Пример #1
0
        private static void OnGrantEquipment(On.RoR2.GenericPickupController.orig_GrantEquipment orig, GenericPickupController self, CharacterBody body, Inventory inventory)
        {
            #region Sharedequipment

            var equip = PickupCatalog.GetPickupDef(self.pickupIndex).equipmentIndex;

            if (!BlackList.HasEquipment(equip) &&
                NetworkServer.active &&
                IsValidEquipmentPickup(self.pickupIndex) &&
                GeneralHooks.IsMultiplayer())
            {
                foreach (var player in PlayerCharacterMasterController.instances.Select(p => p.master)
                         .Where(p => !p.IsDeadAndOutOfLivesServer() || ShareSuite.DeadPlayersGetItems.Value))
                {
                    SyncToolbotEquip(player, ref equip);

                    // Sync Mul-T Equipment, but perform primary equipment pickup only for clients
                    if (player.inventory == inventory)
                    {
                        continue;
                    }

                    player.inventory.SetEquipmentIndex(equip);
                    self.NetworkpickupIndex = PickupCatalog.FindPickupIndex(equip);
                }
            }

            orig(self, body, inventory);

            #endregion
        }
Пример #2
0
        private static PickupIndex?GetRandomItemOfTier(ItemTier tier, PickupIndex orDefault)
        {
            switch (tier)
            {
            case ItemTier.Tier1:
                return(PickRandomOf(BlackList.AvailableTier1DropList));

            case ItemTier.Tier2:
                return(PickRandomOf(BlackList.AvailableTier2DropList));

            case ItemTier.Tier3:
                return(PickRandomOf(BlackList.AvailableTier3DropList));

            case ItemTier.Lunar:
                if (ShareSuite.LunarItemsRandomized.Value)
                {
                    return(PickRandomOf(BlackList.AvailableLunarDropList));
                }
                break;

            case ItemTier.Boss:
                if (ShareSuite.BossItemsRandomized.Value)
                {
                    return(PickRandomOf(BlackList.AvailableBossDropList));
                }
                break;

            default:
                break;
            }
            var pickupDef = PickupCatalog.GetPickupDef(orDefault);

            if (BlackList.HasItem(pickupDef.itemIndex))
            {
                return(null);
            }
            else
            {
                return(orDefault);
            }
        }
Пример #3
0
        public static void SendRichPickupMessage(CharacterMaster player, PickupDef pickupDef)
        {
            var body = player.hasBody ? player.GetBody() : null;

            if (!GeneralHooks.IsMultiplayer() || body == null ||
                !ShareSuite.RichMessagesEnabled.Value)
            {
                SendPickupMessage(player, pickupDef.pickupIndex);
                return;
            }

            var pickupColor = pickupDef.baseColor;
            var pickupName  = Language.GetString(pickupDef.nameToken);
            var playerColor = GetPlayerColor(player.playerCharacterMasterController);

            if (BlackList.HasItem(pickupDef.itemIndex) ||
                !ItemSharingHooks.IsValidItemPickup(pickupDef.pickupIndex))
            {
                var singlePickupMessage =
                    $"<color=#{playerColor}>{body.GetUserName()}</color> <color=#{GrayColor}>picked up</color> " +
                    $"<color=#{ColorUtility.ToHtmlStringRGB(pickupColor)}>" +
                    $"{pickupName ?? "???"}</color> <color=#{GrayColor}>for themself. </color>" +
                    $"<color=#{NotSharingColor}>(Item Set to NOT be Shared)</color>";
                Chat.SendBroadcastChat(new Chat.SimpleChatMessage {
                    baseToken = singlePickupMessage
                });
                return;
            }

            var pickupMessage =
                $"<color=#{playerColor}>{body.GetUserName()}</color> <color=#{GrayColor}>picked up</color> " +
                $"<color=#{ColorUtility.ToHtmlStringRGB(pickupColor)}>" +
                $"{pickupName ?? "???"}</color> <color=#{GrayColor}>for themself</color>" +
                $"{ItemPickupFormatter(body)}<color=#{GrayColor}>.</color>";

            Chat.SendBroadcastChat(new Chat.SimpleChatMessage {
                baseToken = pickupMessage
            });
        }
Пример #4
0
        private static void OnGrantItem(On.RoR2.GenericPickupController.orig_GrantItem orig,
                                        GenericPickupController self, CharacterBody body, Inventory inventory)
        {
            var item    = PickupCatalog.GetPickupDef(self.pickupIndex);
            var itemDef = ItemCatalog.GetItemDef(item.itemIndex);
            var randomizedPlayerDict = new Dictionary <CharacterMaster, PickupDef>();

            if ((ShareSuite.RandomizeSharedPickups.Value ||
                 !BlackList.HasItem(item.itemIndex)) &&
                NetworkServer.active &&
                IsValidItemPickup(self.pickupIndex) &&
                GeneralHooks.IsMultiplayer())
            {
                if (ShareSuite.RandomizeSharedPickups.Value)
                {
                    randomizedPlayerDict.Add(body.master, item);
                }

                foreach (var player in PlayerCharacterMasterController.instances.Select(p => p.master))
                {
                    // Ensure character is not original player that picked up item
                    if (player.inventory == inventory)
                    {
                        continue;
                    }

                    // Do not reward dead players if not required
                    if (!ShareSuite.DeadPlayersGetItems.Value && player.IsDeadAndOutOfLivesServer())
                    {
                        continue;
                    }

                    if (ShareSuite.RandomizeSharedPickups.Value)
                    {
                        var pickupIndex = GetRandomItemOfTier(itemDef.tier, item.pickupIndex);
                        if (pickupIndex == null)
                        {
                            // Could not find any not blacklisted item in that tier. You get nothing! Good day, sir!
                            continue;
                        }
                        var giveItem = PickupCatalog.GetPickupDef(pickupIndex.Value);

                        player.inventory.GiveItem(giveItem.itemIndex);
                        // Alternative: Only show pickup text for yourself
                        // var givePickupDef = PickupCatalog.GetPickupDef(givePickupIndex);
                        // Chat.AddPickupMessage(body, givePickupDef.nameToken, givePickupDef.baseColor, 1);

                        // Legacy -- old normal pickup message handler
                        //SendPickupMessage(player, giveItem);

                        randomizedPlayerDict.Add(player, giveItem);
                    }
                    // Otherwise give everyone the same item
                    else
                    {
                        player.inventory.GiveItem(item.itemIndex);
                    }
                }
                ChatHandler.SendRichRandomizedPickupMessage(body.master, item, randomizedPlayerDict);
                orig(self, body, inventory);
                return;
            }

            ChatHandler.SendRichPickupMessage(body.master, item);
            orig(self, body, inventory);
        }
Пример #5
0
        private void InitConfig()
        {
            ModIsEnabled = Config.Bind(
                "Settings",
                "ModEnabled",
                true,
                "Toggles whether or not the mod is enabled. If turned off while in-game, it will unhook " +
                "everything and reset the game to it's default behaviors."
                );
            ModIsEnabled.SettingChanged += ReloadHooks;

            MoneyIsShared = Config.Bind(
                "Settings",
                "MoneyShared",
                true,
                "Toggles money sharing between teammates. Every player gains money together and spends it " +
                "from one central pool of money."
                );

            WhiteItemsShared = Config.Bind(
                "Settings",
                "WhiteItemsShared",
                true,
                "Toggles item sharing for common (white color) items."
                );

            GreenItemsShared = Config.Bind(
                "Settings",
                "GreenItemsShared",
                true,
                "Toggles item sharing for rare (green color) items."
                );

            RedItemsShared = Config.Bind(
                "Settings",
                "RedItemsShared",
                true,
                "Toggles item sharing for legendary (red color) items."
                );

            EquipmentShared = Config.Bind(
                "Settings",
                "EquipmentShared",
                false,
                "Toggles item sharing for equipment."
                );

            LunarItemsShared = Config.Bind(
                "Settings",
                "LunarItemsShared",
                false,
                "Toggles item sharing for Lunar (blue color) items."
                );

            BossItemsShared = Config.Bind(
                "Settings",
                "BossItemsShared",
                true,
                "Toggles item sharing for boss (yellow color) items."
                );

            RichMessagesEnabled = Config.Bind(
                "Settings",
                "RichMessagesEnabled",
                true,
                "Toggles detailed item pickup messages with information on who picked the item up and" +
                " who all received the item."
                );

            RandomizeSharedPickups = Config.Bind(
                "Balance",
                "RandomizeSharedPickups",
                false,
                "When enabled each player (except the player who picked up the item) will get a randomized item of the same rarity."
                );

            LunarItemsRandomized = Config.Bind(
                "Balance",
                "LunarItemsRandomized",
                true,
                "Toggles randomizing Lunar items in RandomizeSharedPickups mode."
                );

            BossItemsRandomized = Config.Bind(
                "Balance",
                "BossItemsRandomized",
                false,
                "Toggles randomizing Boss items in RandomizeSharedPickups mode."
                );

            PrinterCauldronFixEnabled = Config.Bind(
                "Balance",
                "PrinterCauldronFix",
                true,
                "Toggles 3D printer and Cauldron item dupe fix by giving the item directly instead of" +
                " dropping it on the ground."
                );

            DeadPlayersGetItems = Config.Bind(
                "Balance",
                "DeadPlayersGetItems",
                false,
                "Toggles whether or not dead players should get copies of picked up items."
                );

            OverridePlayerScalingEnabled = Config.Bind(
                "Balance",
                "OverridePlayerScaling",
                true,
                "Toggles override of the scalar of interactables (chests, shrines, etc) that spawn in the world to your configured credit."
                );

            InteractablesCredit = Config.Bind(
                "Balance",
                "InteractablesCredit",
                1d,
                "If player scaling via this mod is enabled, the amount of players the game should think are playing in terms of chest spawns."
                );

            OverrideBossLootScalingEnabled = Config.Bind(
                "Balance",
                "OverrideBossLootScaling",
                true,
                "Toggles override of the scalar of boss loot drops to your configured balance."
                );

            BossLootCredit = Config.Bind(
                "Balance",
                "BossLootCredit",
                1,
                "Specifies the amount of boss items dropped when the boss drop override is true."
                );

            OverrideVoidFieldLootScalingEnabled = Config.Bind(
                "Balance",
                "OverrideVoidLootScaling",
                true,
                "Toggles override of the scalar of Void Field loot drops to your configured balance."
                );

            VoidFieldLootCredit = Config.Bind(
                "Balance",
                "VoidFieldLootCredit",
                1,
                "Specifies the amount of Void Fields items dropped when the Void Field scaling override is true."
                );

            MoneyScalarEnabled = Config.Bind(
                "Settings",
                "MoneyScalarEnabled",
                false,
                "Toggles the money scalar, set MoneyScalar to an amount to fine-tune the amount of gold " +
                "you recieve."
                );

            MoneyScalar = Config.Bind(
                "Settings",
                "MoneyScalar",
                1D,
                "Modifies player count used in calculations of gold earned when money sharing is on."
                );

            ItemBlacklist = Config.Bind(
                "Settings",
                "ItemBlacklist",
                "53,60,82,86",
                "Items (by index) that you do not want to share, comma separated. Please find the item indices at: https://github.com/risk-of-thunder/R2Wiki/wiki/Item-&-Equipment-IDs-and-Names"
                );
            ItemBlacklist.SettingChanged += (o, e) => BlackList.Recalculate();

            EquipmentBlacklist = Config.Bind(
                "Settings",
                "EquipmentBlacklist",
                "",
                "Equipment (by index) that you do not want to share, comma separated. Please find the indices at: https://github.com/risk-of-thunder/R2Wiki/wiki/Item-&-Equipment-IDs-and-Names"
                );
            EquipmentBlacklist.SettingChanged += (o, e) => BlackList.Recalculate();
        }