ? -F64.SinFastest(t * omega) * inv_sin_omega
                    : F64.SinFastest(t * omega) * inv_sin_omega;
            }

            return(new F64Quat(
                       s1 * q1.X + s2 * q2.X,
                       s1 * q1.Y + s2 * q2.Y,
                       s1 * q1.Z + s2 * q2.Z,
                       s1 * q1.W + s2 * q2.W));
        }