Пример #1
0
        private void UpdateMaskCompCountInputs()
        {
            int cc = this["M"].GetCompCount();

            base.texture.CompCount = cc;

            bool summed = channelBlendType == ChannelBlendType.Summed;

            //int enableInputCount = summed ? 4 : 5;

            for (int i = 0; i < 4; i++)
            {
                SF_NodeConnector con = connectors[i + 2];

                //if(con.IsConnected() && con.inputCon.GetCompCount() != cc)
                //	connectors[i+2].Disconnect();

                bool use = i < cc;

                con.SetRequired(use);
                con.enableState = use ? EnableState.Enabled : EnableState.Disabled;

                // Disconnect if going hidden while connected, but not during load, as it might connect an unevaluated cc
                //if(!SF_Parser.quickLoad && !SF_Parser.settingUp){
                if (con.IsConnected() && con.enableState == EnableState.Disabled)
                {
                    //connectors[i+2].Disconnect();
                    //Debug.Log("Disconnecting thing due to things!");
                }
                //}
            }

            this["BTM"].SetRequired(!summed);
            this["BTM"].enableState = summed ? EnableState.Disabled : EnableState.Enabled;
        }