CheckInv() публичный статический Метод

public static CheckInv ( ClientInfo _cInfo, PlayerDataFile _playerDataFile ) : void
_cInfo ClientInfo
_playerDataFile PlayerDataFile
Результат void
Пример #1
0
 private static void SavePlayerData(ClientInfo _cInfo, PlayerDataFile _playerDataFile)
 {
     try
     {
         if (_cInfo != null && _playerDataFile != null)
         {
             if (HighPingKicker.IsEnabled)
             {
                 HighPingKicker.Exec(_cInfo);
             }
             if (InventoryCheck.IsEnabled || InventoryCheck.Announce_Invalid_Stack)
             {
                 InventoryCheck.CheckInv(_cInfo, _playerDataFile);
             }
             if (DupeLog.IsEnabled)
             {
                 DupeLog.Exec(_cInfo, _playerDataFile);
             }
         }
     }
     catch (Exception e)
     {
         Log.Out(string.Format("[SERVERTOOLS] Error in API.SavePlayerData: {0}.", e.Message));
     }
 }
Пример #2
0
 public override void SavePlayerData(ClientInfo _cInfo, PlayerDataFile _playerDataFile)
 {
     if (HighPingKicker.IsEnabled)
     {
         HighPingKicker.CheckPing(_cInfo);
     }
     if (InventoryCheck.IsEnabled)
     {
         InventoryCheck.CheckInv(_cInfo, _playerDataFile);
     }
 }
Пример #3
0
 public override void SavePlayerData(ClientInfo _cInfo, PlayerDataFile _playerDataFile)
 {
     if (HighPingKicker.IsEnabled)
     {
         HighPingKicker.CheckPing(_cInfo);
     }
     if (InventoryCheck.IsEnabled || InventoryCheck.AnounceInvalidStack)
     {
         InventoryCheck.CheckInv(_cInfo, _playerDataFile);
     }
     if (Watchlist.IsEnabled)
     {
         Watchlist.CheckWatchlist(_cInfo);
     }
 }
Пример #4
0
 public void SavePlayerData(ClientInfo _cInfo, PlayerDataFile _playerDataFile)
 {
     if (_cInfo != null)
     {
         if (HighPingKicker.IsEnabled)
         {
             HighPingKicker.CheckPing(_cInfo);
         }
         if (InventoryCheck.IsEnabled || InventoryCheck.Anounce_Invalid_Stack)
         {
             InventoryCheck.CheckInv(_cInfo, _playerDataFile);
         }
         if (DupeLog.IsEnabled)
         {
             DupeLog.Exec(_cInfo, _playerDataFile);
         }
     }
 }