Пример #1
0
 private static void Exec()
 {
     if (!StopServer.ShuttingDown)
     {
         PersistentOperations.PlayerCheck();
         if (Jail.IsEnabled)
         {
             Jail.StatusCheck();
         }
         if (TwoSecondTick >= 2)
         {
             TwoSecondTick = 0;
             if (WorldRadius.IsEnabled)
             {
                 WorldRadius.Exec();
             }
             if (PlayerChecks.GodEnabled || PlayerChecks.FlyEnabled || PlayerChecks.SpectatorEnabled || PlayerChecks.WaterEnabled)
             {
                 PlayerChecks.Exec();
             }
         }
         if (FiveSecondTick >= 5)
         {
             FiveSecondTick = 0;
             if (Zones.IsEnabled)
             {
                 Zones.HostileCheck();
             }
             if (PlayerStats.IsEnabled)
             {
                 PlayerStats.Exec();
             }
         }
         if (TenSecondTick >= 10)
         {
             TenSecondTick = 0;
             if (EntityCleanup.IsEnabled)
             {
                 EntityCleanup.EntityCheck();
             }
         }
         if (SixtySecondTick >= 60)
         {
             SixtySecondTick = 0;
             if (Jail.IsEnabled && Jail.Jailed.Count > 0)
             {
                 Jail.Clear();
             }
             if (Mute.IsEnabled && Mute.Mutes.Count > 0)
             {
                 Mute.Clear();
             }
             if (BloodmoonWarrior.IsEnabled)
             {
                 BloodmoonWarrior.Exec();
             }
         }
         if (WeatherVote.IsEnabled && WeatherVote.VoteOpen)
         {
             _weatherVote++;
             if (_weatherVote >= 60)
             {
                 _weatherVote         = 0;
                 WeatherVote.VoteOpen = false;
                 WeatherVote.ProcessWeatherVote();
             }
         }
         if (RestartVote.IsEnabled && RestartVote.VoteOpen)
         {
             _restartVote++;
             if (_restartVote >= 60)
             {
                 _restartVote         = 0;
                 RestartVote.VoteOpen = false;
                 RestartVote.ProcessRestartVote();
             }
         }
         if (MuteVote.IsEnabled && MuteVote.VoteOpen)
         {
             _muteVote++;
             if (_muteVote >= 60)
             {
                 _muteVote         = 0;
                 MuteVote.VoteOpen = false;
                 MuteVote.ProcessMuteVote();
             }
         }
         if (KickVote.IsEnabled && KickVote.VoteOpen)
         {
             _kickVote++;
             if (_kickVote >= 60)
             {
                 _kickVote         = 0;
                 KickVote.VoteOpen = false;
                 KickVote.ProcessKickVote();
             }
         }
         if (Lottery.IsEnabled && Lottery.OpenLotto)
         {
             _lottery++;
             if (_lottery == 3300)
             {
                 Lottery.Alert();
             }
             if (_lottery >= 3600)
             {
                 _lottery = 0;
                 Lottery.StartLotto();
             }
         }
         else
         {
             _lottery = 0;
         }
         if (Hordes.IsEnabled)
         {
             _horde++;
             if (_horde >= 1200)
             {
                 _horde = 0;
                 Hordes.Exec();
             }
         }
         else
         {
             _horde = 0;
         }
         if (NightAlert.IsEnabled)
         {
             _nightAlert++;
             if (_nightAlert >= NightAlert.Delay * 60)
             {
                 _nightAlert = 0;
                 NightAlert.Exec();
             }
         }
         else
         {
             _nightAlert = 0;
         }
         if (Watchlist.IsEnabled)
         {
             _watchList++;
             if (_watchList >= Watchlist.Delay * 60)
             {
                 _watchList = 0;
                 Watchlist.CheckWatchlist();
             }
         }
         else
         {
             _watchList = 0;
         }
         if (Bloodmoon.IsEnabled & Bloodmoon.Auto_Show)
         {
             if (Bloodmoon.Delay > 0)
             {
                 _bloodmoon++;
                 if (_bloodmoon >= Bloodmoon.Delay * 60)
                 {
                     _bloodmoon = 0;
                     Bloodmoon.StatusCheck();
                 }
             }
         }
         else
         {
             _bloodmoon = 0;
         }
         if (PlayerLogs.IsEnabled & PlayerLogs.Delay > 0)
         {
             _playerLogs++;
             if (_playerLogs >= PlayerLogs.Delay)
             {
                 _playerLogs = 0;
                 PlayerLogs.Exec();
             }
         }
         else
         {
             _playerLogs = 0;
         }
         if (StopServer.CountingDown)
         {
             StopServerSeconds++;
             if (StopServerSeconds == 60)
             {
                 StopServerSeconds = 0;
                 StopServerMinutes--;
             }
             if (StopServerMinutes == 0)
             {
                 StopServerSeconds       = 0;
                 StopServer.CountingDown = false;
                 StopServer.Stop();
             }
             if (StopServerMinutes == 1 && StopServerSeconds == 0)
             {
                 StopServer.StartShutdown3();
             }
             if (StopServerMinutes > 1 && StopServerSeconds == 0)
             {
                 StopServer.StartShutdown2(StopServerMinutes);
             }
             if (StopServerMinutes == 1 && StopServerSeconds == 30)
             {
                 StopServer.Kick30();
             }
         }
         if (AutoSaveWorld.IsEnabled & AutoSaveWorld.Delay > 0)
         {
             _autoSaveWorld++;
             if (_autoSaveWorld >= AutoSaveWorld.Delay * 60)
             {
                 _autoSaveWorld = 0;
                 AutoSaveWorld.Save();
             }
         }
         else
         {
             _autoSaveWorld = 0;
         }
         if (Shutdown.IsEnabled && !StopServer.CountingDown)
         {
             if (Shutdown.BloodmoonOver && !Event.Open)
             {
                 _shutdownBloodmoonOver++;
                 if (_shutdownBloodmoonOver >= 900)
                 {
                     _shutdownBloodmoonOver = 0;
                     Shutdown.BloodmoonOver = false;
                     Shutdown.Stop();
                 }
             }
             else if (!Shutdown.Bloodmoon)
             {
                 _shutdown++;
                 if (_shutdown >= Shutdown.Delay * 60)
                 {
                     if (Event.Open)
                     {
                         if (!Event.OperatorWarned)
                         {
                             Event.OperatorWarned = true;
                             ClientInfo _cInfo = ConsoleHelper.ParseParamIdOrName(Event.Operator);
                             if (_cInfo != null)
                             {
                                 ChatHook.ChatMessage(_cInfo, LoadConfig.Chat_Response_Color + "A scheduled shutdown is set to begin but is on hold until the event ends" + "[-]", -1, LoadConfig.Server_Response_Name, EChatType.Whisper, null);
                             }
                         }
                     }
                     else
                     {
                         _shutdown = 0;
                         Shutdown.BloodmoonCheck();
                     }
                 }
             }
             else if (Shutdown.Bloodmoon)
             {
                 _shutdownBloodmoon++;
                 if (_shutdownBloodmoon >= 150)
                 {
                     _shutdownBloodmoon = 0;
                     Shutdown.BloodmoonCheck();
                 }
             }
         }
         else
         {
             _shutdown = 0;
         }
         if (InfoTicker.IsEnabled)
         {
             _infoTicker++;
             if (_infoTicker >= InfoTicker.Delay * 60)
             {
                 _infoTicker = 0;
                 InfoTicker.Exec();
             }
         }
         else
         {
             _infoTicker = 0;
         }
         if (Event.Invited)
         {
             _eventInvitation++;
             if (_eventInvitation >= 900)
             {
                 _eventInvitation = 0;
                 Event.Invited    = false;
                 Event.CheckOpen();
             }
         }
         else
         {
             _eventInvitation = 0;
         }
         if (Event.Open)
         {
             _eventOpen++;
             if (_eventOpen == _eventTime / 2)
             {
                 Event.HalfTime();
             }
             if (_eventOpen == _eventTime - 300)
             {
                 Event.FiveMin();
             }
             if (_eventOpen >= _eventTime)
             {
                 _eventOpen = 0;
                 Event.EndEvent();
             }
         }
         else
         {
             _eventOpen = 0;
         }
         if (RestartVote.Cycle)
         {
             _restartVoteCycle++;
             if (_restartVoteCycle >= 1800)
             {
                 RestartVote.Cycle = false;
             }
         }
         else
         {
             _restartVoteCycle = 0;
         }
         if (Zones.IsEnabled & Zones.Reminder.Count > 0)
         {
             _zoneReminder++;
             if (_zoneReminder >= Zones.Reminder_Delay * 60)
             {
                 _zoneReminder = 0;
                 Zones.ReminderExec();
             }
         }
         else
         {
             _zoneReminder = 0;
         }
         if (AutoBackup.IsEnabled)
         {
             _autoBackup++;
             if (_autoBackup >= AutoBackup.Delay * 60)
             {
                 _autoBackup = 0;
                 AutoBackup.Exec();
             }
         }
         else
         {
             _autoBackup = 0;
         }
         if (BreakTime.IsEnabled)
         {
             _breakTime++;
             if (_breakTime >= BreakTime.Break_Time * 60)
             {
                 _breakTime = 0;
                 BreakTime.Exec();
             }
         }
         else
         {
             _breakTime = 0;
         }
         if (Track.IsEnabled)
         {
             _tracking++;
             if (_tracking >= 20)
             {
                 _tracking = 0;
                 Track.Exec();
             }
         }
         else
         {
             _tracking = 0;
         }
         if (InvalidItems.IsEnabled && InvalidItems.Check_Storage)
         {
             _invalidItems++;
             if (_invalidItems >= 300)
             {
                 _invalidItems = 0;
                 InvalidItems.CheckStorage();
             }
         }
         else
         {
             _invalidItems = 0;
         }
         if (RealWorldTime.IsEnabled)
         {
             _realWorldTime++;
             if (_realWorldTime >= RealWorldTime.Delay * 60)
             {
                 _realWorldTime = 0;
                 RealWorldTime.Time();
             }
         }
         else
         {
             _realWorldTime = 0;
         }
     }
 }
Пример #2
0
 public static void Init(object sender, ElapsedEventArgs e)
 {
     if (FlightCheck.IsEnabled)
     {
         if ((int)GameManager.Instance.fps.Counter > 5)
         {
             FlightCheck.AutoFlightCheck();
         }
     }
     if (HatchElevator.IsEnabled)
     {
         HatchElevator.AutoHatchCheck();
     }
     if (UndergroundCheck.IsEnabled)
     {
         if ((int)GameManager.Instance.fps.Counter > 5)
         {
             UndergroundCheck.AutoUndergroundCheck();
         }
     }
     if (Jail.IsEnabled)
     {
         Jail.StatusCheck();
     }
     if (Bounties.IsEnabled || KillNotice.IsEnabled || DeathSpot.IsEnabled || Zones.IsEnabled || Event.Open)
     {
         Players.Exec();
     }
     if (Jail.Jailed.Count > 0)
     {
         _jR++;
         if (_jR >= 60)
         {
             _jR = 0;
             Jail.Clear();
         }
     }
     else
     {
         _jR = 0;
     }
     if (WeatherVote.IsEnabled)
     {
         if (WeatherVote.VoteOpen)
         {
             _wV++;
             if (_wV >= 30)
             {
                 _wV = 0;
                 WeatherVote.CallForVote2();
             }
         }
     }
     else
     {
         _wV = 0;
     }
     if (MutePlayer.IsEnabled && MutePlayer.Mutes.Count > 0)
     {
         _mC++;
         if (_mC >= 60)
         {
             _mC = 0;
             MutePlayer.Clear();
         }
     }
     else
     {
         _mC = 0;
     }
     if (RealWorldTime.IsEnabled)
     {
         _rWT++;
         if (_rWT >= Real_Time_Delay * 60)
         {
             _rWT = 0;
             RealWorldTime.Time();
         }
     }
     else
     {
         _rWT = 0;
     }
     if (Lottery.IsEnabled && Lottery.OpenLotto)
     {
         _l++;
         if (_l == 3300)
         {
             Lottery.Alert();
         }
         if (_l >= 3600)
         {
             _l = 0;
             Lottery.StartLotto();
         }
     }
     else
     {
         _l = 0;
     }
     if (RestartVote.IsEnabled)
     {
         if (RestartVote.VoteOpen)
         {
             _rV++;
             if (_rV >= 30)
             {
                 _rV = 0;
                 RestartVote.CallForVote2();
             }
         }
     }
     else
     {
         _rV = 0;
     }
     if (NightVote.IsEnabled)
     {
         if (NightVote.VoteOpen)
         {
             _nV++;
             if (_nV >= 30)
             {
                 _nV = 0;
                 NightVote.VoteCount();
             }
         }
     }
     else
     {
         _nV = 0;
     }
     if (MuteVote.IsEnabled)
     {
         if (MuteVote.VoteOpen)
         {
             _mV++;
             if (_mV >= 30)
             {
                 _mV = 0;
                 MuteVote.VoteCount();
             }
         }
     }
     else
     {
         _mV = 0;
     }
     if (KickVote.IsEnabled)
     {
         if (KickVote.VoteOpen)
         {
             _kV++;
             if (_kV >= 30)
             {
                 _kV = 0;
                 KickVote.VoteCount();
             }
         }
     }
     else
     {
         _kV = 0;
     }
     if (Hordes.IsEnabled)
     {
         _h++;
         if (_h >= 1200)
         {
             _h = 0;
             Hordes.Exec();
         }
     }
     else
     {
         _h = 0;
     }
     if (EntityCleanup.IsEnabled && (EntityCleanup.BlockIsEnabled || EntityCleanup.FallingTreeEnabled || EntityCleanup.Underground || EntityCleanup.Bikes))
     {
         _eC++;
         if (_eC >= 10)
         {
             _eC = 0;
             EntityCleanup.EntityCheck();
         }
     }
     else
     {
         _eC = 0;
     }
     if (Zones.IsEnabled)
     {
         _rE++;
         if (_rE >= 5)
         {
             _rE = 0;
             EntityCleanup.ZombieCheck();
         }
     }
     else
     {
         _rE = 0;
     }
     if (NightAlert.IsEnabled)
     {
         _nA++;
         if (_nA >= Night_Time_Delay * 60)
         {
             _nA = 0;
             NightAlert.Exec();
         }
     }
     else
     {
         _nA = 0;
     }
     if (Watchlist.IsEnabled)
     {
         _wL++;
         if (_wL >= Alert_Delay * 60)
         {
             _wL = 0;
             Watchlist.CheckWatchlist();
         }
     }
     else
     {
         _wL = 0;
     }
     if (PlayerStatCheck.IsEnabled)
     {
         _pSC++;
         if (_pSC >= 2)
         {
             _pSC = 0;
             PlayerStatCheck.PlayerStat();
         }
     }
     else
     {
         _pSC = 0;
     }
     if (ReservedSlots.IsEnabled)
     {
         _rS++;
         if (_rS >= 120)
         {
             _rS = 0;
             int _playerCount = ConnectionManager.Instance.ClientCount();
             if (_playerCount >= API.MaxPlayers - ReservedSlots.Admin_Slots)
             {
                 ReservedSlots.OpenSlot();
             }
         }
     }
     else
     {
         _rS = 0;
     }
     if (Bloodmoon.IsEnabled & Bloodmoon.Auto_Show)
     {
         if (Auto_Show_Bloodmoon_Delay > 0)
         {
             _b++;
             if (_b >= Auto_Show_Bloodmoon_Delay * 60)
             {
                 _b = 0;
                 Bloodmoon.StatusCheck();
             }
         }
     }
     else
     {
         _b = 0;
     }
     if (PlayerLogs.IsEnabled & Player_Log_Interval > 0)
     {
         _pL++;
         if (_pL >= Player_Log_Interval)
         {
             _pL = 0;
             PlayerLogs.Exec();
         }
     }
     else
     {
         _pL = 0;
     }
     if (StopServer.stopServerCountingDown)
     {
         _sSCD++;
         if (_sSCD == 60)
         {
             _sSCD = 0;
             _sSC--;
         }
         if (_sSC == 0)
         {
             _sSCD = 0;
             StopServer.stopServerCountingDown = false;
             StopServer.Stop();
         }
         if (_sSC == 1 && _sSCD == 0)
         {
             StopServer.StartShutdown3();
         }
         if (_sSC > 1 && _sSCD == 0)
         {
             StopServer.StartShutdown2(_sSC);
         }
         if (StopServer.Kick_30_Seconds)
         {
             if (_sSC == 1 && _sSCD == 30)
             {
                 StopServer.Kick30();
             }
         }
         if (StopServer.Ten_Second_Countdown)
         {
             if (_sSC == 1 && _sSCD == 50)
             {
                 StopServer.StartShutdown4();
             }
             if (_sSC == 1 && _sSCD == 55)
             {
                 StopServer.StartShutdown5();
             }
             if (_sSC == 1 && _sSCD == 56)
             {
                 StopServer.StartShutdown6();
             }
             if (_sSC == 1 && _sSCD == 57)
             {
                 StopServer.StartShutdown7();
             }
             if (_sSC == 1 && _sSCD == 58)
             {
                 StopServer.StartShutdown8();
             }
             if (_sSC == 1 && _sSCD == 59)
             {
                 StopServer.StartShutdown9();
             }
         }
     }
     else
     {
         _sSCD = 0;
         _sSC  = 0;
     }
     if (AutoSaveWorld.IsEnabled & Delay_Between_World_Saves > 0)
     {
         _wSD++;
         if (_wSD >= Delay_Between_World_Saves * 60)
         {
             _wSD = 0;
             AutoSaveWorld.Save();
         }
     }
     else
     {
         _wSD = 0;
     }
     if (AutoShutdown.IsEnabled && !AutoShutdown.Bloodmoon && !StopServer.stopServerCountingDown)
     {
         _sD++;
         if (!Event.Open && _sD >= Shutdown_Delay * 60)
         {
             _sD = 0;
             AutoShutdown.CheckBloodmoon();
         }
     }
     else
     {
         _sD = 0;
     }
     if (AutoShutdown.Bloodmoon)
     {
         _aSB++;
         if (_aSB >= 1800)
         {
             _aSB = 0;
             AutoShutdown.CheckBloodmoon();
         }
     }
     else
     {
         _aSB = 0;
     }
     if (InfoTicker.IsEnabled)
     {
         _iT++;
         if (_iT >= Infoticker_Delay * 60)
         {
             _iT = 0;
             InfoTicker.StatusCheck();
         }
     }
     else
     {
         _iT = 0;
     }
     if (WorldRadius.IsEnabled)
     {
         _wR++;
         if (_wR >= 2)
         {
             _wR = 0;
             WorldRadius.Exec();
         }
     }
     else
     {
         _wR = 0;
     }
     if (VoteReward.IsEnabled && VoteReward.QueOpen)
     {
         _vR++;
         if (_vR >= 60)
         {
             _vR = 0;
             VoteReward.que.Clear();
             VoteReward.QueOpen    = false;
             VoteReward.RewardOpen = true;
         }
     }
     else
     {
         _vR = 0;
     }
     if (Event.Invited)
     {
         _eI++;
         if (_eI >= 900)
         {
             _eI           = 0;
             Event.Invited = false;
             Event.CheckOpen();
         }
     }
     else
     {
         _eI = 0;
     }
     if (Event.Open)
     {
         _eO++;
         if (_eO == _eventTime / 2)
         {
             Event.HalfTime();
         }
         if (_eO == _eventTime - 300)
         {
             Event.FiveMin();
         }
         if (_eO >= _eventTime)
         {
             _eO = 0;
             Event.EndEvent();
         }
     }
     else
     {
         _eO = 0;
     }
     if (RestartVote.Startup)
     {
         _rVS++;
         if (_rVS >= 1800)
         {
             RestartVote.Startup = false;
         }
     }
     else
     {
         _rVS = 0;
     }
     if (Zones.IsEnabled & Zones.reminder.Count > 0)
     {
         _zR++;
         if (_zR >= Zones.Reminder_Delay)
         {
             _zR = 0;
             Zones.Reminder();
         }
     }
     else
     {
         _zR = 0;
     }
 }
Пример #3
0
        public static void Load()
        {
            Timers.TimerStart();
            if (TeleportCheck.IsEnabled)
            {
                TeleportCheck.DetectionLogsDir();
            }
            if (CountryBan.IsEnabled)
            {
                CountryBan.Load();
            }
            if (FlightCheck.IsEnabled)
            {
                FlightCheck.DetectionLogsDir();
            }
            if (HatchElevator.IsEnabled)
            {
                HatchElevator.DetectionLogsDir();
            }
            if (PlayerLogs.IsEnabled)
            {
                PlayerLogs.PlayerLogsDir();
            }
            if (InventoryCheck.IsEnabled)
            {
                InventoryCheck.PlayerLogsDir();
            }
            if (Report.IsEnabled)
            {
                Report.ReportLogsDir();
            }
            if (PlayerStatCheck.IsEnabled)
            {
                PlayerStatCheck.DetectionLogsDir();
            }
            if (UndergroundCheck.IsEnabled)
            {
                UndergroundCheck.DetectionLogsDir();
            }
            if (Zones.IsEnabled)
            {
                Zones.DetectionLogsDir();
            }
            if (Bank.IsEnabled)
            {
                Bank.CreateFolder();
            }
            if (AuctionBox.IsEnabled)
            {
                AuctionBox.CreateFolder();
            }
            if (Bounties.IsEnabled)
            {
                Bounties.CreateFolder();
            }
            if (CredentialCheck.IsEnabled)
            {
                CredentialCheck.CreateFolder();
            }
            if (DupeLog.IsEnabled)
            {
                DupeLog.CreateFolder();
            }
            PollConsole.CreateFolder();
            string    _sql    = "SELECT pollOpen FROM Polls WHERE pollOpen = 'true'";
            DataTable _result = SQL.TQuery(_sql);

            if (_result.Rows.Count > 0)
            {
                PollConsole.Check();
            }
            _result.Dispose();
            if (ClanManager.IsEnabled)
            {
                ClanManager.GetClans();
                ClanManager.BuildList();
            }
            if (!ClanManager.IsEnabled)
            {
                ClanManager.clans.Clear();
                ClanManager.ClanMember.Clear();
            }
            if (!InfoTicker.IsEnabled && InfoTicker.IsRunning)
            {
                InfoTicker.Unload();
            }
            if (InfoTicker.IsEnabled && !InfoTicker.IsRunning)
            {
                InfoTicker.Load();
            }
            if (Gimme.IsRunning && !Gimme.IsEnabled)
            {
                Gimme.Unload();
            }
            if (!Gimme.IsRunning && Gimme.IsEnabled)
            {
                Gimme.Load();
            }
            if (UndergroundCheck.IsRunning && !UndergroundCheck.IsEnabled)
            {
                UndergroundCheck.Unload();
            }
            if (!UndergroundCheck.IsRunning && UndergroundCheck.IsEnabled)
            {
                UndergroundCheck.Load();
            }
            if (Badwords.IsRunning && !Badwords.IsEnabled)
            {
                Badwords.Unload();
            }
            if (!Badwords.IsRunning && Badwords.IsEnabled)
            {
                Badwords.Load();
            }
            if (!LoginNotice.IsRunning && LoginNotice.IsEnabled)
            {
                LoginNotice.Load();
            }
            if (LoginNotice.IsRunning && !LoginNotice.IsEnabled)
            {
                LoginNotice.Unload();
            }
            if (!Zones.IsRunning && Zones.IsEnabled)
            {
                Zones.Load();
            }
            if (Zones.IsRunning && !Zones.IsEnabled)
            {
                Zones.Unload();
            }
            if (!VoteReward.IsRunning && VoteReward.IsEnabled)
            {
                VoteReward.Load();
            }
            if (VoteReward.IsRunning && !VoteReward.IsEnabled)
            {
                VoteReward.Unload();
            }
            if (!Watchlist.IsRunning && Watchlist.IsEnabled)
            {
                Watchlist.Load();
            }
            if (Watchlist.IsRunning && !Watchlist.IsEnabled)
            {
                Watchlist.Unload();
            }
            if (!ReservedSlots.IsRunning && ReservedSlots.IsEnabled)
            {
                ReservedSlots.Load();
            }
            if (ReservedSlots.IsRunning && !ReservedSlots.IsEnabled)
            {
                ReservedSlots.Unload();
            }
            if (!StartingItems.IsRunning && StartingItems.IsEnabled)
            {
                StartingItems.Load();
            }
            if (StartingItems.IsRunning && !StartingItems.IsEnabled)
            {
                StartingItems.Unload();
            }
            if (!Travel.IsRunning && Travel.IsEnabled)
            {
                Travel.Load();
            }
            if (Travel.IsRunning && !Travel.IsEnabled)
            {
                Travel.Unload();
            }
            if (!Shop.IsRunning && Shop.IsEnabled)
            {
                Shop.Load();
            }
            if (Shop.IsRunning && !Shop.IsEnabled)
            {
                Shop.Unload();
            }
            if (!Motd.IsRunning && Motd.IsEnabled)
            {
                Motd.Load();
            }
            if (Motd.IsRunning && !Motd.IsEnabled)
            {
                Motd.Unload();
            }
            if (InventoryCheck.IsRunning && !InventoryCheck.IsEnabled)
            {
                InventoryCheck.Unload();
            }
            if (!InventoryCheck.IsRunning && InventoryCheck.IsEnabled)
            {
                InventoryCheck.Load();
            }
            if (HighPingKicker.IsEnabled)
            {
                HighPingKicker.Load();
            }
            if (CredentialCheck.IsRunning && !CredentialCheck.IsEnabled)
            {
                CredentialCheck.Unload();
            }
            if (!CredentialCheck.IsRunning && CredentialCheck.IsEnabled)
            {
                CredentialCheck.Load();
            }
            if (CustomCommands.IsRunning && !CustomCommands.IsEnabled)
            {
                CustomCommands.Unload();
            }
            if (!CustomCommands.IsRunning && CustomCommands.IsEnabled)
            {
                CustomCommands.Load();
            }
            if (DupeLog.IsRunning && !DupeLog.IsEnabled)
            {
                DupeLog.Unload();
            }
            if (!DupeLog.IsRunning && DupeLog.IsEnabled)
            {
                DupeLog.Load();
            }
            if (ChatColorPrefix.IsRunning && !ChatColorPrefix.IsEnabled)
            {
                ChatColorPrefix.Unload();
            }
            if (!ChatColorPrefix.IsRunning && ChatColorPrefix.IsEnabled)
            {
                ChatColorPrefix.Load();
            }
            if (MutePlayer.IsEnabled)
            {
                MutePlayer.MuteList();
            }
            if (Jail.IsEnabled)
            {
                Jail.JailList();
            }
            if (Animals.IsEnabled)
            {
                Animals.AnimalList();
            }
            if (AutoShutdown.IsEnabled)
            {
                AutoShutdown.ShutdownTime();
            }
        }
Пример #4
0
 private static void Init(object sender, ElapsedEventArgs e)
 {
     if (!StopServer.Shutdown)
     {
         PersistentOperations.PlayerCheck();
         if (Jail.IsEnabled)
         {
             Jail.StatusCheck();
         }
         if (UnderWater.IsEnabled)
         {
             UnderWater.Exec();
         }
         timer2Second++;
         if (timer2Second >= 2)
         {
             if (WorldRadius.IsEnabled)
             {
                 WorldRadius.Exec();
             }
             if (Flying.IsEnabled)
             {
                 Flying.Exec();
             }
             timer2Second = 0;
         }
         timer5Second++;
         if (timer5Second >= 5)
         {
             if (Zones.IsEnabled)
             {
                 Zones.HostileCheck();
             }
             if (PlayerStatCheck.IsEnabled)
             {
                 PlayerStatCheck.PlayerStat();
             }
             timer5Second = 0;
         }
         timer10Second++;
         if (timer10Second >= 10)
         {
             if (EntityCleanup.IsEnabled)
             {
                 EntityCleanup.EntityCheck();
             }
             timer10Second = 0;
         }
         timer60Second++;
         if (timer60Second >= 60)
         {
             if (Jail.IsEnabled && Jail.Jailed.Count > 0)
             {
                 Jail.Clear();
             }
             if (Mute.IsEnabled && Mute.Mutes.Count > 0)
             {
                 Mute.Clear();
             }
             if (BloodmoonWarrior.IsEnabled)
             {
                 BloodmoonWarrior.Exec();
             }
             timer60Second = 0;
         }
         if (WeatherVote.IsEnabled && WeatherVote.VoteOpen)
         {
             _weatherVote++;
             if (_weatherVote >= 60)
             {
                 _weatherVote         = 0;
                 WeatherVote.VoteOpen = false;
                 WeatherVote.ProcessWeatherVote();
             }
         }
         if (RestartVote.IsEnabled && RestartVote.VoteOpen)
         {
             _restartVote++;
             if (_restartVote >= 60)
             {
                 _restartVote         = 0;
                 RestartVote.VoteOpen = false;
                 RestartVote.ProcessRestartVote();
             }
         }
         if (MuteVote.IsEnabled && MuteVote.VoteOpen)
         {
             _muteVote++;
             if (_muteVote >= 60)
             {
                 _muteVote         = 0;
                 MuteVote.VoteOpen = false;
                 MuteVote.ProcessMuteVote();
             }
         }
         if (KickVote.IsEnabled && KickVote.VoteOpen)
         {
             _kickVote++;
             if (_kickVote >= 60)
             {
                 _kickVote         = 0;
                 KickVote.VoteOpen = false;
                 KickVote.ProcessKickVote();
             }
         }
         if (Lottery.IsEnabled && Lottery.OpenLotto)
         {
             _lottery++;
             if (_lottery == 3300)
             {
                 Lottery.Alert();
             }
             if (_lottery >= 3600)
             {
                 _lottery = 0;
                 Lottery.StartLotto();
             }
         }
         else
         {
             _lottery = 0;
         }
         if (Hordes.IsEnabled)
         {
             _horde++;
             if (_horde >= 1200)
             {
                 _horde = 0;
                 Hordes.Exec();
             }
         }
         else
         {
             _horde = 0;
         }
         if (NightAlert.IsEnabled)
         {
             _nightAlert++;
             if (_nightAlert >= NightAlert.Delay * 60)
             {
                 _nightAlert = 0;
                 NightAlert.Exec();
             }
         }
         else
         {
             _nightAlert = 0;
         }
         if (Watchlist.IsEnabled)
         {
             _watchList++;
             if (_watchList >= Watchlist.Delay * 60)
             {
                 _watchList = 0;
                 Watchlist.CheckWatchlist();
             }
         }
         else
         {
             _watchList = 0;
         }
         if (Bloodmoon.IsEnabled & Bloodmoon.Auto_Show)
         {
             if (Bloodmoon.Delay > 0)
             {
                 _bloodmoon++;
                 if (_bloodmoon >= Bloodmoon.Delay * 60)
                 {
                     _bloodmoon = 0;
                     Bloodmoon.StatusCheck();
                 }
             }
         }
         else
         {
             _bloodmoon = 0;
         }
         if (PlayerLogs.IsEnabled & PlayerLogs.Delay > 0)
         {
             _playerLogs++;
             if (_playerLogs >= PlayerLogs.Delay)
             {
                 _playerLogs = 0;
                 PlayerLogs.Exec();
             }
         }
         else
         {
             _playerLogs = 0;
         }
         if (StopServer.StopServerCountingDown)
         {
             _stopServerCountDown++;
             if (_stopServerCountDown == 60)
             {
                 _stopServerCountDown = 0;
                 _stopServerCount--;
             }
             if (_stopServerCount == 0)
             {
                 _stopServerCountDown = 0;
                 StopServer.StopServerCountingDown = false;
                 StopServer.Stop();
             }
             if (_stopServerCount == 1 && _stopServerCountDown == 0)
             {
                 StopServer.StartShutdown3();
             }
             if (_stopServerCount > 1 && _stopServerCountDown == 0)
             {
                 StopServer.StartShutdown2(_stopServerCount);
             }
             if (StopServer.Kick_30_Seconds)
             {
                 if (_stopServerCount == 1 && _stopServerCountDown == 30)
                 {
                     StopServer.NoEntry = true;
                     StopServer.Kick30();
                 }
             }
             if (StopServer.Ten_Second_Countdown)
             {
                 if (_stopServerCount == 1 && _stopServerCountDown == 50)
                 {
                     StopServer.StartShutdown4();
                 }
                 if (_stopServerCount == 1 && _stopServerCountDown == 55)
                 {
                     StopServer.StartShutdown5();
                 }
                 if (_stopServerCount == 1 && _stopServerCountDown == 56)
                 {
                     StopServer.StartShutdown6();
                 }
                 if (_stopServerCount == 1 && _stopServerCountDown == 57)
                 {
                     StopServer.StartShutdown7();
                 }
                 if (_stopServerCount == 1 && _stopServerCountDown == 58)
                 {
                     StopServer.StartShutdown8();
                 }
                 if (_stopServerCount == 1 && _stopServerCountDown == 59)
                 {
                     StopServer.StartShutdown9();
                 }
             }
         }
         else
         {
             _stopServerCountDown = 0;
             _stopServerCount     = 0;
         }
         if (AutoSaveWorld.IsEnabled & AutoSaveWorld.Delay > 0)
         {
             _autoSaveWorld++;
             if (_autoSaveWorld >= AutoSaveWorld.Delay * 60)
             {
                 _autoSaveWorld = 0;
                 AutoSaveWorld.Save();
             }
         }
         else
         {
             _autoSaveWorld = 0;
         }
         if (AutoShutdown.IsEnabled && !AutoShutdown.Bloodmoon && !AutoShutdown.BloodmoonOver && !StopServer.StopServerCountingDown)
         {
             _autoShutdown++;
             if (!Event.Open && _autoShutdown >= AutoShutdown.Delay * 60)
             {
                 _autoShutdown = 0;
                 AutoShutdown.BloodmoonCheck();
             }
         }
         else
         {
             _autoShutdown = 0;
         }
         if (AutoShutdown.Bloodmoon)
         {
             _autoShutdownBloodmoon++;
             if (_autoShutdownBloodmoon >= 150)
             {
                 _autoShutdownBloodmoon = 0;
                 AutoShutdown.BloodmoonCheck();
             }
         }
         if (AutoShutdown.BloodmoonOver && !Event.Open)
         {
             _autoShutdownBloodmoonOver++;
             if (_autoShutdownBloodmoonOver == 1)
             {
                 AutoShutdown.BloodmoonOverAlert();
             }
             else if (_autoShutdownBloodmoonOver >= 900)
             {
                 _autoShutdownBloodmoonOver = 0;
                 AutoShutdown.BloodmoonOver = false;
                 AutoShutdown.Shutdown();
             }
         }
         if (InfoTicker.IsEnabled)
         {
             _infoTicker++;
             if (_infoTicker >= InfoTicker.Delay * 60)
             {
                 _infoTicker = 0;
                 InfoTicker.StatusCheck();
             }
         }
         else
         {
             _infoTicker = 0;
         }
         if (Event.Invited)
         {
             _eventInvitation++;
             if (_eventInvitation >= 900)
             {
                 _eventInvitation = 0;
                 Event.Invited    = false;
                 Event.CheckOpen();
             }
         }
         else
         {
             _eventInvitation = 0;
         }
         if (Event.Open)
         {
             _eventOpen++;
             if (_eventOpen == _eventTime / 2)
             {
                 Event.HalfTime();
             }
             if (_eventOpen == _eventTime - 300)
             {
                 Event.FiveMin();
             }
             if (_eventOpen >= _eventTime)
             {
                 _eventOpen = 0;
                 Event.EndEvent();
             }
         }
         else
         {
             _eventOpen = 0;
         }
         if (RestartVote.Startup)
         {
             _restartVote++;
             if (_restartVote >= 1800)
             {
                 RestartVote.Startup = false;
             }
         }
         else
         {
             _restartVote = 0;
         }
         if (Zones.IsEnabled & Zones.Reminder.Count > 0)
         {
             _zoneReminder++;
             if (_zoneReminder >= Zones.Reminder_Delay * 60)
             {
                 _zoneReminder = 0;
                 Zones.ReminderExec();
             }
         }
         else
         {
             _zoneReminder = 0;
         }
         if (AutoBackup.IsEnabled)
         {
             _autoBackup++;
             if (_autoBackup >= AutoBackup.Delay * 60)
             {
                 _autoBackup = 0;
                 AutoBackup.Exec();
             }
         }
         else
         {
             _autoBackup = 0;
         }
         if (BreakTime.IsEnabled)
         {
             _breakTime++;
             if (_breakTime >= BreakTime.Break_Time * 60)
             {
                 _breakTime = 0;
                 BreakTime.Exec();
             }
         }
         else
         {
             _breakTime = 0;
         }
         if (Tracking.IsEnabled)
         {
             _tracking++;
             if (_tracking >= Tracking.Rate)
             {
                 _tracking = 0;
                 Tracking.Exec();
             }
         }
         else
         {
             _tracking = 0;
         }
         if (InvalidItems.IsEnabled && InvalidItems.Check_Storage)
         {
             _invalidItems++;
             if (_invalidItems >= 300)
             {
                 _invalidItems = 0;
                 InvalidItems.CheckStorage();
             }
         }
         else
         {
             _invalidItems = 0;
         }
         if (RealWorldTime.IsEnabled)
         {
             _realWorldTime++;
             if (_realWorldTime >= RealWorldTime.Delay * 60)
             {
                 _realWorldTime = 0;
                 RealWorldTime.Time();
             }
         }
         else
         {
             _realWorldTime = 0;
         }
     }
 }
Пример #5
0
 public static void Exec() //Dictionary keys in schedule correspond to specific class in order to execute corresponding methods
 {
     try
     {
         foreach (var _event in Schedule.ToArray())
         {
             if (DateTime.Now >= _event.Value)
             {
                 if (_event.Key == "AutoBackup")
                 {
                     Add("AutoBackup", DateTime.Now.AddMinutes(AutoBackup.Delay));
                     AutoBackup.Exec();
                 }
                 else if (_event.Key == "AutoSaveWorld")
                 {
                     Add("AutoSaveWorld", DateTime.Now.AddMinutes(AutoSaveWorld.Delay));
                     AutoSaveWorld.Save();
                 }
                 else if (_event.Key == "Bloodmoon")
                 {
                     Add("Bloodmoon", DateTime.Now.AddMinutes(Bloodmoon.Delay));
                     Bloodmoon.StatusCheck();
                 }
                 else if (_event.Key == "BreakTime")
                 {
                     Add("BreakTime", DateTime.Now.AddMinutes(BreakTime.Delay));
                     BreakTime.Exec();
                 }
                 else if (_event.Key == "InfoTicker")
                 {
                     Add("InfoTicker", DateTime.Now.AddMinutes(InfoTicker.Delay));
                     InfoTicker.Exec();
                 }
                 else if (_event.Key == "NightAlert")
                 {
                     Add("NightAlert", DateTime.Now.AddMinutes(NightAlert.Delay));
                     NightAlert.Exec();
                 }
                 else if (_event.Key == "PlayerLogs")
                 {
                     Add("PlayerLogs", DateTime.Now.AddMinutes(PlayerLogs.Delay));
                     PlayerLogs.Exec();
                 }
                 else if (_event.Key == "RealWorldTime")
                 {
                     Add("RealWorldTime", DateTime.Now.AddMinutes(RealWorldTime.Delay));
                     RealWorldTime.Exec();
                 }
                 else if (_event.Key == "Watchlist")
                 {
                     Add("Watchlist", DateTime.Now.AddMinutes(Watchlist.Delay));
                     Watchlist.CheckWatchlist();
                 }
                 else if (_event.Key == "Zones")
                 {
                     Add("Zones", DateTime.Now.AddMinutes(Zones.Reminder_Delay));
                     Zones.ReminderExec();
                 }
                 else if (_event.Key == "Shutdown") //combines stop server tool to apply a countdown timer before shutdown
                 {
                     StopServer.PrepareShutdown();
                 }
             }
         }
     }
     catch (Exception e)
     {
         Log.Out(string.Format("[SERVERTOOLS] Error in EventSchedule.Exec: {0}", e.Message));
     }
 }
Пример #6
0
        public static void Exec()
        {
            try
            {
                if (Schedule.Count > 0)
                {
                    foreach (var entry in Schedule.ToArray())
                    {
                        switch (entry.Key)
                        {
                        case "AutoBackup":
                            if (DateTime.Now >= entry.Value)
                            {
                                autoBackup = "";
                                AutoBackup.SetDelay();
                                AutoBackup.Exec();
                            }
                            continue;

                        case "AutoSaveWorld":
                            if (DateTime.Now >= entry.Value)
                            {
                                autoSaveWorld = "";
                                AutoSaveWorld.SetDelay();
                                AutoSaveWorld.Save();
                            }
                            continue;

                        case "Bloodmoon":
                            if (DateTime.Now >= entry.Value)
                            {
                                bloodmoon = "";
                                Bloodmoon.SetDelay();
                                Bloodmoon.StatusCheck();
                            }
                            continue;

                        case "BreakTime":
                            if (DateTime.Now >= entry.Value)
                            {
                                breakTime = "";
                                BreakTime.SetDelay();
                                BreakTime.Exec();
                            }
                            continue;

                        case "InfoTicker":
                            if (DateTime.Now >= entry.Value)
                            {
                                infoTicker = "";
                                InfoTicker.SetDelay();
                                InfoTicker.Exec();
                            }
                            continue;

                        case "NightAlert":
                            if (DateTime.Now >= entry.Value)
                            {
                                nightAlert = "";
                                NightAlert.SetDelay();
                                NightAlert.Exec();
                            }
                            continue;

                        case "PlayerLogs":
                            if (DateTime.Now >= entry.Value)
                            {
                                playerLogs = "";
                                PlayerLogs.SetDelay();
                                PlayerLogs.Exec();
                            }
                            continue;

                        case "RealWorldTime":
                            if (DateTime.Now >= entry.Value)
                            {
                                realWorldTime = "";
                                RealWorldTime.SetDelay();
                                RealWorldTime.Exec();
                            }
                            continue;

                        case "Shutdown":
                            if (DateTime.Now >= entry.Value)
                            {
                                Remove("Shutdown");
                                Shutdown.PrepareShutdown();
                            }
                            continue;

                        case "WatchList":
                            if (DateTime.Now >= entry.Value)
                            {
                                watchList = "";
                                WatchList.SetDelay();
                                WatchList.Exec();
                            }
                            continue;

                        case "Zones":
                            if (DateTime.Now >= entry.Value)
                            {
                                zones = "";
                                Zones.SetDelay();
                                Zones.ReminderExec();
                            }
                            continue;
                        }
                    }
                }
            }
            catch (Exception e)
            {
                Log.Out(string.Format("[SERVERTOOLS] Error in EventSchedule.Exec: {0}", e.Message));
            }
        }