public ShaderCompilerGame()
        {
            _graphicsDeviceManager = new GraphicsDeviceManager(this);

            _data = new ShaderData();
            _builder = new ShaderBuilder(_data);
        }
Пример #2
0
        private bool _isRebuildingAfterReset; // on compilation error, we try to rebuild it again with the original data

        public ShaderBuilder(ShaderData data)
        {
            if (data == null) throw new ArgumentNullException("data");

            _data = data;
            _effectCompiler = new EffectCompiler();
        }
Пример #3
0
        public ShaderCompilerGame()
        {
            _graphicsDeviceManager = new GraphicsDeviceManager(this);

            _data    = new ShaderData();
            _builder = new ShaderBuilder(_data);
        }
Пример #4
0
        private bool _isRebuildingAfterReset;            // on compilation error, we try to rebuild it again with the original data

        public ShaderBuilder(ShaderData data)
        {
            if (data == null)
            {
                throw new ArgumentNullException("data");
            }

            _data           = data;
            _effectCompiler = new EffectCompiler();
        }
Пример #5
0
        public Form1(ShaderData data)
        {
            InitializeComponent();

            _data = data;

            // create the RenderControl
            _renderControl = new RenderControl();

            pnRenderControlPanel.Controls.Add(_renderControl);

            // initialize the controls state from initial data
            cbInvert.Checked = _data.EnableInvertColor;
            cbGrayscale.Checked = _data.EnableGrayscale;

            tbHeader.Text = _data.Header;
            tbSource.Text = _data.Source;
        }
Пример #6
0
        public Form1(ShaderData data)
        {
            InitializeComponent();

            _data = data;

            // create the RenderControl
            _renderControl = new RenderControl();

            pnRenderControlPanel.Controls.Add(_renderControl);

            // initialize the controls state from initial data
            cbInvert.Checked    = _data.EnableInvertColor;
            cbGrayscale.Checked = _data.EnableGrayscale;

            tbHeader.Text = _data.Header;
            tbSource.Text = _data.Source;
        }