/// <summary>
 /// Deprecated Method for adding a new object to the Users EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToUsers(User user)
 {
     base.AddObject("Users", user);
 }
 /// <summary>
 /// Create a new User object.
 /// </summary>
 /// <param name="id">Initial value of the id property.</param>
 /// <param name="email">Initial value of the email property.</param>
 /// <param name="password">Initial value of the password property.</param>
 /// <param name="name">Initial value of the name property.</param>
 /// <param name="reputation">Initial value of the reputation property.</param>
 /// <param name="location_id">Initial value of the location_id property.</param>
 /// <param name="isFlagged">Initial value of the isFlagged property.</param>
 /// <param name="isDisabled">Initial value of the isDisabled property.</param>
 /// <param name="isAdmin">Initial value of the isAdmin property.</param>
 /// <param name="isDeleted">Initial value of the isDeleted property.</param>
 public static User CreateUser(global::System.Int32 id, global::System.String email, global::System.String password, global::System.String name, global::System.Int32 reputation, global::System.Int32 location_id, global::System.Boolean isFlagged, global::System.Boolean isDisabled, global::System.Boolean isAdmin, global::System.Boolean isDeleted)
 {
     User user = new User();
     user.id = id;
     user.email = email;
     user.password = password;
     user.name = name;
     user.reputation = reputation;
     user.location_id = location_id;
     user.isFlagged = isFlagged;
     user.isDisabled = isDisabled;
     user.isAdmin = isAdmin;
     user.isDeleted = isDeleted;
     return user;
 }