Пример #1
0
        public void Update()
        {
            BaseShape shape = shapeManager.CurrentShape;

            if (shape != null && Visible && nodes != null)
            {
                if (InputManager.IsMouseDown(MouseButtons.Left))
                {
                    if (shape.NodeType == NodeType.Rectangle)
                    {
                        for (int i = 0; i < 8; i++)
                        {
                            if (nodes[i].IsDragging)
                            {
                                IsResizing = true;

                                if (!InputManager.IsBeforeMouseDown(MouseButtons.Left))
                                {
                                    tempRect = shape.Rectangle;
                                }

                                NodePosition nodePosition = (NodePosition)i;

                                int x = InputManager.MouseVelocity.X;

                                switch (nodePosition)
                                {
                                case NodePosition.TopLeft:
                                case NodePosition.Left:
                                case NodePosition.BottomLeft:
                                    tempRect.X     += x;
                                    tempRect.Width -= x;
                                    break;

                                case NodePosition.TopRight:
                                case NodePosition.Right:
                                case NodePosition.BottomRight:
                                    tempRect.Width += x;
                                    break;
                                }

                                int y = InputManager.MouseVelocity.Y;

                                switch (nodePosition)
                                {
                                case NodePosition.TopLeft:
                                case NodePosition.Top:
                                case NodePosition.TopRight:
                                    tempRect.Y      += y;
                                    tempRect.Height -= y;
                                    break;

                                case NodePosition.BottomLeft:
                                case NodePosition.Bottom:
                                case NodePosition.BottomRight:
                                    tempRect.Height += y;
                                    break;
                                }

                                shape.Rectangle = CaptureHelpers.FixRectangle(tempRect);

                                break;
                            }
                        }
                    }
                    else if (shape.NodeType == NodeType.Line)
                    {
                        if (nodes[(int)NodePosition.TopLeft].IsDragging)
                        {
                            IsResizing = true;

                            shape.StartPosition = new Point(InputManager.MousePosition0Based.X, InputManager.MousePosition0Based.Y);
                        }
                        else if (nodes[(int)NodePosition.BottomRight].IsDragging)
                        {
                            IsResizing = true;

                            shape.EndPosition = new Point(InputManager.MousePosition0Based.X, InputManager.MousePosition0Based.Y);
                        }
                    }
                }
                else
                {
                    IsResizing = false;
                }

                UpdateNodePositions();
            }
        }