Пример #1
0
 private void NeutralEvent()
 {
     GameService.NewPage("\nYou found nothing and decided to head back.", "filler");
     Console.ReadKey();
 }
Пример #2
0
 private void NeutralCommute()
 {
     GameService.NewPage("\nYour commute went entirely uninterrupted.", "filler");
     Console.ReadKey();
 }
Пример #3
0
        public bool RunMenu()
        {
            bool leaveCity = false;

            while (!leaveCity)
            {
                PrintMenuOptions();
                _saveServices.SaveGame(_characterSuperModel);
                var input = GameService.ParseIntput();
                switch (input)
                {
                case 1:
                    GuildMenu();
                    break;

                case 2:
                    EnterArena();
                    if (_characterSuperModel.IsDead)
                    {
                        GameService.NewPage("You slowly open your eyes. \"Wha.. what happened?\"\n" +
                                            "Near your bed you find a note a note. It reads:\n\n" +
                                            "\"You got smashed bud. Maybe you should train a bit more before you enter the arena again.\"");
                        _characterSuperModel.CharacterHealth = _characterSuperModel.CharacterMaxHealth;
                        Console.ReadKey();
                    }
                    break;

                case 3:
                    if ((_characterSuperModel.CharacterBaseHealth += healthFromInnBed) > _characterSuperModel.CharacterMaxHealth)
                    {
                        _characterSuperModel.CharacterHealth = _characterSuperModel.CharacterMaxHealth;
                    }
                    else
                    {
                        _characterSuperModel.CharacterHealth += healthFromInnBed;
                    }
                    GameService.NewPage($"You sleep in a comfy bed at the inn and recover {healthFromInnBed} HP." +
                                        $"\nYou now have {_characterSuperModel.CharacterHealth}/{_characterSuperModel.CharacterMaxHealth} HP.");
                    Console.ReadKey();
                    break;

                case 4:
                    bool leaveFromInv = _inventoryServices.OpenInventory();
                    if (leaveFromInv)
                    {
                        return(false);
                    }
                    break;

                case 5:
                    leaveCity = Leave();
                    break;

                default:
                    Console.WriteLine("Invalid input.");
                    Console.ReadKey();
                    break;
                }
            }
            return(leaveCity);
        }