Пример #1
0
        private void AddGrassPhysicsCamera()
        {
            GrassPhysicsCamera physicsCamera = myTarget.gameObject.AddComponent <GrassPhysicsCamera>();

            physicsCamera.physicsArea     = myTarget;
            physicsCamera.Cam.cullingMask = 1;
            myTarget.AddOnSetDepthTextureEvent(physicsCamera.RenderTexture);
            UnityEditorInternal.ComponentUtility.MoveComponentUp(physicsCamera.Cam);
            UnityEditorInternal.ComponentUtility.MoveComponentUp(physicsCamera);
        }
Пример #2
0
        public override void OnInspectorGUI()
        {
            serializedObject.Update();
            myTarget = target as GrassPhysicsCamera;
            Undo.RecordObject(myTarget, "Update in " + myTarget.name);
            Undo.RecordObject(myTarget.Cam, "Update in " + myTarget.Cam.name);

            EditorGUI.BeginChangeCheck();
            ShowGUI();
            if (EditorGUI.EndChangeCheck())
            {
                EditorUtility.SetDirty(myTarget);
                EditorUtility.SetDirty(myTarget.Cam);
            }
            serializedObject.ApplyModifiedProperties();
        }