partial void DeletePlayerEvent(PlayerEvent instance);
 partial void UpdatePlayerEvent(PlayerEvent instance);
		private void detach_PlayerEvents(PlayerEvent entity)
		{
			this.SendPropertyChanging();
			entity.Player = null;
		}
 partial void InsertPlayerEvent(PlayerEvent instance);
		private void attach_PlayerEvents(PlayerEvent entity)
		{
			this.SendPropertyChanging();
			entity.Player = this;
		}