void UpdateRemapWayPoint(RemapWayPoint pt, Vector2 mPos) { Vector2 m = mPos - drawRect.position; //lsy : new remap ratio var uv = SWTextureProcess.TexUV_NoClamp(oMin, oMin, (int)m.x, (int)m.y); pt.uv = uv; pt.mousePos = mPos; }
void UpdateRemapWayPoint(RemapWayPoint pt, Vector2 mPos) { Vector2 m = mPos - drawRect.position; //lsy : new remap ratio var uv = SWTextureProcess.TexUV_NoClamp(oMin, oMin, (int)m.x, (int)m.y); pt.uv = uv; pt.mousePos = mPos; }