private void EnsureConfigLoaded() { if (configuration == null) { configuration = configStore.LoadConfigFromFile(); TryLog("Loaded config from file"); } }
public ConfigStore( string modFolderName, string configFileName = DefaultConfigFileName, IXmlFileSystem <ModConfiguration> fileSystemWrapper = null) { this.fileSystemWrapper = fileSystemWrapper ?? new XmlFileSystem <ModConfiguration>(new FileSystemWrapper()); var modFolderPath = GamePaths.GetModFolderPath(GameFolder.Configs); modFolderPath = Path.Combine(modFolderPath, modFolderName); this.fileSystemWrapper.CreateDirectory(modFolderPath); ConfigFileInfo = new FileInfo(Path.Combine(modFolderPath, configFileName)); if (!this.fileSystemWrapper.FileExists(ConfigFileInfo)) { SaveConfigToFile(new ModConfiguration()); } cachedConfigs = LoadConfigFromFile(); }
public void SaveConfigToFile(ModConfiguration modConfiguration) { fileSystemWrapper.SaveObjectToFile(ConfigFileInfo, modConfiguration); }